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using System.Runtime.CompilerServices;
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using TaleWorlds.GauntletUI.BaseTypes;
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namespace TaleWorlds.GauntletUI.PrefabSystem
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{
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@@ -1,4 +1,5 @@
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using System.Runtime.CompilerServices;
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using TaleWorlds.GauntletUI.BaseTypes;
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using TaleWorlds.TwoDimension;
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namespace TaleWorlds.GauntletUI.PrefabSystem
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using TaleWorlds.GauntletUI.BaseTypes;
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using TaleWorlds.Library;
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namespace TaleWorlds.GauntletUI.PrefabSystem
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@@ -26,7 +27,7 @@ namespace TaleWorlds.GauntletUI.PrefabSystem
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public extern WidgetFactory(ResourceDepot resourceDepot, string resourceFolder);
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public extern void Initialize();
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public extern void Initialize(List<string> assemblyOrder = null);
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public extern void AddCustomType(string name, string path);
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using TaleWorlds.GauntletUI.BaseTypes;
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namespace TaleWorlds.GauntletUI.PrefabSystem
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{
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