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  1. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromClient/SendVoiceRecord.cs +7 -0
  2. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromClient/TeamInitialPerkInfoMessage.cs +17 -0
  3. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromServer/TDMGoldGain.cs → new/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromServer/GoldGain.cs} +3 -3
  4. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromServer/SetRoundMVP.cs +3 -1
  5. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Agent.cs +33 -10
  6. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentBuildData.cs +6 -2
  7. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentDrivenProperties.cs +0 -4
  8. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentStatCalculateModel.cs +12 -0
  9. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentVisualsData.cs +5 -0
  10. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentVisualsNativeData.cs +14 -0
  11. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AttackCollisionData.cs +2 -0
  12. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AttackEntityOrderDetachment.cs +0 -2
  13. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AttackInformation.cs +9 -1
  14. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BannerlordConfig.cs +21 -3
  15. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattlePowerCalculationLogic.cs +14 -0
  16. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattleSideDeploymentPlan.cs +21 -48
  17. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattleSideSpawnPathSelector.cs +18 -0
  18. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattleSpawnPathSelector.cs +27 -0
  19. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BehaviorFireFromInfantryCover.cs +0 -2
  20. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BodyGenerator.cs +2 -0
  21. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CastleGate.cs +2 -0
  22. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ChatBox.cs +8 -3
  23. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ColumnFormation.cs +7 -6
  24. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CompressionBasic.cs +6 -0
  25. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ConversationHotKeyCategory.cs +0 -4
  26. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CoreManaged.cs +1 -1
  27. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CraftingHotkeyCategory.cs +2 -0
  28. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CustomBattleAgentLogic.cs +1 -1
  29. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CustomBattleAgentStatCalculateModel.cs +8 -0
  30. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CustomBattleTroopSupplier.cs +2 -2
  31. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DefaultAgentApplyDamageModel.cs +54 -0
  32. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerAgentDecideKilledOrUnconsciousModel.cs → new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DefaultAgentDecideKilledOrUnconsciousModel.cs} +2 -2
  33. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DefaultItemPickupModel.cs +16 -0
  34. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentMissionController.cs +2 -0
  35. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentPlan.cs +91 -0
  36. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentPlanType.cs +8 -0
  37. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentPoint.cs +1 -1
  38. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FaceGen.cs +15 -3
  39. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FaceGenerationParams.cs +4 -2
  40. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Formation.cs +25 -9
  41. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FormationAI.cs +1 -7
  42. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FormationDeploymentPlan.cs +16 -24
  43. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FormationQuerySystem.cs +6 -2
  44. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/HighlightsController.cs +1 -1
  45. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/HumanAIComponent.cs +2 -3
  46. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IDetachment.cs +0 -2
  47. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IFaceGeneratorHandler.cs +1 -1
  48. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IFormationArrangement.cs +3 -1
  49. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IFormationDeploymentPlan.cs +41 -0
  50. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ILobbyStateHandler.cs +3 -1
  51. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBAgent.cs +3 -0
  52. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBAgentVisuals.cs +11 -2
  53. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBAnimation.cs +3 -0
  54. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBEditor.cs +1 -1
  55. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBFaceGen.cs +19 -16
  56. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBMapScene.cs +7 -1
  57. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBMission.cs +6 -0
  58. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMissionAgentSpawnLogic.cs +2 -0
  59. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMissionDeploymentPlan.cs +23 -0
  60. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMissionListener.cs +1 -1
  61. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IOnSpawnPerkEffect.cs +1 -1
  62. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IQueryData.cs +1 -3
  63. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IReadOnlyPerkObject.cs +1 -1
  64. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/LineFormation.cs +5 -4
  65. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/LobbyGameClientHandler.cs +4 -2
  66. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/LobbyState.cs +18 -9
  67. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBAgentRendererSceneController.cs +7 -1
  68. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBAgentVisuals.cs +1 -1
  69. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBAnimation.cs +2 -0
  70. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBBodyProperties.cs +18 -16
  71. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBDebugManager.cs +2 -0
  72. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBEditor.cs +2 -0
  73. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBGameManager.cs +0 -2
  74. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBGlobals.cs +3 -73
  75. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBMapScene.cs +5 -1
  76. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBMissile.cs +0 -4
  77. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBSceneUtilities.cs +29 -0
  78. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBSubModuleBase.cs +4 -2
  79. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MPOnSpawnPerkEffectBase.cs +1 -1
  80. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MPPerkObject.cs +1 -1
  81. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ManagedOptions.cs +3 -0
  82. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MapHotKeyCategory.cs +2 -0
  83. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MapNotificationHotKeyCategory.cs +11 -0
  84. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MiscSoundContainer.cs +0 -3
  85. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Mission.cs +50 -50
  86. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionAgentSpawnLogic.cs +50 -11
  87. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionBehavior.cs +2 -2
  88. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionCombatMechanicsHelper.cs +27 -0
  89. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionDeploymentPlan.cs +23 -18
  90. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionEquipment.cs +9 -1
  91. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionGameModels.cs +3 -0
  92. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionLobbyComponent.cs +6 -1
  93. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionLogic.cs +1 -1
  94. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionMultiplayerGameModeFlagDominationClient.cs +1 -1
  95. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionMultiplayerSiegeClient.cs +1 -1
  96. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionMultiplayerTeamDeathmatchClient.cs +1 -1
  97. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionPeer.cs +7 -10
  98. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionRepresentativeBase.cs +3 -0
  99. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionScoreboardComponent.cs +3 -3
  100. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionSpawnSettings.cs +69 -0
  101. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionWeapon.cs +6 -2
  102. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Module.cs +4 -1
  103. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ModuleExtensions.cs +0 -13
  104. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerAgentApplyDamageModel.cs +0 -36
  105. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerAgentStatCalculateModel.cs +10 -0
  106. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerPreloadHelper.cs +1 -1
  107. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerStrikeMagnitudeModel.cs +4 -2
  108. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/NetworkCommunicator.cs +0 -12
  109. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/NetworkMain.cs +4 -2
  110. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/OnConnectionStringSessionInvitationAcceptedJob.cs +0 -11
  111. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/OnPhaseChangedDelegate.cs +0 -4
  112. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/PathTracker.cs +4 -2
  113. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/PlayerConnectionInfo.cs +4 -1
  114. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/QueryData.cs +1 -2
  115. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/RangedSiegeWeapon.cs +6 -2
  116. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/RangedSiegeWeaponAi.cs +5 -4
  117. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SallyOutMissionNotificationsHandler.cs +39 -0
  118. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SallyOutMissionSpawnHandler.cs +23 -0
  119. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ScoreboardFactory.cs +0 -11
  120. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ScoreboardHotKeyCategory.cs +1 -5
  121. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeLadder.cs +18 -14
  122. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeLane.cs +2 -0
  123. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeQuerySystem.cs +31 -20
  124. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeTower.cs +8 -2
  125. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeWeapon.cs +1 -0
  126. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeWeaponMovementComponent.cs +8 -6
  127. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SkinGenerationParams.cs +3 -1
  128. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawnPathData.cs +28 -0
  129. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawnPathOrientation.cs +8 -0
  130. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawnedItemEntity.cs +1 -1
  131. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawningBehaviorBase.cs +2 -0
  132. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/StandingPoint.cs +1 -1
  133. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/StonePile.cs +3 -1
  134. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/StrategicArea.cs +0 -2
  135. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TacticComponent.cs +2 -0
  136. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TacticDefendCastle.cs +2 -0
  137. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Team.cs +1 -7
  138. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAIComponent.cs +2 -0
  139. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAIGeneral.cs +2 -0
  140. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISallyOutAttacker.cs +2 -0
  141. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISallyOutDefender.cs +3 -1
  142. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISiegeAttacker.cs +3 -1
  143. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISiegeComponent.cs +12 -5
  144. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISiegeDefender.cs +3 -1
  145. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAiMultiplayerSiegeAttacker.cs +2 -0
  146. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAiMultiplayerSiegeDefender.cs +2 -0
  147. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamQuerySystem.cs +6 -2
  148. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/UsableMachine.cs +5 -3
  149. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/VoiceChatHandler.cs +12 -0
  150. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//ComponentInterfaces/AgentApplyDamageModel.cs +26 -8
  151. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//ComponentInterfaces/ItemPickupModel.cs +15 -0
  152. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//DividableTasks/FindMostDangerousThreat.cs +1 -1
  153. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//DividableTasks/FormationSearchThreatTask.cs +1 -1
  154. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//MissionSpawnHandlers/CustomSallyOutMissionSpawnHandler.cs +11 -0
  155. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//MissionSpawnHandlers/CustomSiegeSallyOutMissionSpawnHandler.cs +0 -15
  156. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Missions//Handlers/SiegeDeploymentHandler.cs +2 -0
  157. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Network//Gameplay//Perks//Effects/AlternativeEquipmentEffect.cs +1 -1
  158. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Network//Gameplay//Perks//Effects/RandomEquipmentEffect.cs +1 -1
  159. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/ActionOptionData.cs +34 -0
  160. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/OptionCategory.cs +14 -0
  161. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/OptionGroup.cs +15 -0
  162. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/OptionsProvider.cs +37 -0
  163. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options//ManagedOptions/ManagedOptionData.cs +2 -0
  164. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Source//Missions//Handlers/LordsHallFightMissionController.cs +2 -0
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromClient/SendVoiceRecord.cs RENAMED
@@ -1,4 +1,6 @@
1
+ using System.Collections.Generic;
1
2
  using System.Runtime.CompilerServices;
3
+ using TaleWorlds.Core;
2
4
  using TaleWorlds.MountAndBlade;
3
5
  using TaleWorlds.MountAndBlade.Network.Messages;
4
6
 
@@ -13,8 +15,13 @@ namespace NetworkMessages.FromClient
13
15
  public int BufferLength { [CompilerGenerated]
14
16
  get; }
15
17
 
18
+ public List<VirtualPlayer> ReceiverList { [CompilerGenerated]
19
+ get; }
20
+
16
21
  public extern SendVoiceRecord();
17
22
 
18
23
  public extern SendVoiceRecord(byte[] buffer, int bufferLength);
24
+
25
+ public extern SendVoiceRecord(byte[] buffer, int bufferLength, List<VirtualPlayer> receiverList);
19
26
  }
20
27
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromClient/TeamInitialPerkInfoMessage.cs ADDED
@@ -0,0 +1,17 @@
1
+ using System.Runtime.CompilerServices;
2
+ using TaleWorlds.MountAndBlade;
3
+ using TaleWorlds.MountAndBlade.Network.Messages;
4
+
5
+ namespace NetworkMessages.FromClient
6
+ {
7
+ [DefineGameNetworkMessageType(GameNetworkMessageSendType.FromClient)]
8
+ public sealed class TeamInitialPerkInfoMessage : GameNetworkMessage
9
+ {
10
+ public int[] Perks { [CompilerGenerated]
11
+ get; }
12
+
13
+ public extern TeamInitialPerkInfoMessage(int[] perks);
14
+
15
+ public extern TeamInitialPerkInfoMessage();
16
+ }
17
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromServer/TDMGoldGain.cs → new/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromServer/GoldGain.cs} RENAMED
@@ -6,13 +6,13 @@ using TaleWorlds.MountAndBlade.Network.Messages;
6
6
  namespace NetworkMessages.FromServer
7
7
  {
8
8
  [DefineGameNetworkMessageType(GameNetworkMessageSendType.FromServer)]
9
- public sealed class TDMGoldGain : GameNetworkMessage
9
+ public sealed class GoldGain : GameNetworkMessage
10
10
  {
11
11
  public List<KeyValuePair<ushort, int>> GoldChangeEventList { [CompilerGenerated]
12
12
  get; }
13
13
 
14
- public extern TDMGoldGain(List<KeyValuePair<ushort, int>> goldChangeEventList);
14
+ public extern GoldGain(List<KeyValuePair<ushort, int>> goldChangeEventList);
15
15
 
16
- public extern TDMGoldGain();
16
+ public extern GoldGain();
17
17
  }
18
18
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/NetworkMessages//FromServer/SetRoundMVP.cs RENAMED
@@ -7,10 +7,12 @@ namespace NetworkMessages.FromServer
7
7
  [DefineGameNetworkMessageType(GameNetworkMessageSendType.FromServer)]
8
8
  public sealed class SetRoundMVP : GameNetworkMessage
9
9
  {
10
+ public int MVPCount;
11
+
10
12
  public NetworkCommunicator MVPPeer { [CompilerGenerated]
11
13
  get; }
12
14
 
13
- public extern SetRoundMVP(NetworkCommunicator mvpPeer);
15
+ public extern SetRoundMVP(NetworkCommunicator mvpPeer, int mvpCount);
14
16
 
15
17
  public extern SetRoundMVP();
16
18
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Agent.cs RENAMED
@@ -119,6 +119,13 @@ namespace TaleWorlds.MountAndBlade
119
119
  Alarmed
120
120
  }
121
121
 
122
+ public enum MortalityState
123
+ {
124
+ Mortal,
125
+ Invulnerable,
126
+ Immortal
127
+ }
128
+
122
129
  [EngineStruct("Agent_controller_type")]
123
130
  public enum ControllerType
124
131
  {
@@ -406,6 +413,8 @@ namespace TaleWorlds.MountAndBlade
406
413
 
407
414
  public bool CanLeadFormationsRemotely { get; }
408
415
 
416
+ public bool IsDetachableFromFormation { get; }
417
+
409
418
  public float AgentScale { get; }
410
419
 
411
420
  public bool CrouchMode { get; }
@@ -529,7 +538,7 @@ namespace TaleWorlds.MountAndBlade
529
538
  public bool HasBeenBuilt { [CompilerGenerated]
530
539
  get; }
531
540
 
532
- public bool Invulnerable { [CompilerGenerated]
541
+ public MortalityState CurrentMortalityState { [CompilerGenerated]
533
542
  get; }
534
543
 
535
544
  public Equipment SpawnEquipment { [CompilerGenerated]
@@ -542,9 +551,6 @@ namespace TaleWorlds.MountAndBlade
542
551
  public bool RandomizeColors { [CompilerGenerated]
543
552
  get; }
544
553
 
545
- public bool IsRangedCached { [CompilerGenerated]
546
- get; }
547
-
548
554
  public float CharacterPowerCached { [CompilerGenerated]
549
555
  get; }
550
556
 
@@ -579,6 +585,9 @@ namespace TaleWorlds.MountAndBlade
579
585
  get; [CompilerGenerated]
580
586
  set; }
581
587
 
588
+ public bool IsRangedCached { [CompilerGenerated]
589
+ get; }
590
+
582
591
  public bool HasMeleeWeaponCached { [CompilerGenerated]
583
592
  get; }
584
593
 
@@ -757,6 +766,12 @@ namespace TaleWorlds.MountAndBlade
757
766
  [MBCallback]
758
767
  public extern void UpdateAgentStats();
759
768
 
769
+ [MBCallback]
770
+ public extern float GetWeaponInaccuracy(EquipmentIndex weaponSlotIndex, int weaponUsageIndex);
771
+
772
+ [MBCallback]
773
+ public extern float DebugGetHealth();
774
+
760
775
  public extern void SetTargetPosition(Vec2 value);
761
776
 
762
777
  public extern void SetGuardState(Agent guardedAgent, bool isGuarding);
@@ -1017,9 +1032,11 @@ namespace TaleWorlds.MountAndBlade
1017
1032
 
1018
1033
  internal extern Vec2 GetWallDirectionOfRelativeFormationLocation();
1019
1034
 
1020
- public extern float GetArmLength();
1035
+ public extern void SetMortalityState(MortalityState newState);
1021
1036
 
1022
- public extern void SetInvulnerable(bool newValue);
1037
+ public extern void ToggleInvulnerable();
1038
+
1039
+ public extern float GetArmLength();
1023
1040
 
1024
1041
  public extern float GetArmWeight();
1025
1042
 
@@ -1149,13 +1166,15 @@ namespace TaleWorlds.MountAndBlade
1149
1166
 
1150
1167
  public extern void AssignToGeneralsFormation();
1151
1168
 
1169
+ public extern void SetDetachableFromFormation(bool value);
1170
+
1152
1171
  public extern void EnforceShieldUsage(UsageDirection shieldDirection);
1153
1172
 
1154
1173
  public extern bool ObjectHasVacantPosition(UsableMissionObject gameObject);
1155
1174
 
1156
- public extern void StopUsingGameObjectMT(bool isSuccessful = true, bool autoAttach = true);
1175
+ public extern void StopUsingGameObjectMT(bool isSuccessful = true, bool autoAttach = true, bool dontWieldWeaponAnyway = false);
1157
1176
 
1158
- public extern void StopUsingGameObject(bool isSuccessful = true, bool autoAttach = true);
1177
+ public extern void StopUsingGameObject(bool isSuccessful = true, bool autoAttach = true, bool dontWieldWeaponAnyway = false);
1159
1178
 
1160
1179
  public extern void HandleStopUsingAction();
1161
1180
 
@@ -1261,9 +1280,9 @@ namespace TaleWorlds.MountAndBlade
1261
1280
 
1262
1281
  public extern void MakeDead(bool isKilled, ActionIndexCache actionIndex);
1263
1282
 
1264
- public extern void RegisterBlow(Blow blow);
1283
+ public extern void RegisterBlow(Blow blow, in AttackCollisionData collisionData);
1265
1284
 
1266
- public extern Blow CreateBlowFromBlowAsReflection(Blow blow);
1285
+ public extern void CreateBlowFromBlowAsReflection(in Blow blow, in AttackCollisionData collisionData, out Blow outBlow, out AttackCollisionData outCollisionData);
1267
1286
 
1268
1287
  public extern void Tick(float dt);
1269
1288
 
@@ -1292,6 +1311,10 @@ namespace TaleWorlds.MountAndBlade
1292
1311
 
1293
1312
  public override extern int GetHashCode();
1294
1313
 
1314
+ public extern bool TryGetImmediateEnemyAgentMovementData(out float maximumForwardUnlimitedSpeed, out Vec3 position);
1315
+
1316
+ public extern bool HasLostShield();
1317
+
1295
1318
  internal extern void SetMountAgentBeforeBuild(Agent mount);
1296
1319
 
1297
1320
  internal extern void SetMountInitialValues(TextObject name, string horseCreationKey);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentBuildData.cs RENAMED
@@ -49,6 +49,8 @@ namespace TaleWorlds.MountAndBlade
49
49
 
50
50
  public bool AgentIsFemale { get; }
51
51
 
52
+ public int AgentRace { get; }
53
+
52
54
  public IAgentOriginBase AgentOrigin { get; }
53
55
 
54
56
  public Agent.ControllerType AgentController { [CompilerGenerated]
@@ -60,7 +62,7 @@ namespace TaleWorlds.MountAndBlade
60
62
  public bool AgentIsReinforcement { [CompilerGenerated]
61
63
  get; }
62
64
 
63
- public bool EnforceSpawningOnInitialPoint { [CompilerGenerated]
65
+ public bool AgentSpawnsIntoOwnFormation { [CompilerGenerated]
64
66
  get; }
65
67
 
66
68
  public float MakeUnitStandOutDistance { [CompilerGenerated]
@@ -124,7 +126,7 @@ namespace TaleWorlds.MountAndBlade
124
126
 
125
127
  public extern AgentBuildData IsReinforcement(bool isReinforcement);
126
128
 
127
- public extern AgentBuildData SpawnOnInitialPoint(bool spawnOnInitialPoint);
129
+ public extern AgentBuildData SpawnsIntoOwnFormation(bool spawnIntoOwnFormation);
128
130
 
129
131
  public extern AgentBuildData MakeUnitStandOutOfFormationDistance(float makeUnitStandOutDistance);
130
132
 
@@ -172,6 +174,8 @@ namespace TaleWorlds.MountAndBlade
172
174
 
173
175
  public extern AgentBuildData IsFemale(bool isFemale);
174
176
 
177
+ public extern AgentBuildData Race(int race);
178
+
175
179
  public extern AgentBuildData MountKey(string mountKey);
176
180
 
177
181
  public extern AgentBuildData Index(int index);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentDrivenProperties.cs RENAMED
@@ -42,10 +42,6 @@ namespace TaleWorlds.MountAndBlade
42
42
 
43
43
  public float ArmorArms { get; set; }
44
44
 
45
- public float LongestRangedWeaponSlotIndex { get; set; }
46
-
47
- public float LongestRangedWeaponInaccuracy { get; set; }
48
-
49
45
  public float AttributeRiding { get; set; }
50
46
 
51
47
  public float AttributeShield { get; set; }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentStatCalculateModel.cs RENAMED
@@ -31,6 +31,16 @@ namespace TaleWorlds.MountAndBlade
31
31
 
32
32
  public virtual extern int GetEffectiveSkill(BasicCharacterObject agentCharacter, IAgentOriginBase agentOrigin, Formation agentFormation, SkillObject skill);
33
33
 
34
+ public virtual extern int GetEffectiveSkillForWeapon(Agent agent, WeaponComponentData weapon);
35
+
36
+ public abstract float GetWeaponDamageMultiplier(BasicCharacterObject agentCharacter, IAgentOriginBase agentOrigin, Formation agentFormation, WeaponComponentData weapon);
37
+
38
+ public abstract float GetKnockBackResistance(Agent agent);
39
+
40
+ public abstract float GetKnockDownResistance(Agent agent, StrikeType strikeType = StrikeType.Invalid);
41
+
42
+ public abstract float GetDismountResistance(Agent agent);
43
+
34
44
  public virtual extern string GetMissionDebugInfoForAgent(Agent agent);
35
45
 
36
46
  protected extern int GetMeleeSkill(Agent agent, WeaponComponentData equippedItem, WeaponComponentData secondaryItem);
@@ -39,6 +49,8 @@ namespace TaleWorlds.MountAndBlade
39
49
 
40
50
  protected extern void SetAiRelatedProperties(Agent agent, AgentDrivenProperties agentDrivenProperties, WeaponComponentData equippedItem, WeaponComponentData secondaryItem);
41
51
 
52
+ protected extern void SetAllWeaponInaccuracy(Agent agent, AgentDrivenProperties agentDrivenProperties, int equippedIndex, WeaponComponentData equippedWeaponComponent);
53
+
42
54
  protected extern AgentStatCalculateModel();
43
55
  }
44
56
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentVisualsData.cs RENAMED
@@ -96,6 +96,9 @@ namespace TaleWorlds.MountAndBlade
96
96
  public bool AddColorRandomnessData { [CompilerGenerated]
97
97
  get; }
98
98
 
99
+ public int RaceData { [CompilerGenerated]
100
+ get; }
101
+
99
102
  public extern AgentVisualsData(AgentVisualsData agentVisualsData);
100
103
 
101
104
  public extern AgentVisualsData();
@@ -126,6 +129,8 @@ namespace TaleWorlds.MountAndBlade
126
129
 
127
130
  public extern AgentVisualsData Banner(Banner banner);
128
131
 
132
+ public extern AgentVisualsData Race(int race);
133
+
129
134
  public extern GameEntity GetCachedWeaponEntity(EquipmentIndex slotIndex);
130
135
 
131
136
  public extern AgentVisualsData CachedWeaponEntity(EquipmentIndex slotIndex, GameEntity cachedWeaponEntity);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AgentVisualsNativeData.cs RENAMED
@@ -22,6 +22,16 @@ namespace TaleWorlds.MountAndBlade
22
22
 
23
23
  public sbyte ReinCollision2BoneIndex;
24
24
 
25
+ public sbyte ReinBoneIndexHead;
26
+
27
+ public sbyte ReinBoneIndexHeadRightAttachment;
28
+
29
+ public sbyte ReinBoneIndexHeadLeftAttachment;
30
+
31
+ public sbyte ReinBoneIndexRightHand;
32
+
33
+ public sbyte ReinBoneIndexLeftHand;
34
+
25
35
  public sbyte HeadLookDirectionBoneIndex;
26
36
 
27
37
  public sbyte ThoraxLookDirectionBoneIndex;
@@ -33,5 +43,9 @@ namespace TaleWorlds.MountAndBlade
33
43
  public Vec3 ReinHandleLeftLocalPosition;
34
44
 
35
45
  public Vec3 ReinHandleRightLocalPosition;
46
+
47
+ public string ReinSkeleton;
48
+
49
+ public string ReinCollisionBody;
36
50
  }
37
51
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AttackCollisionData.cs RENAMED
@@ -126,6 +126,8 @@ namespace TaleWorlds.MountAndBlade
126
126
 
127
127
  public extern void SetCollisionBoneIndexForAreaDamage(sbyte boneIndex);
128
128
 
129
+ public extern void UpdateCollisionPositionAndBoneForReflect(int inflictedDamage, Vec3 position, sbyte boneIndex);
130
+
129
131
  public static extern AttackCollisionData GetAttackCollisionDataForDebugPurpose(bool _attackBlockedWithShield, bool _correctSideShieldBlock, bool _isAlternativeAttack, bool _isColliderAgent, bool _collidedWithShieldOnBack, bool _isMissile, bool _isMissileBlockedWithWeapon, bool _missileHasPhysics, bool _entityExists, bool _thrustTipHit, bool _missileGoneUnderWater, bool _missileGoneOutOfBorder, CombatCollisionResult collisionResult, int affectorWeaponSlotOrMissileIndex, int StrikeType, int DamageType, sbyte CollisionBoneIndex, BoneBodyPartType VictimHitBodyPart, sbyte AttackBoneIndex, Agent.UsageDirection AttackDirection, int PhysicsMaterialIndex, CombatHitResultFlags CollisionHitResultFlags, float AttackProgress, float CollisionDistanceOnWeapon, float AttackerStunPeriod, float DefenderStunPeriod, float MissileTotalDamage, float MissileInitialSpeed, float ChargeVelocity, float FallSpeed, Vec3 WeaponRotUp, Vec3 _weaponBlowDir, Vec3 CollisionGlobalPosition, Vec3 MissileVelocity, Vec3 MissileStartingPosition, Vec3 VictimAgentCurVelocity, Vec3 GroundNormal);
130
132
  }
131
133
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AttackEntityOrderDetachment.cs RENAMED
@@ -7,8 +7,6 @@ namespace TaleWorlds.MountAndBlade
7
7
  {
8
8
  public class AttackEntityOrderDetachment : IDetachment
9
9
  {
10
- public bool IsUsedByFormations { get; }
11
-
12
10
  public IReadOnlyList<Formation> UserFormations { get; }
13
11
 
14
12
  public IEnumerable<Agent> Agents { get; }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/AttackInformation.cs RENAMED
@@ -68,12 +68,20 @@ namespace TaleWorlds.MountAndBlade
68
68
 
69
69
  public BasicCharacterObject AttackerAgentCharacter;
70
70
 
71
+ public BasicCharacterObject AttackerRiderAgentCharacter;
72
+
71
73
  public IAgentOriginBase AttackerAgentOrigin;
72
74
 
75
+ public IAgentOriginBase AttackerRiderAgentOrigin;
76
+
73
77
  public BasicCharacterObject VictimAgentCharacter;
74
78
 
79
+ public BasicCharacterObject VictimRiderAgentCharacter;
80
+
75
81
  public IAgentOriginBase VictimAgentOrigin;
76
82
 
83
+ public IAgentOriginBase VictimRiderAgentOrigin;
84
+
77
85
  public Vec2 AttackerAgentMovementDirection;
78
86
 
79
87
  public Vec3 AttackerAgentVelocity;
@@ -132,6 +140,6 @@ namespace TaleWorlds.MountAndBlade
132
140
 
133
141
  public extern AttackInformation(Agent attackerAgent, Agent victimAgent, GameEntity hitObject, in AttackCollisionData attackCollisionData, in MissionWeapon attackerWeapon);
134
142
 
135
- public extern AttackInformation(float armorAmountFloat, WeaponComponentData shieldOnBack, AgentFlag victimAgentFlag, float victimAgentAbsorbedDamageRatio, float damageMultiplierOfBone, float combatDifficultyMultiplier, MissionWeapon victimMainHandWeapon, MissionWeapon victimShield, bool canGiveDamageToAgentShield, bool isVictimAgentLeftStance, bool isFriendlyFire, bool doesAttackerHaveMountAgent, bool doesVictimHaveMountAgent, Vec2 attackerAgentMovementVelocity, Vec2 attackerAgentMountMovementDirection, float attackerMovementDirectionAsAngle, Vec2 victimAgentMovementVelocity, Vec2 victimAgentMountMovementDirection, float victimMovementDirectionAsAngle, bool isVictimAgentSameWithAttackerAgent, bool isAttackerAgentMine, bool doesAttackerHaveRiderAgent, bool isAttackerAgentRiderAgentMine, bool isAttackerAgentMount, bool isVictimAgentMine, bool doesVictimHaveRiderAgent, bool isVictimAgentRiderAgentMine, bool isVictimAgentMount, bool isAttackerAgentNull, bool isAttackerAIControlled, BasicCharacterObject attackerAgentCharacter, IAgentOriginBase attackerAgentOrigin, BasicCharacterObject victimAgentCharacter, IAgentOriginBase victimAgentOrigin, Vec2 attackerAgentMovementDirection, Vec3 attackerAgentVelocity, float attackerAgentMountChargeDamageProperty, Vec3 attackerAgentCurrentWeaponOffset, bool isAttackerAgentHuman, bool isAttackerAgentActive, bool isAttackerAgentDoingPassiveAttack, bool isVictimAgentNull, float victimAgentScale, float victimAgentHealth, float victimAgentMaxHealth, float victimAgentWeight, float victimAgentTotalEncumbrance, bool isVictimAgentHuman, Vec3 victimAgentVelocity, Vec3 victimAgentPosition, int weaponAttachBoneIndex, MissionWeapon offHandItem, bool isHeadShot, bool isVictimRiderAgentSameAsAttackerAgent, bool isAttackerPlayer, bool isVictimPlayer);
143
+ public extern AttackInformation(float armorAmountFloat, WeaponComponentData shieldOnBack, AgentFlag victimAgentFlag, float victimAgentAbsorbedDamageRatio, float damageMultiplierOfBone, float combatDifficultyMultiplier, MissionWeapon victimMainHandWeapon, MissionWeapon victimShield, bool canGiveDamageToAgentShield, bool isVictimAgentLeftStance, bool isFriendlyFire, bool doesAttackerHaveMountAgent, bool doesVictimHaveMountAgent, Vec2 attackerAgentMovementVelocity, Vec2 attackerAgentMountMovementDirection, float attackerMovementDirectionAsAngle, Vec2 victimAgentMovementVelocity, Vec2 victimAgentMountMovementDirection, float victimMovementDirectionAsAngle, bool isVictimAgentSameWithAttackerAgent, bool isAttackerAgentMine, bool doesAttackerHaveRiderAgent, bool isAttackerAgentRiderAgentMine, bool isAttackerAgentMount, bool isVictimAgentMine, bool doesVictimHaveRiderAgent, bool isVictimAgentRiderAgentMine, bool isVictimAgentMount, bool isAttackerAgentNull, bool isAttackerAIControlled, BasicCharacterObject attackerAgentCharacter, BasicCharacterObject attackerRiderAgentCharacter, IAgentOriginBase attackerAgentOrigin, IAgentOriginBase attackerRiderAgentOrigin, BasicCharacterObject victimAgentCharacter, BasicCharacterObject victimRiderAgentCharacter, IAgentOriginBase victimAgentOrigin, IAgentOriginBase victimRiderAgentOrigin, Vec2 attackerAgentMovementDirection, Vec3 attackerAgentVelocity, float attackerAgentMountChargeDamageProperty, Vec3 attackerAgentCurrentWeaponOffset, bool isAttackerAgentHuman, bool isAttackerAgentActive, bool isAttackerAgentDoingPassiveAttack, bool isVictimAgentNull, float victimAgentScale, float victimAgentHealth, float victimAgentMaxHealth, float victimAgentWeight, float victimAgentTotalEncumbrance, bool isVictimAgentHuman, Vec3 victimAgentVelocity, Vec3 victimAgentPosition, int weaponAttachBoneIndex, MissionWeapon offHandItem, bool isHeadShot, bool isVictimRiderAgentSameAsAttackerAgent, bool isAttackerPlayer, bool isVictimPlayer);
136
144
  }
137
145
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BannerlordConfig.cs RENAMED
@@ -59,6 +59,8 @@ namespace TaleWorlds.MountAndBlade
59
59
 
60
60
  public const bool DefaultEnableDamageTakenVisuals = true;
61
61
 
62
+ public const bool DefaultEnableVoiceChat = true;
63
+
62
64
  public const bool DefaultEnableDeathIcon = true;
63
65
 
64
66
  public const bool DefaultEnableNetworkAlertIcons = true;
@@ -81,6 +83,10 @@ namespace TaleWorlds.MountAndBlade
81
83
 
82
84
  public const bool DefaultHidePasswordProtectedServers = false;
83
85
 
86
+ public const bool DefaultHideUnofficialServers = false;
87
+
88
+ public const bool DefaultHideModuleIncompatibleServers = false;
89
+
84
90
  public const int DefaultOrderLayoutType = 0;
85
91
 
86
92
  public const bool DefaultHideBattleUI = false;
@@ -107,9 +113,7 @@ namespace TaleWorlds.MountAndBlade
107
113
  get; [CompilerGenerated]
108
114
  set; }
109
115
 
110
- public static int NumberOfCorpses { [CompilerGenerated]
111
- get; [CompilerGenerated]
112
- set; }
116
+ public static int NumberOfCorpses { get; set; }
113
117
 
114
118
  public static bool ShowBlood { [CompilerGenerated]
115
119
  get; [CompilerGenerated]
@@ -223,10 +227,22 @@ namespace TaleWorlds.MountAndBlade
223
227
  get; [CompilerGenerated]
224
228
  set; }
225
229
 
230
+ public static bool HideUnofficialServers { [CompilerGenerated]
231
+ get; [CompilerGenerated]
232
+ set; }
233
+
234
+ public static bool HideModuleIncompatibleServers { [CompilerGenerated]
235
+ get; [CompilerGenerated]
236
+ set; }
237
+
226
238
  public static int OrderType { get; set; }
227
239
 
228
240
  public static int OrderLayoutType { get; set; }
229
241
 
242
+ public static bool EnableVoiceChat { [CompilerGenerated]
243
+ get; [CompilerGenerated]
244
+ set; }
245
+
230
246
  public static bool EnableDeathIcon { [CompilerGenerated]
231
247
  get; [CompilerGenerated]
232
248
  set; }
@@ -262,5 +278,7 @@ namespace TaleWorlds.MountAndBlade
262
278
  public static extern int GetRealBattleSize();
263
279
 
264
280
  public static extern int GetRealBattleSizeForSiege();
281
+
282
+ public static extern int GetRealBattleSizeForSallyOut();
265
283
  }
266
284
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattlePowerCalculationLogic.cs ADDED
@@ -0,0 +1,14 @@
1
+ using System.Runtime.CompilerServices;
2
+
3
+ namespace TaleWorlds.MountAndBlade
4
+ {
5
+ public class BattlePowerCalculationLogic : MissionLogic
6
+ {
7
+ public bool IsTeamPowersCalculated { [CompilerGenerated]
8
+ get; }
9
+
10
+ public extern BattlePowerCalculationLogic();
11
+
12
+ public extern float GetTotalTeamPower(Team team);
13
+ }
14
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattleSideDeploymentPlan.cs RENAMED
@@ -1,80 +1,53 @@
1
1
  using System.Collections.Generic;
2
- using System.Runtime.CompilerServices;
3
2
  using TaleWorlds.Core;
4
- using TaleWorlds.Engine;
5
3
  using TaleWorlds.Library;
6
4
 
7
5
  namespace TaleWorlds.MountAndBlade
8
6
  {
9
7
  public class BattleSideDeploymentPlan
10
8
  {
11
- public const float VerticalFormationGap = 3f;
12
-
13
- public const float HorizontalFormationGap = 2f;
14
-
15
- public const float DeployZoneForwardMargin = 10f;
16
-
17
- public const float DeployZoneExtraWidthPerTroop = 1.5f;
18
-
19
- public const float DeployZoneMinimumWidth = 100f;
20
-
21
9
  public readonly BattleSideEnum Side;
22
10
 
23
- public bool SpawnWithHorses;
24
-
25
- public bool IsPlanMade { [CompilerGenerated]
26
- get; }
27
-
28
- public int BattleSize { [CompilerGenerated]
29
- get; }
11
+ public bool SpawnWithHorses { get; }
30
12
 
31
- public bool IsFirstPlan { get; }
32
-
33
- public bool HasDeploymentBoundaries { [CompilerGenerated]
34
- get; }
35
-
36
- public int TroopCount { get; }
37
-
38
- public int FootTroopCount { get; }
39
-
40
- public int MountedTroopCount { get; }
13
+ public extern BattleSideDeploymentPlan(Mission mission, BattleSideEnum side);
41
14
 
42
- public MatrixFrame DeploymentFrame { get; }
15
+ public extern void CreateReinforcementPlans();
43
16
 
44
- public float DeploymentWidth { get; }
17
+ public extern void SetSpawnWithHorses(bool value);
45
18
 
46
- public MBReadOnlyDictionary<string, List<Vec2>> DeploymentBoundaries { get; }
19
+ public extern void PlanBattleDeployment(FormationSceneSpawnEntry[,] formationSceneSpawnEntries, DeploymentPlanType planType, float spawnPathOffset);
47
20
 
48
- public extern BattleSideDeploymentPlan(Mission mission, BattleSideEnum side);
21
+ public extern void UpdateReinforcementPlans();
49
22
 
50
- public extern WorldFrame GetFrameFromFormationSpawnEntity(GameEntity formationSpawnEntity, float depthOffset = 0f);
23
+ public extern void ClearPlans(DeploymentPlanType planType);
51
24
 
52
- public extern void AddTroops(FormationClass formationClass, int footTroopCount, int mountedTroopCount);
25
+ public extern void ClearAddedTroops(DeploymentPlanType planType);
53
26
 
54
- public extern void ClearPlan();
27
+ public extern void AddTroops(FormationClass formationClass, int footTroopCount, int mountedTroopCount, DeploymentPlanType planType);
55
28
 
56
- public extern void ClearAddedTroops();
29
+ public extern bool IsFirstPlan(DeploymentPlanType planType);
57
30
 
58
- public extern void PlanFieldBattleDeploymentFromSpawnPath(int battleSize, Path spawnPath, float spawnPathCenterRatio, bool invertSpawnPath, int reinforcementsBattleSizeAddition);
31
+ public extern bool IsPlanMade(DeploymentPlanType planType);
59
32
 
60
- public extern void PlanFieldBattleDeploymentFromSceneData(FormationSceneSpawnEntry[,] formationSceneSpawnEntries);
33
+ public extern float GetSpawnPathOffset(DeploymentPlanType planType);
61
34
 
62
- public extern void PlanBattleDeploymentFromSceneData(FormationSceneSpawnEntry[,] formationSceneSpawnEntries);
35
+ public extern int GetTroopCount(DeploymentPlanType planType);
63
36
 
64
- public extern void PlanFormationDimensions();
37
+ public extern MatrixFrame GetDeploymentFrame(DeploymentPlanType planType);
65
38
 
66
- public extern void PlanDeploymentZones();
39
+ public extern MBReadOnlyDictionary<string, List<Vec2>> GetDeploymentBoundaries(DeploymentPlanType planType);
67
40
 
68
- public extern void SetBattleSize(int battleSize);
41
+ public extern float GetDeploymentWidth(DeploymentPlanType planType);
69
42
 
70
- public extern FormationDeploymentPlan GetFormationPlan(FormationClass fClass);
43
+ public extern bool HasDeploymentBoundaries(DeploymentPlanType planType);
71
44
 
72
- public extern MatrixFrame GetFormationDeploymentFrame(FormationClass fClass);
45
+ public extern IFormationDeploymentPlan GetFormationPlan(FormationClass fClass, DeploymentPlanType planType);
73
46
 
74
- public extern bool IsPositionInsideDeploymentBoundaries(Vec2 position);
47
+ public extern bool IsInitialPlanSuitableForFormations((int, int)[] troopDataPerFormationClass);
75
48
 
76
- public extern bool IsPlanSuitableForFormations((int, int)[] troopDataPerFormationClass);
49
+ public extern bool IsPositionInsideInitialDeploymentBoundaries(in Vec2 position);
77
50
 
78
- public extern Vec2 GetClosestBoundaryPosition(Vec2 position);
51
+ public extern Vec2 GetClosestInitialDeploymentBoundaryPosition(in Vec2 position);
79
52
  }
80
53
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattleSideSpawnPathSelector.cs ADDED
@@ -0,0 +1,18 @@
1
+ using TaleWorlds.Engine;
2
+ using TaleWorlds.Library;
3
+
4
+ namespace TaleWorlds.MountAndBlade
5
+ {
6
+ public class BattleSideSpawnPathSelector
7
+ {
8
+ public const float MaxNeighborCount = 2f;
9
+
10
+ public SpawnPathData InitialSpawnPath { get; }
11
+
12
+ public MBReadOnlyList<SpawnPathData> ReinforcementPaths { get; }
13
+
14
+ public extern BattleSideSpawnPathSelector(Mission mission, Path initialPath, float initialPathCenterRatio, bool initialPathIsInverted);
15
+
16
+ public extern bool HasReinforcementPath(Path path);
17
+ }
18
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BattleSpawnPathSelector.cs ADDED
@@ -0,0 +1,27 @@
1
+ using System.Runtime.CompilerServices;
2
+ using TaleWorlds.Core;
3
+ using TaleWorlds.Engine;
4
+ using TaleWorlds.Library;
5
+
6
+ namespace TaleWorlds.MountAndBlade
7
+ {
8
+ public class BattleSpawnPathSelector
9
+ {
10
+ public bool IsInitialized { [CompilerGenerated]
11
+ get; }
12
+
13
+ public Path InitialPath { get; }
14
+
15
+ public extern BattleSpawnPathSelector(Mission mission);
16
+
17
+ public extern void Initialize();
18
+
19
+ public extern bool HasPath(Path path);
20
+
21
+ public extern bool GetInitialPathDataOfSide(BattleSideEnum side, out SpawnPathData pathPathData);
22
+
23
+ public extern MBReadOnlyList<SpawnPathData> GetReinforcementPathsDataOfSide(BattleSideEnum side);
24
+
25
+ public static extern bool FindBestInitialPath(Mission mission, out Path path, out float centerRatio, out bool isInverted);
26
+ }
27
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BehaviorFireFromInfantryCover.cs RENAMED
@@ -2,8 +2,6 @@ namespace TaleWorlds.MountAndBlade
2
2
  {
3
3
  public class BehaviorFireFromInfantryCover : BehaviorComponent
4
4
  {
5
- public Formation _mainFormation;
6
-
7
5
  public extern BehaviorFireFromInfantryCover(Formation formation);
8
6
 
9
7
  protected override extern void CalculateCurrentOrder();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/BodyGenerator.cs RENAMED
@@ -13,6 +13,8 @@ namespace TaleWorlds.MountAndBlade
13
13
 
14
14
  public BodyProperties BodyPropertiesMax;
15
15
 
16
+ public int Race;
17
+
16
18
  public bool IsFemale;
17
19
 
18
20
  public BasicCharacterObject Character { [CompilerGenerated]
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CastleGate.cs RENAMED
@@ -121,6 +121,8 @@ namespace TaleWorlds.MountAndBlade
121
121
 
122
122
  protected internal override extern void OnTick(float dt);
123
123
 
124
+ protected override extern bool IsAgentOnInconvenientNavmesh(Agent agent, StandingPoint standingPoint);
125
+
124
126
  public extern TargetFlags GetTargetFlags();
125
127
 
126
128
  public extern float GetTargetValue(List<Vec3> weaponPos);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ChatBox.cs RENAMED
@@ -1,3 +1,4 @@
1
+ using System;
1
2
  using System.Runtime.CompilerServices;
2
3
  using TaleWorlds.Core;
3
4
  using TaleWorlds.PlayerServices;
@@ -6,6 +7,8 @@ namespace TaleWorlds.MountAndBlade
6
7
  {
7
8
  public class ChatBox : GameHandler
8
9
  {
10
+ public Action<NetworkCommunicator, string> OnMessageReceivedAtDedicatedServer;
11
+
9
12
  public bool IsContentRestricted { [CompilerGenerated]
10
13
  get; }
11
14
 
@@ -87,12 +90,14 @@ namespace TaleWorlds.MountAndBlade
87
90
 
88
91
  public extern void SetPlayerMuted(PlayerId playerID, bool isMuted);
89
92
 
90
- public extern void OnPlayerMuted(PlayerId mutedPlayer);
91
-
92
- public extern void OnPlayerUnmuted(PlayerId unmutedPlayer);
93
+ public extern void SetPlayerMutedFromPlatform(PlayerId playerID, bool isMuted);
93
94
 
94
95
  public extern bool IsPlayerMuted(PlayerId player);
95
96
 
97
+ public extern bool IsPlayerMutedFromPlatform(PlayerId player);
98
+
99
+ public extern bool IsPlayerMutedFromGame(PlayerId player);
100
+
96
101
  public extern void SetChatFilterLists(string[] profanityList, string[] allowList);
97
102
 
98
103
  public extern void InitializeForMultiplayer();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ColumnFormation.cs RENAMED
@@ -80,13 +80,14 @@ namespace TaleWorlds.MountAndBlade
80
80
 
81
81
  public extern Vec2? GetLocalDirectionOfUnitOrDefault(IFormationUnit unit);
82
82
 
83
- [IteratorStateMachine(typeof(_003CGetUnitsToPop_003Ed__68))]
84
- public extern IEnumerable<IFormationUnit> GetUnitsToPop(int count);
83
+ public extern List<IFormationUnit> GetUnitsToPop(int count);
85
84
 
86
- [IteratorStateMachine(typeof(_003CGetUnitsToPopWithCondition_003Ed__69))]
85
+ public extern List<IFormationUnit> GetUnitsToPop(int count, Vec3 targetPosition);
86
+
87
+ [IteratorStateMachine(typeof(_003CGetUnitsToPopWithCondition_003Ed__70))]
87
88
  public extern IEnumerable<IFormationUnit> GetUnitsToPopWithCondition(int count, Func<IFormationUnit, bool> currentCondition);
88
89
 
89
- [IteratorStateMachine(typeof(_003CGetSingleUnitToPopWithPriority_003Ed__70))]
90
+ [IteratorStateMachine(typeof(_003CGetSingleUnitToPopWithPriority_003Ed__71))]
90
91
  public extern IEnumerable<IFormationUnit> GetSingleUnitToPopWithPriority(Func<IFormationUnit, int> currentCondition);
91
92
 
92
93
  public extern IFormationUnit GetNeighbourUnit(IFormationUnit unit, int fileOffset, int rankOffset);
@@ -103,7 +104,7 @@ namespace TaleWorlds.MountAndBlade
103
104
 
104
105
  public extern Vec2? GetLocalWallDirectionOfRelativeFormationLocation(IFormationUnit unit);
105
106
 
106
- [IteratorStateMachine(typeof(_003CGetUnavailableUnitPositions_003Ed__79))]
107
+ [IteratorStateMachine(typeof(_003CGetUnavailableUnitPositions_003Ed__80))]
107
108
  public extern IEnumerable<Vec2> GetUnavailableUnitPositions();
108
109
 
109
110
  public extern float GetOccupationWidth(int unitCount);
@@ -150,7 +151,7 @@ namespace TaleWorlds.MountAndBlade
150
151
 
151
152
  public extern float GetDirectionChangeTendencyOfUnit(IFormationUnit unit);
152
153
 
153
- [IteratorStateMachine(typeof(_003CGetUnitsAtVanguardFile_003Ed__121<>))]
154
+ [IteratorStateMachine(typeof(_003CGetUnitsAtVanguardFile_003Ed__122<>))]
154
155
  public extern IEnumerable<T> GetUnitsAtVanguardFile<T>() where T : IFormationUnit;
155
156
  }
156
157
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CompressionBasic.cs RENAMED
@@ -140,6 +140,12 @@ namespace TaleWorlds.MountAndBlade
140
140
 
141
141
  public static CompressionInfo.Float IntermissionTimerCompressionInfo;
142
142
 
143
+ public static CompressionInfo.Integer IntermissionCultureVoteItemCountCompressionInfo;
144
+
145
+ public static CompressionInfo.Integer IntermissionMapVoteItemCountCompressionInfo;
146
+
147
+ public static CompressionInfo.Integer IntermissionVoterCountCompressionInfo;
148
+
143
149
  public static CompressionInfo.Integer ActionCodeCompressionInfo;
144
150
 
145
151
  public static CompressionInfo.Integer AnimationIndexCompressionInfo;
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ConversationHotKeyCategory.cs RENAMED
@@ -6,10 +6,6 @@ namespace TaleWorlds.MountAndBlade
6
6
 
7
7
  public const string ContinueKey = "ContinueKey";
8
8
 
9
- public const string ContinueKeyRDown = "ContinueKeyRDown";
10
-
11
- public const string ContinueKeyRRight = "ContinueKeyRRight";
12
-
13
9
  public const string ContinueClick = "ContinueClick";
14
10
 
15
11
  public extern ConversationHotKeyCategory();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CoreManaged.cs RENAMED
@@ -15,7 +15,7 @@ namespace TaleWorlds.MountAndBlade
15
15
  extern void IManagedComponent.OnStart();
16
16
 
17
17
  [MBCallback]
18
- internal static extern void Initialize();
18
+ internal static extern void OnLoadCommonFinished();
19
19
 
20
20
  extern void IManagedComponent.OnCustomCallbackMethodPassed(string name, Delegate method);
21
21
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CraftingHotkeyCategory.cs RENAMED
@@ -16,6 +16,8 @@ namespace TaleWorlds.MountAndBlade
16
16
 
17
17
  public const string Paste = "Paste";
18
18
 
19
+ public new const string Confirm = "Confirm";
20
+
19
21
  public extern CraftingHotkeyCategory();
20
22
  }
21
23
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CustomBattleAgentLogic.cs RENAMED
@@ -4,7 +4,7 @@ namespace TaleWorlds.MountAndBlade
4
4
  {
5
5
  public class CustomBattleAgentLogic : MissionLogic
6
6
  {
7
- public override extern void OnAgentHit(Agent affectedAgent, Agent affectorAgent, int damage, in MissionWeapon affectorWeapon);
7
+ public override extern void OnAgentHit(Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData);
8
8
 
9
9
  public override extern void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow);
10
10
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CustomBattleAgentStatCalculateModel.cs RENAMED
@@ -12,6 +12,14 @@ namespace TaleWorlds.MountAndBlade
12
12
 
13
13
  public override extern void UpdateAgentStats(Agent agent, AgentDrivenProperties agentDrivenProperties);
14
14
 
15
+ public override extern float GetWeaponDamageMultiplier(BasicCharacterObject agentCharacter, IAgentOriginBase agentOrigin, Formation agentFormation, WeaponComponentData weapon);
16
+
17
+ public override extern float GetKnockBackResistance(Agent agent);
18
+
19
+ public override extern float GetKnockDownResistance(Agent agent, StrikeType strikeType = StrikeType.Invalid);
20
+
21
+ public override extern float GetDismountResistance(Agent agent);
22
+
15
23
  public extern CustomBattleAgentStatCalculateModel();
16
24
  }
17
25
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/CustomBattleTroopSupplier.cs RENAMED
@@ -14,8 +14,6 @@ namespace TaleWorlds.MountAndBlade
14
14
  public extern int GetTroopSizeLimitForFormation(FormationClass formClass);
15
15
  }
16
16
 
17
- public int NumActiveTroops { get; }
18
-
19
17
  public int NumRemovedTroops { get; }
20
18
 
21
19
  public int NumTroopsNotSupplied { get; }
@@ -28,6 +26,8 @@ namespace TaleWorlds.MountAndBlade
28
26
 
29
27
  public extern IEnumerable<IAgentOriginBase> SupplyTroops(int numberToAllocate);
30
28
 
29
+ public extern IEnumerable<IAgentOriginBase> GetAllTroops();
30
+
31
31
  public extern void OnTroopWounded();
32
32
 
33
33
  public extern void OnTroopKilled();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DefaultAgentApplyDamageModel.cs ADDED
@@ -0,0 +1,54 @@
1
+ using TaleWorlds.Core;
2
+ using TaleWorlds.MountAndBlade.ComponentInterfaces;
3
+
4
+ namespace TaleWorlds.MountAndBlade
5
+ {
6
+ public class DefaultAgentApplyDamageModel : AgentApplyDamageModel
7
+ {
8
+ public override extern float CalculateDamage(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage);
9
+
10
+ public override extern void DecideMissileWeaponFlags(Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags);
11
+
12
+ public override extern bool DecideCrushedThrough(Agent attackerAgent, Agent defenderAgent, float totalAttackEnergy, Agent.UsageDirection attackDirection, StrikeType strikeType, WeaponComponentData defendItem, bool isPassiveUsage);
13
+
14
+ public override extern void CalculateCollisionStunMultipliers(Agent attackerAgent, Agent defenderAgent, bool isAlternativeAttack, CombatCollisionResult collisionResult, WeaponComponentData attackerWeapon, WeaponComponentData defenderWeapon, out float attackerStunMultiplier, out float defenderStunMultiplier);
15
+
16
+ public override extern bool CanWeaponDismount(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
17
+
18
+ public override extern bool CanWeaponKnockback(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
19
+
20
+ public override extern bool CanWeaponKnockDown(Agent attackerAgent, Agent victimAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
21
+
22
+ public override extern float GetDismountPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData);
23
+
24
+ public override extern float GetKnockBackPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData);
25
+
26
+ public override extern float GetKnockDownPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData);
27
+
28
+ public override extern float GetHorseChargePenetration();
29
+
30
+ public override extern float CalculateStaggerThresholdMultiplier(Agent defenderAgent);
31
+
32
+ public override extern float CalculatePassiveAttackDamage(BasicCharacterObject attackerCharacter, in AttackCollisionData collisionData, float baseDamage);
33
+
34
+ public override extern MeleeCollisionReaction DecidePassiveAttackCollisionReaction(Agent attacker, Agent defender, bool isFatalHit);
35
+
36
+ public override extern float CalculateShieldDamage(float baseDamage);
37
+
38
+ public override extern float GetDamageMultiplierForBodyPart(BoneBodyPartType bodyPart, DamageTypes type, bool isHuman);
39
+
40
+ public override extern bool CanWeaponIgnoreFriendlyFireChecks(WeaponComponentData weapon);
41
+
42
+ public override extern bool DecideAgentShrugOffBlow(Agent victimAgent, AttackCollisionData collisionData, in Blow blow);
43
+
44
+ public override extern bool DecideAgentDismountedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
45
+
46
+ public override extern bool DecideAgentKnockedBackByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
47
+
48
+ public override extern bool DecideAgentKnockedDownByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
49
+
50
+ public override extern bool DecideMountRearedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
51
+
52
+ public extern DefaultAgentApplyDamageModel();
53
+ }
54
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerAgentDecideKilledOrUnconsciousModel.cs → new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DefaultAgentDecideKilledOrUnconsciousModel.cs} RENAMED
@@ -3,10 +3,10 @@ using TaleWorlds.MountAndBlade.ComponentInterfaces;
3
3
 
4
4
  namespace TaleWorlds.MountAndBlade
5
5
  {
6
- public class MultiplayerAgentDecideKilledOrUnconsciousModel : AgentDecideKilledOrUnconsciousModel
6
+ public class DefaultAgentDecideKilledOrUnconsciousModel : AgentDecideKilledOrUnconsciousModel
7
7
  {
8
8
  public override extern float GetAgentStateProbability(Agent affectorAgent, Agent effectedAgent, DamageTypes damageType, out float useSurgeryProbability);
9
9
 
10
- public extern MultiplayerAgentDecideKilledOrUnconsciousModel();
10
+ public extern DefaultAgentDecideKilledOrUnconsciousModel();
11
11
  }
12
12
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DefaultItemPickupModel.cs ADDED
@@ -0,0 +1,16 @@
1
+ using TaleWorlds.Core;
2
+ using TaleWorlds.MountAndBlade.ComponentInterfaces;
3
+
4
+ namespace TaleWorlds.MountAndBlade
5
+ {
6
+ public class DefaultItemPickupModel : ItemPickupModel
7
+ {
8
+ public override extern float GetItemScoreForAgent(SpawnedItemEntity item, Agent agent);
9
+
10
+ public override extern bool IsItemAvailableForAgent(SpawnedItemEntity item, Agent agent, EquipmentIndex slotToPickUp);
11
+
12
+ public override extern bool IsAgentEquipmentSuitableForPickUpAvailability(Agent agent);
13
+
14
+ public extern DefaultItemPickupModel();
15
+ }
16
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentMissionController.cs RENAMED
@@ -40,5 +40,7 @@ namespace TaleWorlds.MountAndBlade
40
40
  public virtual extern void OnPlayerDeploymentFinish();
41
41
 
42
42
  protected extern void InvokePlayerDeploymentFinish();
43
+
44
+ protected extern void OnPlayerDeploymentFinishedAux();
43
45
  }
44
46
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentPlan.cs ADDED
@@ -0,0 +1,91 @@
1
+ using System.Collections.Generic;
2
+ using System.Runtime.CompilerServices;
3
+ using TaleWorlds.Core;
4
+ using TaleWorlds.Engine;
5
+ using TaleWorlds.Library;
6
+
7
+ namespace TaleWorlds.MountAndBlade
8
+ {
9
+ public class DeploymentPlan
10
+ {
11
+ public const float VerticalFormationGap = 3f;
12
+
13
+ public const float HorizontalFormationGap = 2f;
14
+
15
+ public const float DeployZoneMinimumWidth = 100f;
16
+
17
+ public const float DeployZoneForwardMargin = 10f;
18
+
19
+ public const float DeployZoneExtraWidthPerTroop = 1.5f;
20
+
21
+ public const float MaxSafetyScore = 100f;
22
+
23
+ public readonly BattleSideEnum Side;
24
+
25
+ public readonly DeploymentPlanType Type;
26
+
27
+ public readonly SpawnPathData SpawnPathData;
28
+
29
+ public bool SpawnWithHorses { get; }
30
+
31
+ public int PlanCount { get; }
32
+
33
+ public bool IsPlanMade { [CompilerGenerated]
34
+ get; }
35
+
36
+ public float SpawnPathOffset { [CompilerGenerated]
37
+ get; }
38
+
39
+ public bool HasDeploymentBoundaries { [CompilerGenerated]
40
+ get; }
41
+
42
+ public bool IsSafeToDeploy { get; }
43
+
44
+ public float SafetyScore { [CompilerGenerated]
45
+ get; }
46
+
47
+ public int FootTroopCount { get; }
48
+
49
+ public int MountedTroopCount { get; }
50
+
51
+ public int TroopCount { get; }
52
+
53
+ public MatrixFrame DeploymentFrame { get; }
54
+
55
+ public float DeploymentWidth { get; }
56
+
57
+ public MBReadOnlyDictionary<string, List<Vec2>> DeploymentBoundaries { get; }
58
+
59
+ public static extern DeploymentPlan CreateInitialPlan(Mission mission, BattleSideEnum side);
60
+
61
+ public static extern DeploymentPlan CreateReinforcementPlan(Mission mission, BattleSideEnum side);
62
+
63
+ public static extern DeploymentPlan CreateReinforcementPlanWithSpawnPath(Mission mission, BattleSideEnum side, SpawnPathData spawnPathData);
64
+
65
+ public extern void SetSpawnWithHorses(bool value);
66
+
67
+ public extern void ClearAddedTroops();
68
+
69
+ public extern void ClearPlan();
70
+
71
+ public extern void AddTroops(FormationClass formationClass, int footTroopCount, int mountedTroopCount);
72
+
73
+ public extern void PlanBattleDeployment(FormationSceneSpawnEntry[,] formationSceneSpawnEntries, float spawnPathOffset = 0f);
74
+
75
+ public extern FormationDeploymentPlan GetFormationPlan(FormationClass fClass);
76
+
77
+ public extern MatrixFrame GetFormationDeploymentFrame(FormationClass fClass);
78
+
79
+ public extern bool IsPositionInsideDeploymentBoundaries(in Vec2 position);
80
+
81
+ public extern bool IsPlanSuitableForFormations((int, int)[] troopDataPerFormationClass);
82
+
83
+ public extern Vec2 GetClosestBoundaryPosition(in Vec2 position);
84
+
85
+ public extern void UpdateSafetyScore();
86
+
87
+ public extern WorldFrame GetFrameFromFormationSpawnEntity(GameEntity formationSpawnEntity, float depthOffset = 0f);
88
+
89
+ public extern (float, float) GetFormationSpawnWidthAndDepth(FormationClass formationNo, int troopCount, bool hasMountedTroops, bool considerCavalryAsInfantry = false);
90
+ }
91
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentPlanType.cs ADDED
@@ -0,0 +1,8 @@
1
+ namespace TaleWorlds.MountAndBlade
2
+ {
3
+ public enum DeploymentPlanType
4
+ {
5
+ Initial,
6
+ Reinforcement
7
+ }
8
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/DeploymentPoint.cs RENAMED
@@ -81,7 +81,7 @@ namespace TaleWorlds.MountAndBlade
81
81
 
82
82
  public extern List<SiegeLadder> GetAssociatedSiegeLadders();
83
83
 
84
- public extern IEnumerable<SynchedMissionObject> GetWeaponsUnder();
84
+ public extern List<SynchedMissionObject> GetWeaponsUnder();
85
85
 
86
86
  public extern IEnumerable<SpawnerBase> GetSpawnersForEditor();
87
87
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FaceGen.cs RENAMED
@@ -6,9 +6,15 @@ namespace TaleWorlds.MountAndBlade
6
6
  {
7
7
  public static extern void CreateInstance();
8
8
 
9
- public extern BodyProperties GetRandomBodyProperties(bool isFemale, BodyProperties bodyPropertiesMin, BodyProperties bodyPropertiesMax, int hairCoverType, int seed, string hairTags, string beardTags, string tatooTags);
9
+ public extern Monster GetMonster(string monsterID);
10
10
 
11
- extern void IFaceGen.GenerateParentBody(BodyProperties childBodyProperties, ref BodyProperties motherBodyProperties, ref BodyProperties fatherBodyProperties);
11
+ public extern Monster GetMonsterWithSuffix(int race, string suffix);
12
+
13
+ public extern Monster GetBaseMonsterFromRace(int race);
14
+
15
+ public extern BodyProperties GetRandomBodyProperties(int race, bool isFemale, BodyProperties bodyPropertiesMin, BodyProperties bodyPropertiesMax, int hairCoverType, int seed, string hairTags, string beardTags, string tattooTags);
16
+
17
+ extern void IFaceGen.GenerateParentBody(BodyProperties childBodyProperties, int race, ref BodyProperties motherBodyProperties, ref BodyProperties fatherBodyProperties);
12
18
 
13
19
  extern void IFaceGen.SetHair(ref BodyProperties bodyProperties, int hair, int beard, int tattoo);
14
20
 
@@ -22,6 +28,12 @@ namespace TaleWorlds.MountAndBlade
22
28
 
23
29
  public extern BodyMeshMaturityType GetMaturityTypeWithAge(float age);
24
30
 
25
- public extern FaceGen();
31
+ public extern int GetRaceCount();
32
+
33
+ public extern int GetRaceOrDefault(string raceId);
34
+
35
+ public extern string GetBaseMonsterNameFromRace(int race);
36
+
37
+ public extern string[] GetRaceNames();
26
38
  }
27
39
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FaceGenerationParams.cs RENAMED
@@ -14,6 +14,8 @@ namespace TaleWorlds.MountAndBlade
14
14
 
15
15
  public int _curEyebrow;
16
16
 
17
+ public int _currentRace;
18
+
17
19
  public int _currentGender;
18
20
 
19
21
  public int _curFaceTexture;
@@ -71,8 +73,8 @@ namespace TaleWorlds.MountAndBlade
71
73
 
72
74
  public static extern FaceGenerationParams Create();
73
75
 
74
- public extern void SetGenderAndAdjustParams(int gender, int curAge);
76
+ public extern void SetRaceGenderAndAdjustParams(int race, int gender, int curAge);
75
77
 
76
- public extern void SetRandomParamsExceptKeys(int gender, int minAge, out float scale);
78
+ public extern void SetRandomParamsExceptKeys(int race, int gender, int minAge, out float scale);
77
79
  }
78
80
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Formation.cs RENAMED
@@ -26,22 +26,22 @@ namespace TaleWorlds.MountAndBlade
26
26
 
27
27
  public Vec2? ReferencePosition;
28
28
 
29
- public MovementOrder _movementOrder;
30
-
31
- public bool isRearrangingArrangement;
32
-
33
29
  public FormationClass PrimaryClass { get; }
34
30
 
35
31
  public int CountOfUnits { get; }
36
32
 
37
33
  public int CountOfDetachedUnits { get; }
38
34
 
35
+ public int CountOfUndetachableNonPlayerUnits { get; }
36
+
39
37
  public int CountOfUnitsWithoutDetachedOnes { get; }
40
38
 
41
39
  public List<IFormationUnit> UnitsWithoutLooseDetachedOnes { get; }
42
40
 
43
41
  public int CountOfUnitsWithoutLooseDetachedOnes { get; }
44
42
 
43
+ public int CountOfDetachableNonplayerUnits { get; }
44
+
45
45
  public Vec2 OrderPosition { get; }
46
46
 
47
47
  public Vec3 OrderGroundPosition { get; }
@@ -115,6 +115,10 @@ namespace TaleWorlds.MountAndBlade
115
115
 
116
116
  public bool IsSplittableByAI { get; }
117
117
 
118
+ public bool IsAIOwned { get; }
119
+
120
+ public bool IsConvenientForTransfer { get; }
121
+
118
122
  public bool EnforceNotSplittableByAI { get; }
119
123
 
120
124
  public bool IsAIControlled { get; }
@@ -133,7 +137,7 @@ namespace TaleWorlds.MountAndBlade
133
137
 
134
138
  public bool HasAnyMountedUnit { get; }
135
139
 
136
- public IEnumerable<FormationClass> SecondaryClasses { [IteratorStateMachine(typeof(_003Cget_SecondaryClasses_003Ed__179))]
140
+ public IEnumerable<FormationClass> SecondaryClasses { [IteratorStateMachine(typeof(_003Cget_SecondaryClasses_003Ed__187))]
137
141
  get; }
138
142
 
139
143
  public float Width { get; }
@@ -241,7 +245,7 @@ namespace TaleWorlds.MountAndBlade
241
245
 
242
246
  public extern Agent.MovementBehaviorType GetMovementTypeOfUnits();
243
247
 
244
- [IteratorStateMachine(typeof(_003CGetUnitsWithoutDetachedOnes_003Ed__231))]
248
+ [IteratorStateMachine(typeof(_003CGetUnitsWithoutDetachedOnes_003Ed__239))]
245
249
  public extern IEnumerable<Agent> GetUnitsWithoutDetachedOnes();
246
250
 
247
251
  public extern Vec2 GetWallDirectionOfRelativeFormationLocation(Agent unit);
@@ -272,7 +276,9 @@ namespace TaleWorlds.MountAndBlade
272
276
 
273
277
  public extern Vec2 GetMiddleFrontUnitPositionOffset();
274
278
 
275
- public extern IEnumerable<IFormationUnit> GetUnitsToPop(int count);
279
+ public extern List<IFormationUnit> GetUnitsToPopWithReferencePosition(int count, Vec3 targetPosition);
280
+
281
+ public extern List<IFormationUnit> GetUnitsToPop(int count);
276
282
 
277
283
  public extern IEnumerable<(WorldPosition, Vec2)> GetUnavailableUnitPositionsAccordingToNewOrder(Formation simulationFormation, in WorldPosition position, in Vec2 direction, float width, int unitSpacing);
278
284
 
@@ -286,12 +292,18 @@ namespace TaleWorlds.MountAndBlade
286
292
 
287
293
  public extern bool HasUnitsWithCondition(Func<Agent, bool> function);
288
294
 
289
- public extern bool HasUnitWithConditionLimited(Func<Agent, bool> function, int startingIndex, int willBeCheckedUnitCount);
295
+ public extern bool HasUnitsWithCondition(Func<Agent, bool> function, out Agent result);
296
+
297
+ public extern bool HasUnitWithConditionLimitedRandom(Func<Agent, bool> function, int startingIndex, int willBeCheckedUnitCount, out Agent resultAgent);
290
298
 
291
299
  public extern int[] CollectUnitIndices();
292
300
 
293
301
  public extern void ApplyActionOnEachUnit(Action<Agent> action);
294
302
 
303
+ public extern void ApplyActionOnEachAttachedUnit(Action<Agent> action);
304
+
305
+ public extern void ApplyActionOnEachDetachedUnit(Action<Agent> action);
306
+
295
307
  public extern void ApplyActionOnEachUnitViaBackupList(Action<Agent> action);
296
308
 
297
309
  public extern void ApplyActionOnEachUnit(Action<Agent, List<WorldPosition>> action, List<WorldPosition> list);
@@ -314,6 +326,10 @@ namespace TaleWorlds.MountAndBlade
314
326
 
315
327
  public extern void OnUnitDetachmentChanged(Agent unit, bool isOldDetachmentLoose, bool isNewDetachmentLoose);
316
328
 
329
+ public extern void OnUndetachableNonPlayerUnitAdded(Agent unit);
330
+
331
+ public extern void OnUndetachableNonPlayerUnitRemoved(Agent unit);
332
+
317
333
  public extern void ReleaseFormationFromAI();
318
334
 
319
335
  public extern void ResetMovementOrderPositionCache();
@@ -324,7 +340,7 @@ namespace TaleWorlds.MountAndBlade
324
340
 
325
341
  public extern void TransferUnits(Formation target, int unitCount);
326
342
 
327
- public extern void TransferUnitsAux(Formation target, int unitCount, bool isPlayerOrder = false);
343
+ public extern void TransferUnitsAux(Formation target, int unitCount, bool isPlayerOrder, bool useSelectivePop);
328
344
 
329
345
  [Conditional("DEBUG")]
330
346
  public extern void DebugArrangements();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FormationAI.cs RENAMED
@@ -50,9 +50,7 @@ namespace TaleWorlds.MountAndBlade
50
50
 
51
51
  public extern T SetBehaviorWeight<T>(float w) where T : BehaviorComponent;
52
52
 
53
- public extern T EnsureBehavior<T>() where T : BehaviorComponent;
54
-
55
- public extern T AddAiBehavior<T>() where T : BehaviorComponent;
53
+ public extern void AddAiBehavior(BehaviorComponent behaviorComponent);
56
54
 
57
55
  public extern T GetBehavior<T>() where T : BehaviorComponent;
58
56
 
@@ -60,10 +58,6 @@ namespace TaleWorlds.MountAndBlade
60
58
 
61
59
  public extern void Tick();
62
60
 
63
- public extern void SetBehaviorPreference(Func<BehaviorComponent, bool> predicate, float preferenceScore = 10f, bool resetOtherBehaviorPreferences = true);
64
-
65
- public extern void AddSpecificBehavior(BehaviorComponent behavior, float preferenceScore = 10f, bool resetOtherBehaviorPreferences = true);
66
-
67
61
  [Conditional("DEBUG")]
68
62
  public extern void DebugMore();
69
63
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FormationDeploymentPlan.cs RENAMED
@@ -1,50 +1,44 @@
1
- using System.Runtime.CompilerServices;
2
1
  using TaleWorlds.Core;
3
2
  using TaleWorlds.Engine;
4
3
  using TaleWorlds.Library;
5
4
 
6
5
  namespace TaleWorlds.MountAndBlade
7
6
  {
8
- public class FormationDeploymentPlan
7
+ public class FormationDeploymentPlan : IFormationDeploymentPlan
9
8
  {
10
- public readonly FormationClass Class;
9
+ public FormationClass Class { get; }
11
10
 
12
- public FormationClass SpawnClass { [CompilerGenerated]
13
- get; }
11
+ public FormationClass SpawnClass { get; }
14
12
 
15
- public float PlannedWidth { [CompilerGenerated]
16
- get; }
13
+ public float PlannedWidth { get; }
17
14
 
18
- public float PlannedDepth { [CompilerGenerated]
19
- get; }
15
+ public float PlannedDepth { get; }
20
16
 
21
17
  public int PlannedTroopCount { get; }
22
18
 
23
- public int PlannedFootTroopCount { [CompilerGenerated]
24
- get; }
19
+ public int PlannedFootTroopCount { get; }
25
20
 
26
- public int PlannedMountedTroopCount { [CompilerGenerated]
27
- get; }
28
-
29
- public bool HasSignificantMountedTroops { get; }
21
+ public int PlannedMountedTroopCount { get; }
30
22
 
31
23
  public bool HasDimensions { get; }
32
24
 
25
+ public bool HasSignificantMountedTroops { get; }
26
+
33
27
  public extern FormationDeploymentPlan(FormationClass fClass);
34
28
 
29
+ public extern bool HasFrame();
30
+
35
31
  public extern FormationDeploymentFlank GetDefaultFlank(bool spawnWithHorses, int formationTroopCount, int infantryCount);
36
32
 
37
33
  public extern FormationDeploymentOrder GetFlankDeploymentOrder(int offset = 0);
38
34
 
39
- public extern bool HasFrame(bool isReinforcement = false);
40
-
41
- public extern MatrixFrame GetGroundFrame(bool isReinforcement = false);
35
+ public extern MatrixFrame GetGroundFrame();
42
36
 
43
- public extern Vec3 GetGroundPosition(bool isReinforcement = false);
37
+ public extern Vec3 GetGroundPosition();
44
38
 
45
- public extern WorldPosition CreateNewDeploymentWorldPosition(WorldPosition.WorldPositionEnforcedCache worldPositionEnforcedCache, bool isReinforcement = false);
39
+ public extern Vec2 GetDirection();
46
40
 
47
- public extern Vec2 GetDirection(bool isReinforcement = false);
41
+ public extern WorldPosition CreateNewDeploymentWorldPosition(WorldPosition.WorldPositionEnforcedCache worldPositionEnforcedCache);
48
42
 
49
43
  public extern void Clear();
50
44
 
@@ -52,9 +46,7 @@ namespace TaleWorlds.MountAndBlade
52
46
 
53
47
  public extern void SetPlannedDimensions(float width, float depth);
54
48
 
55
- public extern void SetFrame(WorldFrame frame, bool isReinforcement);
56
-
57
- public extern void CopyReinforcementFrameFromSpawnFrame();
49
+ public extern void SetFrame(WorldFrame frame);
58
50
 
59
51
  public extern void SetSpawnClass(FormationClass spawnClass);
60
52
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/FormationQuerySystem.cs RENAMED
@@ -52,6 +52,10 @@ namespace TaleWorlds.MountAndBlade
52
52
 
53
53
  public float RangedUnitRatio { get; }
54
54
 
55
+ public int InsideCastleUnitCountIncludingUnpositioned { get; }
56
+
57
+ public int InsideCastleUnitCountPositioned { get; }
58
+
55
59
  public float CavalryUnitRatio { get; }
56
60
 
57
61
  public float GetCavalryUnitRatioWithoutExpiration { get; }
@@ -114,12 +118,12 @@ namespace TaleWorlds.MountAndBlade
114
118
 
115
119
  public Vec2 HighGroundCloseToForeseenBattleGround { get; }
116
120
 
117
- public extern void ForceExpireCavalryUnitRatio();
118
-
119
121
  public extern FormationQuerySystem(Formation formation);
120
122
 
121
123
  public extern void EvaluateAllPreliminaryQueryData();
122
124
 
125
+ public extern void ForceExpireCavalryUnitRatio();
126
+
123
127
  public extern void Expire();
124
128
 
125
129
  public extern void ExpireAfterUnitAddRemove();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/HighlightsController.cs RENAMED
@@ -61,7 +61,7 @@ namespace TaleWorlds.MountAndBlade
61
61
 
62
62
  public override extern void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow);
63
63
 
64
- public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, float damage, float damagedHp, float movementSpeedDamageModifier, float hitDistance, AgentAttackType attackType, float shotDifficulty, BoneBodyPartType victimHitBodyPart);
64
+ public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty);
65
65
 
66
66
  public override extern void OnMissionTick(float dt);
67
67
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/HumanAIComponent.cs RENAMED
@@ -1,5 +1,4 @@
1
1
  using System.Runtime.CompilerServices;
2
- using TaleWorlds.Core;
3
2
  using TaleWorlds.DotNet;
4
3
 
5
4
  namespace TaleWorlds.MountAndBlade
@@ -54,12 +53,12 @@ namespace TaleWorlds.MountAndBlade
54
53
 
55
54
  public extern void SetBehaviorParams(AISimpleBehaviorKind behavior, float y1, float x2, float y2, float x3, float y3);
56
55
 
56
+ public extern void SyncBehaviorParamsIfNecessary();
57
+
57
58
  public override extern void OnTickAsAI(float dt);
58
59
 
59
60
  public override extern void OnAgentRemoved();
60
61
 
61
- public override extern void OnWeaponHPChanged(ItemObject item, int hitPoints);
62
-
63
62
  internal extern void ItemPickupDone(SpawnedItemEntity spawnedItemEntity);
64
63
 
65
64
  public extern void MoveToUsableGameObject(UsableMissionObject usedObject, IDetachment detachment, Agent.AIScriptedFrameFlags scriptedFrameFlags = Agent.AIScriptedFrameFlags.NoAttack);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IDetachment.cs RENAMED
@@ -10,8 +10,6 @@ namespace TaleWorlds.MountAndBlade
10
10
 
11
11
  IReadOnlyList<Formation> UserFormations { get; }
12
12
 
13
- bool IsUsedByFormations { get; }
14
-
15
13
  bool IsLoose { get; }
16
14
 
17
15
  bool IsAgentUsingOrMovingTo(Agent agent);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IFaceGeneratorHandler.cs RENAMED
@@ -16,7 +16,7 @@ namespace TaleWorlds.MountAndBlade
16
16
 
17
17
  void RefreshCharacterEntity();
18
18
 
19
- void MakeVoice(int gender, float pitch);
19
+ void MakeVoice(int voiceIndex, float pitch);
20
20
 
21
21
  void SetFacialAnimation(string faceAnimation, bool loop);
22
22
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IFormationArrangement.cs RENAMED
@@ -51,7 +51,9 @@ namespace TaleWorlds.MountAndBlade
51
51
 
52
52
  WorldPosition? GetWorldPositionOfUnitOrDefault(IFormationUnit unit);
53
53
 
54
- IEnumerable<IFormationUnit> GetUnitsToPop(int count);
54
+ List<IFormationUnit> GetUnitsToPop(int count);
55
+
56
+ List<IFormationUnit> GetUnitsToPop(int count, Vec3 targetPosition);
55
57
 
56
58
  IEnumerable<IFormationUnit> GetUnitsToPopWithCondition(int count, Func<IFormationUnit, bool> conditionFunction);
57
59
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IFormationDeploymentPlan.cs ADDED
@@ -0,0 +1,41 @@
1
+ using TaleWorlds.Core;
2
+ using TaleWorlds.Engine;
3
+ using TaleWorlds.Library;
4
+
5
+ namespace TaleWorlds.MountAndBlade
6
+ {
7
+ public interface IFormationDeploymentPlan
8
+ {
9
+ FormationClass Class { get; }
10
+
11
+ FormationClass SpawnClass { get; }
12
+
13
+ float PlannedWidth { get; }
14
+
15
+ float PlannedDepth { get; }
16
+
17
+ int PlannedTroopCount { get; }
18
+
19
+ int PlannedFootTroopCount { get; }
20
+
21
+ int PlannedMountedTroopCount { get; }
22
+
23
+ bool HasDimensions { get; }
24
+
25
+ bool HasSignificantMountedTroops { get; }
26
+
27
+ bool HasFrame();
28
+
29
+ FormationDeploymentFlank GetDefaultFlank(bool spawnWithHorses, int formationTroopCount, int infantryCount);
30
+
31
+ FormationDeploymentOrder GetFlankDeploymentOrder(int offset = 0);
32
+
33
+ MatrixFrame GetGroundFrame();
34
+
35
+ Vec3 GetGroundPosition();
36
+
37
+ Vec2 GetDirection();
38
+
39
+ WorldPosition CreateNewDeploymentWorldPosition(WorldPosition.WorldPositionEnforcedCache worldPositionEnforcedCache);
40
+ }
41
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ILobbyStateHandler.cs RENAMED
@@ -47,6 +47,8 @@ namespace TaleWorlds.MountAndBlade
47
47
 
48
48
  void OnPlayerRemovedFromParty(PlayerId playerId, PartyRemoveReason reason);
49
49
 
50
+ void OnPlayerNameUpdated(string newName);
51
+
50
52
  void OnSessionInvitationAccepted(PlayerId playerId);
51
53
 
52
54
  void OnGameClientStateChange(LobbyClient.State state);
@@ -117,7 +119,7 @@ namespace TaleWorlds.MountAndBlade
117
119
 
118
120
  void OnSigilChanged();
119
121
 
120
- void OnNotificationReceived(LobbyNotification notification);
122
+ void OnNotificationsReceived(LobbyNotification[] notifications);
121
123
 
122
124
  void OnFriendListUpdated();
123
125
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBAgent.cs RENAMED
@@ -539,6 +539,9 @@ namespace TaleWorlds.MountAndBlade
539
539
  [EngineMethod("get_immediate_enemy", false)]
540
540
  Agent GetImmediateEnemy(UIntPtr agentPointer);
541
541
 
542
+ [EngineMethod("try_get_immediate_agent_movement_data", false)]
543
+ bool TryGetImmediateEnemyAgentMovementData(UIntPtr agentPointer, out float maximumForwardUnlimitedSpeed, out Vec3 position);
544
+
542
545
  [EngineMethod("get_is_doing_passive_attack", false)]
543
546
  bool GetIsDoingPassiveAttack(UIntPtr agentPointer);
544
547
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBAgentVisuals.cs RENAMED
@@ -8,11 +8,20 @@ namespace TaleWorlds.MountAndBlade
8
8
  [ScriptingInterfaceBase]
9
9
  internal interface IMBAgentVisuals
10
10
  {
11
+ [EngineMethod("validate_agent_visuals_reseted", false)]
12
+ void ValidateAgentVisualsReseted(UIntPtr scenePointer, UIntPtr agentRendererSceneControllerPointer);
13
+
11
14
  [EngineMethod("create_agent_renderer_scene_controller", false)]
12
15
  UIntPtr CreateAgentRendererSceneController(UIntPtr scenePointer, int maxRenderCount);
13
16
 
14
17
  [EngineMethod("destruct_agent_renderer_scene_controller", false)]
15
- void DestructAgentRendererSceneController(UIntPtr scenePointer, UIntPtr agentRendererSceneControllerPointer);
18
+ void DestructAgentRendererSceneController(UIntPtr scenePointer, UIntPtr agentRendererSceneControllerPointer, bool deleteThisFrame);
19
+
20
+ [EngineMethod("set_do_timer_based_skeleton_forced_updates", false)]
21
+ void SetDoTimerBasedForcedSkeletonUpdates(UIntPtr agentRendererSceneControllerPointer, bool value);
22
+
23
+ [EngineMethod("set_enforced_visibility_for_all_agents", false)]
24
+ void SetEnforcedVisibilityForAllAgents(UIntPtr scenePointer, UIntPtr agentRendererSceneControllerPointer);
16
25
 
17
26
  [EngineMethod("create_agent_visuals", false)]
18
27
  MBAgentVisuals CreateAgentVisuals(UIntPtr scenePtr, string ownerName, Vec3 eyeOffset);
@@ -147,7 +156,7 @@ namespace TaleWorlds.MountAndBlade
147
156
  Vec3 GetGlobalStableNeckPoint(UIntPtr agentVisualsPtr, bool isHumanoid);
148
157
 
149
158
  [EngineMethod("add_prefab_to_agent_visual_bone", false)]
150
- void AddPrefabToAgentVisualBone(UIntPtr agentVisualsPtr, string prefabName, sbyte boneIndex);
159
+ CompositeComponent AddPrefabToAgentVisualBone(UIntPtr agentVisualsPtr, string prefabName, sbyte boneIndex);
151
160
 
152
161
  [EngineMethod("get_attached_weapon_entity", false)]
153
162
  GameEntity GetAttachedWeaponEntity(UIntPtr agentVisualsPtr, int attachedWeaponIndex);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBAnimation.cs RENAMED
@@ -67,5 +67,8 @@ namespace TaleWorlds.MountAndBlade
67
67
 
68
68
  [EngineMethod("get_num_animations", false)]
69
69
  int GetNumAnimations();
70
+
71
+ [EngineMethod("is_any_animation_loading_from_disk", false)]
72
+ bool IsAnyAnimationLoadingFromDisk();
70
73
  }
71
74
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBEditor.cs RENAMED
@@ -20,7 +20,7 @@ namespace TaleWorlds.MountAndBlade
20
20
  bool IsEntitySelected(UIntPtr entityId);
21
21
 
22
22
  [EngineMethod("add_editor_warning", false)]
23
- void AddEditorWarning(UIntPtr entityId, string warningText);
23
+ void AddEditorWarning(string msg);
24
24
 
25
25
  [EngineMethod("render_editor_mesh", false)]
26
26
  void RenderEditorMesh(UIntPtr metaMeshId, ref MatrixFrame frame);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBFaceGen.cs RENAMED
@@ -7,63 +7,66 @@ namespace TaleWorlds.MountAndBlade
7
7
  internal interface IMBFaceGen
8
8
  {
9
9
  [EngineMethod("get_num_editable_deform_keys", false)]
10
- int GetNumEditableDeformKeys(bool initialGender, float age);
10
+ int GetNumEditableDeformKeys(int race, bool initialGender, float age);
11
11
 
12
12
  [EngineMethod("get_params_from_key", false)]
13
13
  void GetParamsFromKey(ref FaceGenerationParams faceGenerationParams, ref BodyProperties bodyProperties, bool earsAreHidden);
14
14
 
15
15
  [EngineMethod("get_params_max", false)]
16
- void GetParamsMax(int curGender, float curAge, ref int hairNum, ref int beardNum, ref int faceTextureNum, ref int mouthTextureNum, ref int faceTattooNum, ref int soundNum, ref int eyebrowNum, ref float scale);
16
+ void GetParamsMax(int race, int curGender, float curAge, ref int hairNum, ref int beardNum, ref int faceTextureNum, ref int mouthTextureNum, ref int faceTattooNum, ref int soundNum, ref int eyebrowNum, ref float scale);
17
17
 
18
18
  [EngineMethod("get_zero_probabilities", false)]
19
- void GetZeroProbabilities(int curGender, float curAge, ref float tattooZeroProbability);
19
+ void GetZeroProbabilities(int race, int curGender, float curAge, ref float tattooZeroProbability);
20
20
 
21
21
  [EngineMethod("produce_numeric_key_with_params", false)]
22
22
  void ProduceNumericKeyWithParams(ref FaceGenerationParams faceGenerationParams, bool earsAreHidden, ref BodyProperties bodyProperties);
23
23
 
24
24
  [EngineMethod("produce_numeric_key_with_default_values", false)]
25
- void ProduceNumericKeyWithDefaultValues(ref BodyProperties initialBodyProperties, bool earsAreHidden, int gender, float age);
25
+ void ProduceNumericKeyWithDefaultValues(ref BodyProperties initialBodyProperties, bool earsAreHidden, int race, int gender, float age);
26
26
 
27
27
  [EngineMethod("get_random_body_properties", false)]
28
- void GetRandomBodyProperties(int gender, ref BodyProperties bodyPropertiesMin, ref BodyProperties bodyPropertiesMax, int hairCoverType, int seed, string hairTags, string beardTags, string tatooTags, ref BodyProperties outBodyProperties);
28
+ void GetRandomBodyProperties(int race, int gender, ref BodyProperties bodyPropertiesMin, ref BodyProperties bodyPropertiesMax, int hairCoverType, int seed, string hairTags, string beardTags, string tatooTags, ref BodyProperties outBodyProperties);
29
29
 
30
30
  [EngineMethod("enforce_constraints", false)]
31
31
  bool EnforceConstraints(ref FaceGenerationParams faceGenerationParams);
32
32
 
33
33
  [EngineMethod("get_deform_key_data", false)]
34
- void GetDeformKeyData(int keyNo, ref DeformKeyData deformKeyData, int gender, float age);
34
+ void GetDeformKeyData(int keyNo, ref DeformKeyData deformKeyData, int race, int gender, float age);
35
35
 
36
36
  [EngineMethod("get_face_gen_instances_length", false)]
37
- int GetFaceGenInstancesLength(int gender, float age);
37
+ int GetFaceGenInstancesLength(int race, int gender, float age);
38
38
 
39
39
  [EngineMethod("get_scale", false)]
40
- float GetScaleFromKey(int gender, ref BodyProperties initialBodyProperties);
40
+ float GetScaleFromKey(int race, int gender, ref BodyProperties initialBodyProperties);
41
41
 
42
42
  [EngineMethod("get_voice_records_count", false)]
43
- int GetVoiceRecordsCount(int curGender, float age);
43
+ int GetVoiceRecordsCount(int race, int curGender, float age);
44
44
 
45
45
  [EngineMethod("get_hair_color_count", false)]
46
- int GetHairColorCount(int curGender, float age);
46
+ int GetHairColorCount(int race, int curGender, float age);
47
47
 
48
48
  [EngineMethod("get_hair_color_gradient_points", false)]
49
- void GetHairColorGradientPoints(int curGender, float age, Vec3[] colors);
49
+ void GetHairColorGradientPoints(int race, int curGender, float age, Vec3[] colors);
50
50
 
51
51
  [EngineMethod("get_tatoo_color_count", false)]
52
- int GetTatooColorCount(int curGender, float age);
52
+ int GetTatooColorCount(int race, int curGender, float age);
53
53
 
54
54
  [EngineMethod("get_tatoo_color_gradient_points", false)]
55
- void GetTatooColorGradientPoints(int curGender, float age, Vec3[] colors);
55
+ void GetTatooColorGradientPoints(int race, int curGender, float age, Vec3[] colors);
56
56
 
57
57
  [EngineMethod("get_skin_color_count", false)]
58
- int GetSkinColorCount(int curGender, float age);
58
+ int GetSkinColorCount(int race, int curGender, float age);
59
59
 
60
60
  [EngineMethod("get_maturity_type", false)]
61
61
  int GetMaturityType(float age);
62
62
 
63
63
  [EngineMethod("get_voice_type_usable_for_player_data", false)]
64
- void GetVoiceTypeUsableForPlayerData(int curGender, float age, bool[] aiArray);
64
+ void GetVoiceTypeUsableForPlayerData(int race, int curGender, float age, bool[] aiArray);
65
65
 
66
66
  [EngineMethod("get_skin_color_gradient_points", false)]
67
- void GetSkinColorGradientPoints(int curGender, float age, Vec3[] colors);
67
+ void GetSkinColorGradientPoints(int race, int curGender, float age, Vec3[] colors);
68
+
69
+ [EngineMethod("get_race_ids", false)]
70
+ string GetRaceIds();
68
71
  }
69
72
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBMapScene.cs RENAMED
@@ -40,7 +40,7 @@ namespace TaleWorlds.MountAndBlade
40
40
  void SetFrameForAtmosphere(UIntPtr scenePointer, float tod, float cameraElevation, bool forceLoadTextures);
41
41
 
42
42
  [EngineMethod("get_color_grade_grid_data", false)]
43
- void GetColorGradeGridData(UIntPtr scenePointer, byte[] snowData);
43
+ void GetColorGradeGridData(UIntPtr scenePointer, byte[] snowData, string textureName);
44
44
 
45
45
  [EngineMethod("get_battle_scene_index_map_resolution", false)]
46
46
  void GetBattleSceneIndexMapResolution(UIntPtr scenePointer, ref int width, ref int height);
@@ -51,6 +51,12 @@ namespace TaleWorlds.MountAndBlade
51
51
  [EngineMethod("set_terrain_dynamic_params", false)]
52
52
  void SetTerrainDynamicParams(UIntPtr scenePointer, Vec3 dynamic_params);
53
53
 
54
+ [EngineMethod("set_season_time_factor", false)]
55
+ void SetSeasonTimeFactor(UIntPtr scenePointer, float seasonTimeFactor);
56
+
57
+ [EngineMethod("get_season_time_factor", false)]
58
+ float GetSeasonTimeFactor(UIntPtr scenePointer);
59
+
54
60
  [EngineMethod("get_mouse_visible", false)]
55
61
  bool GetMouseVisible();
56
62
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMBMission.cs RENAMED
@@ -14,6 +14,9 @@ namespace TaleWorlds.MountAndBlade
14
14
  [EngineMethod("create_mission", false)]
15
15
  UIntPtr CreateMission(Mission mission);
16
16
 
17
+ [EngineMethod("tick_agents_and_teams_async", false)]
18
+ void tickAgentsAndTeamsAsync(UIntPtr missionPointer, float dt);
19
+
17
20
  [EngineMethod("clear_agent_actions", false)]
18
21
  void ClearAgentActions(UIntPtr missionPointer);
19
22
 
@@ -227,6 +230,9 @@ namespace TaleWorlds.MountAndBlade
227
230
  [EngineMethod("get_closest_ally", false)]
228
231
  Agent GetClosestAlly(UIntPtr missionPointer, int teamIndex, Vec3 position, float radius);
229
232
 
233
+ [EngineMethod("has_any_agents_of_team_around", false)]
234
+ bool HasAnyAgentsOfTeamAround(UIntPtr missionPointer, Vec3 origin, float radius, int teamNo);
235
+
230
236
  [EngineMethod("get_agent_count_around_position", false)]
231
237
  void GetAgentCountAroundPosition(UIntPtr missionPointer, int teamIndex, Vec2 position, float radius, ref int allyCount, ref int enemyCount);
232
238
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMissionAgentSpawnLogic.cs RENAMED
@@ -7,5 +7,7 @@ namespace TaleWorlds.MountAndBlade
7
7
  void StopSpawner();
8
8
 
9
9
  bool IsSideDepleted(BattleSideEnum side);
10
+
11
+ float GetReinforcementInterval();
10
12
  }
11
13
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMissionDeploymentPlan.cs ADDED
@@ -0,0 +1,23 @@
1
+ using System.Collections.Generic;
2
+ using TaleWorlds.Core;
3
+ using TaleWorlds.Library;
4
+
5
+ namespace TaleWorlds.MountAndBlade
6
+ {
7
+ public interface IMissionDeploymentPlan
8
+ {
9
+ bool IsPlanMadeForBattleSide(BattleSideEnum side, DeploymentPlanType planType);
10
+
11
+ bool IsPositionInsideDeploymentBoundaries(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType);
12
+
13
+ bool HasDeploymentBoundaries(BattleSideEnum side, DeploymentPlanType planType);
14
+
15
+ MBReadOnlyDictionary<string, List<Vec2>> GetDeploymentBoundaries(BattleSideEnum side, DeploymentPlanType planType);
16
+
17
+ Vec2 GetClosestDeploymentBoundaryPosition(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType);
18
+
19
+ int GetTroopCountForSide(BattleSideEnum side, DeploymentPlanType planType);
20
+
21
+ MatrixFrame GetBattleSideDeploymentFrame(BattleSideEnum side, DeploymentPlanType planType);
22
+ }
23
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IMissionListener.cs RENAMED
@@ -16,6 +16,6 @@ namespace TaleWorlds.MountAndBlade
16
16
 
17
17
  void OnResetMission();
18
18
 
19
- void OnDeploymentPlanMade(BattleSideEnum battleSide, bool isFirstPlan);
19
+ void OnInitialDeploymentPlanMade(BattleSideEnum battleSide, bool isFirstPlan);
20
20
  }
21
21
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IOnSpawnPerkEffect.cs RENAMED
@@ -9,7 +9,7 @@ namespace TaleWorlds.MountAndBlade
9
9
 
10
10
  float GetExtraTroopCount();
11
11
 
12
- List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments);
12
+ List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll = false);
13
13
 
14
14
  float GetDrivenPropertyBonusOnSpawn(bool isPlayer, DrivenProperty drivenProperty, float baseValue);
15
15
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IQueryData.cs RENAMED
@@ -1,5 +1,3 @@
1
- using System.Collections.Generic;
2
-
3
1
  namespace TaleWorlds.MountAndBlade
4
2
  {
5
3
  public interface IQueryData
@@ -8,6 +6,6 @@ namespace TaleWorlds.MountAndBlade
8
6
 
9
7
  void Evaluate(float currentTime);
10
8
 
11
- void SetSyncGroup(IEnumerable<IQueryData> syncGroup);
9
+ void SetSyncGroup(IQueryData[] syncGroup);
12
10
  }
13
11
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/IReadOnlyPerkObject.cs RENAMED
@@ -28,7 +28,7 @@ namespace TaleWorlds.MountAndBlade
28
28
 
29
29
  float GetExtraTroopCount(bool isWarmup);
30
30
 
31
- List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isWarmup, bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments);
31
+ List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isWarmup, bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAllEquipments = false);
32
32
 
33
33
  float GetDrivenPropertyBonusOnSpawn(bool isWarmup, bool isPlayer, DrivenProperty drivenProperty, float baseValue);
34
34
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/LineFormation.cs RENAMED
@@ -92,15 +92,16 @@ namespace TaleWorlds.MountAndBlade
92
92
 
93
93
  public extern void OnBatchRemoveEnd();
94
94
 
95
- [IteratorStateMachine(typeof(_003CGetUnitsToPop_003Ed__93))]
96
- public extern IEnumerable<IFormationUnit> GetUnitsToPop(int count);
95
+ public extern List<IFormationUnit> GetUnitsToPop(int count);
97
96
 
98
- [IteratorStateMachine(typeof(_003CGetUnitsToPopWithCondition_003Ed__94))]
97
+ [IteratorStateMachine(typeof(_003CGetUnitsToPopWithCondition_003Ed__95))]
99
98
  public extern IEnumerable<IFormationUnit> GetUnitsToPopWithCondition(int count, Func<IFormationUnit, bool> currentCondition);
100
99
 
101
- [IteratorStateMachine(typeof(_003CGetSingleUnitToPopWithPriority_003Ed__95))]
100
+ [IteratorStateMachine(typeof(_003CGetSingleUnitToPopWithPriority_003Ed__96))]
102
101
  public extern IEnumerable<IFormationUnit> GetSingleUnitToPopWithPriority(Func<IFormationUnit, int> currentCondition);
103
102
 
103
+ public extern List<IFormationUnit> GetUnitsToPop(int count, Vec3 targetPosition);
104
+
104
105
  protected virtual extern bool TryGetUnitPositionIndexFromLocalPosition(Vec2 localPosition, out int fileIndex, out int rankIndex);
105
106
 
106
107
  protected virtual extern Vec2 GetLocalPositionOfUnit(int fileIndex, int rankIndex);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/LobbyGameClientHandler.cs RENAMED
@@ -98,7 +98,7 @@ namespace TaleWorlds.MountAndBlade
98
98
 
99
99
  extern void ILobbyClientSessionHandler.OnSigilChanged();
100
100
 
101
- extern void ILobbyClientSessionHandler.OnNotificationReceived(LobbyNotification notification);
101
+ extern void ILobbyClientSessionHandler.OnNotificationsReceived(LobbyNotification[] notifications);
102
102
 
103
103
  extern void ILobbyClientSessionHandler.OnGameClientStateChange(LobbyClient.State oldState);
104
104
 
@@ -134,9 +134,11 @@ namespace TaleWorlds.MountAndBlade
134
134
 
135
135
  extern void ILobbyClientSessionHandler.OnClientQuitFromCustomGame(PlayerId playerId);
136
136
 
137
+ extern void ILobbyClientSessionHandler.OnAnnouncementReceived(Announcement announcement);
138
+
137
139
  extern void ILobbyClientSessionHandler.OnChatMessageReceived(Guid roomId, string roomName, string playerName, string messageText, string textColor, MessageType type);
138
140
 
139
- [AsyncStateMachine(typeof(_003CTaleWorlds_002DMountAndBlade_002DDiamond_002DILobbyClientSessionHandler_002DOnInviteToGame_003Ed__60))]
141
+ [AsyncStateMachine(typeof(_003CTaleWorlds_002DMountAndBlade_002DDiamond_002DILobbyClientSessionHandler_002DOnInviteToGame_003Ed__61))]
140
142
  extern Task<bool> ILobbyClientSessionHandler.OnInviteToGame(PlayerId playerId);
141
143
 
142
144
  extern void ILobbyClientSessionHandler.OnInvitedPlayerOnline(PlayerId playerId);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/LobbyState.cs RENAMED
@@ -15,10 +15,15 @@ namespace TaleWorlds.MountAndBlade
15
15
  {
16
16
  public class LobbyState : GameState
17
17
  {
18
+ public Action<bool> OnMultiplayerPrivilegeUpdated;
19
+
18
20
  public override bool IsMenuState { get; }
19
21
 
20
22
  public override bool IsMusicMenuState { get; }
21
23
 
24
+ public bool IsLoggingIn { [CompilerGenerated]
25
+ get; }
26
+
22
27
  public ILobbyStateHandler Handler { get; set; }
23
28
 
24
29
  public LobbyClient LobbyClient { get; }
@@ -26,19 +31,25 @@ namespace TaleWorlds.MountAndBlade
26
31
  public NewsManager NewsManager { [CompilerGenerated]
27
32
  get; }
28
33
 
34
+ public bool? HasMultiplayerPrivilege { [CompilerGenerated]
35
+ get; }
36
+
29
37
  public extern void InitializeLogic(ILobbyStateHandler lobbyStateHandler);
30
38
 
31
- [AsyncStateMachine(typeof(_003COnInitialize_003Ed__23))]
39
+ [AsyncStateMachine(typeof(_003COnInitialize_003Ed__33))]
32
40
  protected override extern void OnInitialize();
33
41
 
34
42
  protected override extern void OnFinalize();
35
43
 
36
44
  protected override extern void OnTick(float dt);
37
45
 
38
- [AsyncStateMachine(typeof(_003CTryLogin_003Ed__28))]
46
+ [AsyncStateMachine(typeof(_003CUpdateHasMultiplayerPrivilege_003Ed__39))]
47
+ public extern Task UpdateHasMultiplayerPrivilege();
48
+
49
+ [AsyncStateMachine(typeof(_003CTryLogin_003Ed__40))]
39
50
  public extern Task TryLogin();
40
51
 
41
- [AsyncStateMachine(typeof(_003CTryLogin_003Ed__29))]
52
+ [AsyncStateMachine(typeof(_003CTryLogin_003Ed__41))]
42
53
  public extern Task TryLogin(string userName, string password, bool forceAntiCheatEnabled = false);
43
54
 
44
55
  public extern void HostGame();
@@ -71,6 +82,7 @@ namespace TaleWorlds.MountAndBlade
71
82
 
72
83
  public extern void OnEnterBattleWithParty(string[] selectedGameTypes);
73
84
 
85
+ [AsyncStateMachine(typeof(_003COnPartyInvitationReceived_003Ed__57))]
74
86
  public extern void OnPartyInvitationReceived(string inviterPlayerName, PlayerId playerId);
75
87
 
76
88
  public extern void OnAdminMessageReceived(string message);
@@ -155,17 +167,14 @@ namespace TaleWorlds.MountAndBlade
155
167
 
156
168
  internal extern void OnSigilChanged();
157
169
 
158
- public extern void OnNotificationReceived(LobbyNotification notification);
170
+ public extern void OnNotificationsReceived(LobbyNotification[] notifications);
159
171
 
160
- [AsyncStateMachine(typeof(_003COnInviteToGame_003Ed__91))]
172
+ [AsyncStateMachine(typeof(_003COnInviteToGame_003Ed__102))]
161
173
  public extern Task<bool> OnInviteToGame(PlayerId playerId);
162
174
 
163
175
  public extern void OnInvitedPlayerOnline(PlayerId playerId);
164
176
 
165
- [AsyncStateMachine(typeof(_003COnSessionInvitationByConnectionStringAccepted_003Ed__93))]
166
- public extern void OnSessionInvitationByConnectionStringAccepted();
167
-
168
- [AsyncStateMachine(typeof(_003COnSessionInvitationAccepted_003Ed__94))]
177
+ [AsyncStateMachine(typeof(_003COnSessionInvitationAccepted_003Ed__104))]
169
178
  public extern void OnSessionInvitationAccepted(SessionInvitationType targetGameType);
170
179
 
171
180
  public extern LobbyState();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBAgentRendererSceneController.cs RENAMED
@@ -9,8 +9,14 @@ namespace TaleWorlds.MountAndBlade
9
9
 
10
10
  extern ~MBAgentRendererSceneController();
11
11
 
12
+ public extern void SetEnforcedVisibilityForAllAgents(Scene scene);
13
+
12
14
  public static extern MBAgentRendererSceneController CreateNewAgentRendererSceneController(Scene scene, int maxRenderCount);
13
15
 
14
- public static extern void DestructAgentRendererSceneController(Scene scene, MBAgentRendererSceneController rendererSceneController);
16
+ public extern void SetDoTimerBasedForcedSkeletonUpdates(bool value);
17
+
18
+ public static extern void DestructAgentRendererSceneController(Scene scene, MBAgentRendererSceneController rendererSceneController, bool deleteThisFrame);
19
+
20
+ public static extern void ValidateAgentVisualsReseted(Scene scene, MBAgentRendererSceneController rendererSceneController);
15
21
  }
16
22
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBAgentVisuals.cs RENAMED
@@ -25,7 +25,7 @@ namespace TaleWorlds.MountAndBlade
25
25
 
26
26
  public extern Vec3 GetGlobalStableNeckPoint(bool isHumanoid);
27
27
 
28
- public extern void AddPrefabToAgentVisualBone(string prefabName, sbyte boneIndex);
28
+ public extern CompositeComponent AddPrefabToAgentVisualBone(string prefabName, sbyte boneIndex);
29
29
 
30
30
  public extern GameEntity GetAttachedWeaponEntity(int attachedWeaponIndex);
31
31
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBAnimation.cs RENAMED
@@ -41,5 +41,7 @@ namespace TaleWorlds.MountAndBlade
41
41
  public static extern int GetNumActionCodes();
42
42
 
43
43
  public static extern int GetNumAnimations();
44
+
45
+ public static extern bool IsAnyAnimationLoadingFromDisk();
44
46
  }
45
47
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBBodyProperties.cs RENAMED
@@ -12,43 +12,45 @@ namespace TaleWorlds.MountAndBlade
12
12
  Count
13
13
  }
14
14
 
15
- public static extern int GetNumEditableDeformKeys(bool initialGender, int age);
15
+ public static extern int GetNumEditableDeformKeys(int race, bool initialGender, int age);
16
16
 
17
17
  public static extern void GetParamsFromKey(ref FaceGenerationParams faceGenerationParams, BodyProperties bodyProperties, bool earsAreHidden);
18
18
 
19
- public static extern void GetParamsMax(int curGender, int curAge, ref int hairNum, ref int beardNum, ref int faceTextureNum, ref int mouthTextureNum, ref int faceTattooNum, ref int soundNum, ref int eyebrowNum, ref float scale);
19
+ public static extern void GetParamsMax(int race, int curGender, int curAge, ref int hairNum, ref int beardNum, ref int faceTextureNum, ref int mouthTextureNum, ref int faceTattooNum, ref int soundNum, ref int eyebrowNum, ref float scale);
20
20
 
21
- public static extern void GetZeroProbabilities(int curGender, float curAge, ref float tattooZeroProbability);
21
+ public static extern void GetZeroProbabilities(int race, int curGender, float curAge, ref float tattooZeroProbability);
22
22
 
23
23
  public static extern void ProduceNumericKeyWithParams(FaceGenerationParams faceGenerationParams, bool earsAreHidden, ref BodyProperties bodyProperties);
24
24
 
25
- public static extern void ProduceNumericKeyWithDefaultValues(ref BodyProperties initialBodyProperties, bool earsAreHidden, int gender, int age);
25
+ public static extern void ProduceNumericKeyWithDefaultValues(ref BodyProperties initialBodyProperties, bool earsAreHidden, int race, int gender, int age);
26
26
 
27
- public static extern BodyProperties GetRandomBodyProperties(bool isFemale, BodyProperties bodyPropertiesMin, BodyProperties bodyPropertiesMax, int hairCoverType, int seed, string hairTags, string beardTags, string tatooTags);
27
+ public static extern BodyProperties GetRandomBodyProperties(int race, bool isFemale, BodyProperties bodyPropertiesMin, BodyProperties bodyPropertiesMax, int hairCoverType, int seed, string hairTags, string beardTags, string tatooTags);
28
28
 
29
- public static extern DeformKeyData GetDeformKeyData(int keyNo, int gender, int age);
29
+ public static extern DeformKeyData GetDeformKeyData(int keyNo, int race, int gender, int age);
30
30
 
31
- public static extern int GetFaceGenInstancesLength(int gender, int age);
31
+ public static extern int GetFaceGenInstancesLength(int race, int gender, int age);
32
32
 
33
33
  public static extern bool EnforceConstraints(ref FaceGenerationParams faceGenerationParams);
34
34
 
35
- public static extern float GetScaleFromKey(int gender, BodyProperties bodyProperties);
35
+ public static extern float GetScaleFromKey(int race, int gender, BodyProperties bodyProperties);
36
36
 
37
- public static extern int GetHairColorCount(int curGender, int age);
37
+ public static extern int GetHairColorCount(int race, int curGender, int age);
38
38
 
39
- public static extern List<uint> GetHairColorGradientPoints(int curGender, int age);
39
+ public static extern List<uint> GetHairColorGradientPoints(int race, int curGender, int age);
40
40
 
41
- public static extern int GetTatooColorCount(int curGender, int age);
41
+ public static extern int GetTatooColorCount(int race, int curGender, int age);
42
42
 
43
- public static extern List<uint> GetTatooColorGradientPoints(int curGender, int age);
43
+ public static extern List<uint> GetTatooColorGradientPoints(int race, int curGender, int age);
44
44
 
45
- public static extern int GetSkinColorCount(int curGender, int age);
45
+ public static extern int GetSkinColorCount(int race, int curGender, int age);
46
46
 
47
47
  public static extern BodyMeshMaturityType GetMaturityType(float age);
48
48
 
49
- public static extern List<uint> GetSkinColorGradientPoints(int curGender, int age);
49
+ public static extern string[] GetRaceIds();
50
50
 
51
- public static extern List<bool> GetVoiceTypeUsableForPlayerData(int curGender, float age, int voiceTypeCount);
51
+ public static extern List<uint> GetSkinColorGradientPoints(int race, int curGender, int age);
52
+
53
+ public static extern List<bool> GetVoiceTypeUsableForPlayerData(int race, int curGender, float age, int voiceTypeCount);
52
54
 
53
55
  public static extern void SetHair(ref BodyProperties bodyProperties, int hair, int beard, int tattoo);
54
56
 
@@ -56,7 +58,7 @@ namespace TaleWorlds.MountAndBlade
56
58
 
57
59
  public static extern void SetPigmentation(ref BodyProperties bodyProperties, int skinColor, int hairColor, int eyeColor);
58
60
 
59
- public static extern void GenerateParentKey(BodyProperties childBodyProperties, ref BodyProperties motherBodyProperties, ref BodyProperties fatherBodyProperties);
61
+ public static extern void GenerateParentKey(BodyProperties childBodyProperties, int race, ref BodyProperties motherBodyProperties, ref BodyProperties fatherBodyProperties);
60
62
 
61
63
  public static extern BodyProperties GetBodyPropertiesWithAge(ref BodyProperties bodyProperties, float age);
62
64
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBDebugManager.cs RENAMED
@@ -48,6 +48,8 @@ namespace TaleWorlds.MountAndBlade
48
48
 
49
49
  extern void IDebugManager.RenderDebugText3D(Vec3 position, string text, uint color, int screenPosOffsetX, int screenPosOffsetY, float time);
50
50
 
51
+ extern void IDebugManager.RenderDebugRectWithColor(float left, float bottom, float right, float top, uint color);
52
+
51
53
  extern Vec3 IDebugManager.GetDebugVector();
52
54
 
53
55
  extern void IDebugManager.SetTestModeEnabled(bool testModeEnabled);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBEditor.cs RENAMED
@@ -61,6 +61,8 @@ namespace TaleWorlds.MountAndBlade
61
61
 
62
62
  public static extern bool IsReplayManagerRecording();
63
63
 
64
+ public static extern void AddEditorWarning(string msg);
65
+
64
66
  public static extern void AddEntityWarning(GameEntity entityId, string msg);
65
67
 
66
68
  public static extern string GetAllPrefabsAndChildWithTag(string tag);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBGameManager.cs RENAMED
@@ -25,8 +25,6 @@ namespace TaleWorlds.MountAndBlade
25
25
 
26
26
  public override bool IsEditModeOn { get; }
27
27
 
28
- public override bool DeterministicMode { get; }
29
-
30
28
  public override UnitSpawnPrioritizations UnitSpawnPrioritization { get; }
31
29
 
32
30
  protected extern MBGameManager();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBGlobals.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using System;
2
2
  using System.Linq.Expressions;
3
- using System.Runtime.CompilerServices;
3
+ using TaleWorlds.Core;
4
4
  using TaleWorlds.Library;
5
5
 
6
6
  namespace TaleWorlds.MountAndBlade
@@ -11,80 +11,10 @@ namespace TaleWorlds.MountAndBlade
11
11
 
12
12
  public static readonly Vec3 GravityVec3;
13
13
 
14
- public static MBActionSet HumanWarriorActionSet { [CompilerGenerated]
15
- get; }
16
-
17
- public static MBActionSet HumanFemaleWarriorActionSet { [CompilerGenerated]
18
- get; }
19
-
20
- public static MBActionSet HumanVillager1ActionSet { [CompilerGenerated]
21
- get; }
22
-
23
- public static MBActionSet HumanVillager2ActionSet { [CompilerGenerated]
24
- get; }
25
-
26
- public static MBActionSet HumanVillager3ActionSet { [CompilerGenerated]
27
- get; }
28
-
29
- public static MBActionSet HumanVillager4ActionSet { [CompilerGenerated]
30
- get; }
31
-
32
- public static MBActionSet HumanFemaleVillager1ActionSet { [CompilerGenerated]
33
- get; }
34
-
35
- public static MBActionSet HumanFemaleVillager2ActionSet { [CompilerGenerated]
36
- get; }
37
-
38
- public static MBActionSet HumanVillainActionSet { [CompilerGenerated]
39
- get; }
40
-
41
- public static MBActionSet HumanPrisonerActionSet { [CompilerGenerated]
42
- get; }
43
-
44
- public static MBActionSet HumanLordActionSet { [CompilerGenerated]
45
- get; }
46
-
47
- public static MBActionSet HumanLadyActionSet { [CompilerGenerated]
48
- get; }
49
-
50
- public static MBActionSet HumanVillagerDrinkerWithMugActionSet { [CompilerGenerated]
51
- get; }
52
-
53
- public static MBActionSet HumanVillagerDrinkerWithBowlActionSet { [CompilerGenerated]
54
- get; }
55
-
56
- public static MBActionSet HumanBarmaidActionSet { [CompilerGenerated]
57
- get; }
58
-
59
- public static MBActionSet HumanTavernKeeperActionSet { [CompilerGenerated]
60
- get; }
61
-
62
- public static MBActionSet HumanMusicianActionSet { [CompilerGenerated]
63
- get; }
64
-
65
- public static MBActionSet HumanGameHostActionSet { [CompilerGenerated]
66
- get; }
67
-
68
- public static MBActionSet HumanGuardActionSet { [CompilerGenerated]
69
- get; }
70
-
71
- public static MBActionSet HumanMaleFaceGenActionSet { [CompilerGenerated]
72
- get; }
73
-
74
- public static MBActionSet HumanFemaleFaceGenActionSet { [CompilerGenerated]
75
- get; }
76
-
77
- public static MBActionSet HumanMapActionSet { [CompilerGenerated]
78
- get; }
79
-
80
- public static MBActionSet HumanMapWithBannerActionSet { [CompilerGenerated]
81
- get; }
82
-
83
- public static MBActionSet PlayerMaleActionSet { [CompilerGenerated]
84
- get; }
85
-
86
14
  public static extern void InitializeReferences();
87
15
 
16
+ public static extern MBActionSet GetActionSetWithSuffix(Monster monster, bool isFemale, string suffix);
17
+
88
18
  public static extern MBActionSet GetActionSet(string actionSetCode);
89
19
 
90
20
  public static extern string GetMemberName<T>(Expression<Func<T>> memberExpression);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBMapScene.cs RENAMED
@@ -31,12 +31,16 @@ namespace TaleWorlds.MountAndBlade
31
31
 
32
32
  public static extern void GetGlobalIlluminationOfString(Scene mapScene, string value);
33
33
 
34
- public static extern void GetColorGradeGridData(Scene mapScene, byte[] gridData);
34
+ public static extern void GetColorGradeGridData(Scene mapScene, byte[] gridData, string textureName);
35
35
 
36
36
  public static extern void GetBattleSceneIndexMap(Scene mapScene, ref byte[] indexData, ref int width, ref int height);
37
37
 
38
38
  public static extern void SetFrameForAtmosphere(Scene mapScene, float tod, float cameraElevation, bool forceLoadTextures);
39
39
 
40
40
  public static extern void SetTerrainDynamicParams(Scene mapScene, Vec3 dynamic_params);
41
+
42
+ public static extern void SetSeasonTimeFactor(Scene mapScene, float seasonTimeFactor);
43
+
44
+ public static extern float GetSeasonTimeFactor(Scene mapScene);
41
45
  }
42
46
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBMissile.cs RENAMED
@@ -11,10 +11,6 @@ namespace TaleWorlds.MountAndBlade
11
11
 
12
12
  protected extern MBMissile(Mission mission);
13
13
 
14
- public virtual extern void SerializeToNetwork();
15
-
16
- public virtual extern void DeserializeFromNetwork();
17
-
18
14
  public extern Vec3 GetPosition();
19
15
 
20
16
  public extern Vec3 GetVelocity();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBSceneUtilities.cs ADDED
@@ -0,0 +1,29 @@
1
+ using System.Collections.Generic;
2
+ using TaleWorlds.Engine;
3
+ using TaleWorlds.Library;
4
+
5
+ namespace TaleWorlds.MountAndBlade
6
+ {
7
+ public static class MBSceneUtilities
8
+ {
9
+ public const int MaxNumberOfSpawnPaths = 32;
10
+
11
+ public const string SpawnPathPrefix = "spawn_path_";
12
+
13
+ public const string SoftBorderVertexTag = "walk_area_vertex";
14
+
15
+ public const string SoftBoundaryName = "walk_area";
16
+
17
+ public const string SceneBoundaryName = "scene_boundary";
18
+
19
+ public static extern List<Path> GetAllSpawnPaths(Scene scene);
20
+
21
+ public static extern List<Vec2> GetSceneBoundaryPoints(Scene scene, out string boundaryName);
22
+
23
+ public static extern void RadialSortBoundaries(ref List<Vec2> boundaries);
24
+
25
+ public static extern bool IsPointInsideBoundaries(in Vec2 point, List<Vec2> boundaries);
26
+
27
+ public static extern float FindClosestPointToBoundaries(in Vec2 position, List<Vec2> boundaries, out Vec2 closestPoint);
28
+ }
29
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MBSubModuleBase.cs RENAMED
@@ -16,6 +16,8 @@ namespace TaleWorlds.MountAndBlade
16
16
 
17
17
  protected internal virtual extern void OnApplicationTick(float dt);
18
18
 
19
+ protected internal virtual extern void AfterAsyncTickTick(float dt);
20
+
19
21
  protected internal virtual extern void InitializeGameStarter(Game game, IGameStarter starterObject);
20
22
 
21
23
  public virtual extern void OnGameLoaded(Game game, object initializerObject);
@@ -40,10 +42,10 @@ namespace TaleWorlds.MountAndBlade
40
42
 
41
43
  public virtual extern void OnGameEnd(Game game);
42
44
 
43
- public virtual extern void OnBeforeMissionBehaviorInitialize(Mission mission);
44
-
45
45
  public virtual extern void OnMissionBehaviorInitialize(Mission mission);
46
46
 
47
+ public virtual extern void OnBeforeMissionBehaviorInitialize(Mission mission);
48
+
47
49
  public virtual extern void OnInitialState();
48
50
 
49
51
  protected extern MBSubModuleBase();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MPOnSpawnPerkEffectBase.cs RENAMED
@@ -21,7 +21,7 @@ namespace TaleWorlds.MountAndBlade
21
21
 
22
22
  public virtual extern float GetExtraTroopCount();
23
23
 
24
- public virtual extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments);
24
+ public virtual extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll = false);
25
25
 
26
26
  public virtual extern float GetDrivenPropertyBonusOnSpawn(bool isPlayer, DrivenProperty drivenProperty, float baseValue);
27
27
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MPPerkObject.cs RENAMED
@@ -124,7 +124,7 @@ namespace TaleWorlds.MountAndBlade
124
124
 
125
125
  public extern float GetExtraTroopCount(bool isWarmup);
126
126
 
127
- public extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isWarmup, bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments);
127
+ public extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isWarmup, bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAllEquipments = false);
128
128
 
129
129
  public extern float GetDrivenPropertyBonusOnSpawn(bool isWarmup, bool isPlayer, DrivenProperty drivenProperty, float baseValue);
130
130
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ManagedOptions.cs RENAMED
@@ -27,6 +27,7 @@ namespace TaleWorlds.MountAndBlade
27
27
  FirstPersonFov,
28
28
  CombatCameraDistance,
29
29
  EnableDamageTakenVisuals,
30
+ EnableVoiceChat,
30
31
  EnableDeathIcon,
31
32
  EnableNetworkAlertIcons,
32
33
  ForceVSyncInMenus,
@@ -43,6 +44,8 @@ namespace TaleWorlds.MountAndBlade
43
44
  HideFullServers,
44
45
  HideEmptyServers,
45
46
  HidePasswordProtectedServers,
47
+ HideUnofficialServers,
48
+ HideModuleIncompatibleServers,
46
49
  HideBattleUI,
47
50
  UnitSpawnPrioritization,
48
51
  ManagedOptionTypeCount
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MapHotKeyCategory.cs RENAMED
@@ -50,6 +50,8 @@ namespace TaleWorlds.MountAndBlade
50
50
 
51
51
  public const string MapFollowModifier = "MapFollowModifier";
52
52
 
53
+ public const string MapChangeCursorMode = "MapChangeCursorMode";
54
+
53
55
  public const int MapTimeStop = 59;
54
56
 
55
57
  public const int MapTimeNormal = 60;
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MapNotificationHotKeyCategory.cs ADDED
@@ -0,0 +1,11 @@
1
+ namespace TaleWorlds.MountAndBlade
2
+ {
3
+ public class MapNotificationHotKeyCategory : GenericPanelGameKeyCategory
4
+ {
5
+ public new const string CategoryId = "MapNotificationHotKeyCategory";
6
+
7
+ public const string RemoveNotification = "RemoveNotification";
8
+
9
+ public extern MapNotificationHotKeyCategory();
10
+ }
11
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MiscSoundContainer.cs RENAMED
@@ -4,9 +4,6 @@ namespace TaleWorlds.MountAndBlade
4
4
  {
5
5
  public static class MiscSoundContainer
6
6
  {
7
- public static int SoundCodeSiegeSiegetowerDoorland { [CompilerGenerated]
8
- get; }
9
-
10
7
  public static int SoundCodeMovementFoleyDoorOpen { [CompilerGenerated]
11
8
  get; }
12
9
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Mission.cs RENAMED
@@ -405,6 +405,8 @@ namespace TaleWorlds.MountAndBlade
405
405
 
406
406
  public Agent MainAgent { get; set; }
407
407
 
408
+ public IMissionDeploymentPlan DeploymentPlan { get; }
409
+
408
410
  public Agent MainAgentServer { get; set; }
409
411
 
410
412
  public bool HasSpawnPath { get; }
@@ -417,14 +419,14 @@ namespace TaleWorlds.MountAndBlade
417
419
 
418
420
  public IReadOnlyList<Agent> AllAgents { get; }
419
421
 
422
+ public bool IsInventoryAccessAllowed { get; }
423
+
420
424
  public bool IsInventoryAccessible { [CompilerGenerated]
421
425
  set; }
422
426
 
423
427
  public MissionResult MissionResult { [CompilerGenerated]
424
428
  get; }
425
429
 
426
- public bool IsInventoryAccessAllowed { get; }
427
-
428
430
  public bool IsQuestScreenAccessible { [CompilerGenerated]
429
431
  set; }
430
432
 
@@ -569,6 +571,12 @@ namespace TaleWorlds.MountAndBlade
569
571
  [MBCallback]
570
572
  internal extern void OnSceneCreated(Scene scene);
571
573
 
574
+ [UsedImplicitly]
575
+ [MBCallback]
576
+ internal extern void TickAgentsAndTeams(float dt);
577
+
578
+ public extern void TickAgentsAndTeamsAsync(float dt);
579
+
572
580
  internal extern void Tick(float dt);
573
581
 
574
582
  internal extern void IdleTick(float dt);
@@ -669,44 +677,28 @@ namespace TaleWorlds.MountAndBlade
669
677
 
670
678
  public extern float GetRemovedAgentRatioForSide(BattleSideEnum side);
671
679
 
672
- public extern void MakeDeploymentPlanForSide(BattleSideEnum battleSide, int battleSize = 0);
673
-
674
- public extern void ClearDeploymentPlanForSide(BattleSideEnum battleSide);
675
-
676
- public extern void ClearAddedTroopsInDeploymentPlan(BattleSideEnum battleSide);
680
+ public extern void MakeDeploymentPlanForSide(BattleSideEnum battleSide, DeploymentPlanType planType, float spawnPathOffset = 0f);
677
681
 
678
682
  public extern void MakeDefaultDeploymentPlans();
679
683
 
680
- public extern bool IsDeploymentPlanMadeForBattleSide(BattleSideEnum battleSide);
681
-
682
- public extern void SetDeploymentPlanSpawnWithHorses(BattleSideEnum side, bool spawnWithHorses);
683
-
684
684
  public extern ref readonly List<SiegeWeapon> GetAttackerWeaponsForFriendlyFirePreventing();
685
685
 
686
- public extern bool IsDeploymentPlanMadeForBattleSide(BattleSideEnum battleSide, out bool isFirstPlan);
687
-
688
- public extern bool HasDeploymentBoundaries(BattleSideEnum battleSide);
686
+ public extern void ClearDeploymentPlanForSide(BattleSideEnum battleSide, DeploymentPlanType planType);
689
687
 
690
- public extern void AddTroopsToDeploymentPlan(BattleSideEnum side, FormationClass fClass, int footTroopCount, int mountedTroopCount);
688
+ public extern void ClearAddedTroopsInDeploymentPlan(BattleSideEnum battleSide, DeploymentPlanType planType);
691
689
 
692
- public extern bool IsPositionInsideDeploymentBoundaries(BattleSideEnum battleSide, Vec2 position);
693
-
694
- public extern Vec2 GetClosestDeploymentBoundaryPosition(BattleSideEnum battleSide, Vec2 position);
695
-
696
- public extern int GetDeploymentTroopCountForSide(BattleSideEnum battleSide);
690
+ public extern void SetDeploymentPlanSpawnWithHorses(BattleSideEnum side, bool spawnWithHorses);
697
691
 
698
- public extern MatrixFrame GetBattleSideDeploymentFrame(BattleSideEnum battleSide);
692
+ public extern void UpdateReinforcementPlans();
699
693
 
700
- public extern MBReadOnlyDictionary<string, List<Vec2>> GetDeploymentBoundaries(BattleSideEnum battleSide);
694
+ public extern void AddTroopsToDeploymentPlan(BattleSideEnum side, DeploymentPlanType planType, FormationClass fClass, int footTroopCount, int mountedTroopCount);
701
695
 
702
- public extern bool TryRemakeDeploymentPlanForBattleSide(BattleSideEnum battleSide);
696
+ public extern bool TryRemakeInitialDeploymentPlanForBattleSide(BattleSideEnum battleSide);
703
697
 
704
698
  public extern void AutoDeployTeamWithAI(Team team, bool enforceNotSplittableByAI = false);
705
699
 
706
700
  public extern void AutoDeployTeamWithTeleport(Team team);
707
701
 
708
- public extern void FinalizePlayerDeployment();
709
-
710
702
  public extern WorldPosition GetAlternatePositionForNavmeshlessOrOutOfBoundsPosition(Vec2 directionTowards, WorldPosition originalPosition, ref float positionPenalty);
711
703
 
712
704
  public extern int GetNextDynamicNavMeshIdStart();
@@ -747,10 +739,6 @@ namespace TaleWorlds.MountAndBlade
747
739
 
748
740
  public extern void OnObjectDisabled(DestructableComponent destructionComponent);
749
741
 
750
- [UsedImplicitly]
751
- [MBCallback]
752
- internal extern float OnAgentHit(Agent affectedAgent, Agent affectorAgent, int affectorWeaponSlotOrMissileIndex, bool isMissile, bool isBlocked, int damage, float damagedHp, float movementSpeedDamageModifier, float hitDistance, AgentAttackType attackType, BoneBodyPartType victimHitBodyPart);
753
-
754
742
  public extern MissionObjectId SpawnWeaponAsDropFromMissile(int missileIndex, MissionObject attachedMissionObject, in MatrixFrame attachLocalFrame, WeaponSpawnFlags spawnFlags, in Vec3 velocity, in Vec3 angularVelocity, int forcedSpawnIndex);
755
743
 
756
744
  [UsedImplicitly]
@@ -787,10 +775,12 @@ namespace TaleWorlds.MountAndBlade
787
775
  [CommandLineFunctionality.CommandLineArgumentFunction("set_facial_anim_to_agent", "mission")]
788
776
  public static extern string SetFacialAnimToAgent(List<string> strings);
789
777
 
778
+ public extern void TickAgentsAndTeamsImp(float dt);
779
+
790
780
  [CommandLineFunctionality.CommandLineArgumentFunction("formation_speed_adjustment_enabled", "ai")]
791
781
  public static extern string EnableSpeedAdjustmentCommand(List<string> strings);
792
782
 
793
- public extern void OnTick(float dt, float realDt, bool updateCamera);
783
+ public extern void OnTick(float dt, float realDt, bool updateCamera, bool doAsyncAITick);
794
784
 
795
785
  public extern void RemoveSpawnedItemsAndMissiles();
796
786
 
@@ -804,15 +794,21 @@ namespace TaleWorlds.MountAndBlade
804
794
 
805
795
  public extern int GetMemberCountOfSide(BattleSideEnum side);
806
796
 
797
+ public extern Path GetInitialSpawnPath();
798
+
799
+ public extern SpawnPathData GetInitialSpawnPathDataOfSide(BattleSideEnum battleSide);
800
+
801
+ public extern MBReadOnlyList<SpawnPathData> GetReinforcementPathsDataOfSide(BattleSideEnum battleSide);
802
+
807
803
  public extern void GetFormationSpawnFrame(BattleSideEnum side, FormationClass formationClass, bool isReinforcement, out WorldPosition spawnPosition, out Vec2 spawnDirection);
808
804
 
809
- public extern WorldFrame GetSpawnPathFrame(BattleSideEnum battleSide, int battleSize);
805
+ public extern WorldFrame GetBattleSideInitialSpawnPathFrame(BattleSideEnum battleSide, float pathOffset = 0f);
810
806
 
811
807
  public extern void SetBattleAgentCount(int agentCount);
812
808
 
813
809
  public extern Vec2 GetFormationSpawnPosition(BattleSideEnum side, FormationClass formationClass, bool isReinforcement);
814
810
 
815
- public extern FormationClass GetFormationSpawnClass(BattleSideEnum side, FormationClass formationClass);
811
+ public extern FormationClass GetFormationSpawnClass(BattleSideEnum side, FormationClass formationClass, bool isReinforcement);
816
812
 
817
813
  public extern Agent SpawnAgent(AgentBuildData agentBuildData, bool spawnFromAgentVisuals = false, int formationTroopCount = 0);
818
814
 
@@ -824,7 +820,7 @@ namespace TaleWorlds.MountAndBlade
824
820
 
825
821
  public extern Agent SpawnMonster(EquipmentElement equipmentElement, EquipmentElement harnessRosterElement, in Vec3 initialPosition, in Vec2 initialDirection, int forcedAgentIndex = -1);
826
822
 
827
- public extern Agent SpawnTroop(IAgentOriginBase troopOrigin, bool isPlayerSide, bool hasFormation, bool spawnWithHorse, bool isReinforcement, bool enforceSpawningOnInitialPoint, int formationTroopCount, int formationTroopIndex, bool isAlarmed, bool wieldInitialWeapons, bool forceDismounted, Vec3? initialPosition, Vec2? initialDirection, string specialActionSet = null);
823
+ public extern Agent SpawnTroop(IAgentOriginBase troopOrigin, bool isPlayerSide, bool hasFormation, bool spawnWithHorse, bool isReinforcement, int formationTroopCount, int formationTroopIndex, bool isAlarmed, bool wieldInitialWeapons, bool forceDismounted, Vec3? initialPosition, Vec2? initialDirection, string specialActionSetSuffix = null);
828
824
 
829
825
  public extern Agent ReplaceBotWithPlayer(Agent botAgent, MissionPeer missionPeer);
830
826
 
@@ -848,7 +844,7 @@ namespace TaleWorlds.MountAndBlade
848
844
 
849
845
  public extern bool IsOrderShoutingAllowed();
850
846
 
851
- public extern List<EquipmentElement> GetExtraEquipmentElementsForCharacter(BasicCharacterObject character);
847
+ public extern List<EquipmentElement> GetExtraEquipmentElementsForCharacter(BasicCharacterObject character, bool getAllEquipments = false);
852
848
 
853
849
  public extern bool IsPlayerCloseToAnEnemy(float distance = 5f);
854
850
 
@@ -886,9 +882,11 @@ namespace TaleWorlds.MountAndBlade
886
882
 
887
883
  public extern int GetNearbyEnemyAgentCount(Team team, Vec2 position, float radius);
888
884
 
889
- [IteratorStateMachine(typeof(_003CGetAgentsInRange_003Ed__523))]
885
+ [IteratorStateMachine(typeof(_003CGetAgentsInRange_003Ed__522))]
890
886
  public extern IEnumerable<Agent> GetAgentsInRange(Vec2 pos, float range, bool extendRangeByBiggestAgentCollisionPadding = false);
891
887
 
888
+ public extern bool HasAnyAgentsOfSideInRange(Vec3 origin, float radius, BattleSideEnum side);
889
+
892
890
  public extern bool OnMissionObjectRemoved(MissionObject missionObject, int removeReason);
893
891
 
894
892
  public extern bool AgentLookingAtAgent(Agent agent1, Agent agent2);
@@ -899,7 +897,7 @@ namespace TaleWorlds.MountAndBlade
899
897
 
900
898
  public static extern Team GetAgentTeam(IAgentOriginBase troopOrigin, bool isPlayerSide);
901
899
 
902
- public static extern void GetSpawnPathPositionForBattleSide(BattleSideEnum battleSide, int battleSize, Path spawnPath, float spawnPathCenterRatio, bool invertSpawnPath, out Vec2 spawnPathPosition, out Vec2 spawnPathDirection);
900
+ public static extern float GetBattleSizeOffset(int battleSize, Path path);
903
901
 
904
902
  public extern void OnRenderingStarted();
905
903
 
@@ -915,6 +913,12 @@ namespace TaleWorlds.MountAndBlade
915
913
  [MBCallback]
916
914
  internal extern void MeleeHitCallback(ref AttackCollisionData collisionData, Agent attacker, Agent victim, GameEntity realHitEntity, ref float inOutMomentumRemaining, ref MeleeCollisionReaction colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, ref HitParticleResultData hitParticleResultData, bool crushedThroughWithoutAgentCollision);
917
915
 
916
+ [UsedImplicitly]
917
+ [MBCallback]
918
+ internal extern float OnAgentHitBlocked(Agent affectedAgent, Agent affectorAgent, ref AttackCollisionData collisionData, Vec3 blowDirection, Vec3 swingDirection, bool isMissile);
919
+
920
+ internal extern float OnAgentHit(Agent affectedAgent, Agent affectorAgent, in Blow b, in AttackCollisionData collisionData, bool isBlocked, float damagedHp);
921
+
918
922
  [UsedImplicitly]
919
923
  [MBCallback]
920
924
  internal extern void MissileAreaDamageCallback(ref AttackCollisionData collisionDataInput, ref Blow blowInput, Agent alreadyDamagedAgent, Agent shooterAgent, bool isBigExplosion);
@@ -943,24 +947,14 @@ namespace TaleWorlds.MountAndBlade
943
947
 
944
948
  public extern bool KillCheats(bool killAll, bool killEnemy, bool killHorse, bool killYourself);
945
949
 
946
- public static extern float SpeedGraphFunction(float progress, StrikeType strikeType, Agent.UsageDirection attackDir);
947
-
948
- public static extern void ComputeBlowMagnitude(ref AttackCollisionData acd, MissionWeapon weapon, ref AttackInformation attackInformation, float momentumRemaining, bool cancelDamage, bool hitWithAnotherBone, Vec2 attackerVelocity, Vec2 victimVelocity, out float specialMagnitude, out int speedBonusInt);
949
-
950
950
  public extern float GetDamageMultiplierOfCombatDifficulty(Agent victimAgent, Agent attackerAgent = null);
951
951
 
952
- public static extern void ComputeBlowDamage(ref AttackInformation attackInformation, ref AttackCollisionData attackCollisionData, in MissionWeapon attackerWeapon, DamageTypes damageType, float magnitude, int speedBonus, bool cancelDamage, out int inflictedDamage, out int absorbedByArmor);
953
-
954
- public static extern void ComputeBlowDamageOnShield(bool isAttackerAgentNull, bool isAttackerAgentActive, bool isAttackerAgentDoingPassiveAttack, bool canGiveDamageToAgentShield, bool isVictimAgentLeftStance, MissionWeapon victimShield, ref AttackCollisionData attackCollisionData, WeaponComponentData attackerWeapon, float blowMagnitude);
955
-
956
952
  public extern float GetShootDifficulty(Agent affectedAgent, Agent affectorAgent, bool isHeadShot);
957
953
 
958
954
  [UsedImplicitly]
959
955
  [MBCallback]
960
956
  internal extern void GetDefendCollisionResults(Agent attackerAgent, Agent defenderAgent, CombatCollisionResult collisionResult, int attackerWeaponSlotIndex, bool isAlternativeAttack, StrikeType strikeType, Agent.UsageDirection attackDirection, float collisionDistanceOnWeapon, float attackProgress, bool attackIsParried, bool isPassiveUsageHit, bool isHeavyAttack, ref float defenderStunPeriod, ref float attackerStunPeriod, ref bool crushedThrough);
961
957
 
962
- public static extern void GetAttackCollisionResults(ref AttackInformation attackInformation, bool crushedThrough, float momentumRemaining, ref AttackCollisionData attackCollisionData, in MissionWeapon attackerWeapon, bool cancelDamage, out CombatLogData combatLog, out int speedBonus);
963
-
964
958
  public extern MissionObject CreateMissionObjectFromPrefab(string prefab, MatrixFrame frame);
965
959
 
966
960
  public extern IEnumerable<Agent> GetNearbyAllyAgents(Vec2 center, float radius, Team team);
@@ -973,12 +967,11 @@ namespace TaleWorlds.MountAndBlade
973
967
 
974
968
  public extern bool IsFormationUnitPositionAvailable(ref WorldPosition unitPosition, Team team);
975
969
 
976
- public extern Vec3 GetPatchSceneEncounterPosition();
970
+ public extern bool HasSceneMapPatch();
977
971
 
978
- public extern Vec2 GetPatchSceneEncounterDirection();
972
+ public extern bool GetPatchSceneEncounterPosition(out Vec3 position);
979
973
 
980
- [IteratorStateMachine(typeof(_003CGetAllSpawnPaths_003Ed__595))]
981
- public extern IEnumerable<Path> GetAllSpawnPaths();
974
+ public extern bool GetPatchSceneEncounterDirection(out Vec2 direction);
982
975
 
983
976
  public extern void AddTimerToDynamicEntity(GameEntity gameEntity, float timeToKill = 10f);
984
977
 
@@ -1000,9 +993,16 @@ namespace TaleWorlds.MountAndBlade
1000
993
  [MBCallback]
1001
994
  internal static extern void DebugLogNativeMissionNetworkEvent(int eventEnum, string eventName, int bitCount);
1002
995
 
996
+ [UsedImplicitly]
997
+ [MBCallback]
998
+ internal extern void PauseMission();
999
+
1003
1000
  [CommandLineFunctionality.CommandLineArgumentFunction("toggleDisableDying", "mission")]
1004
1001
  public static extern string ToggleDisableDying(List<string> strings);
1005
1002
 
1003
+ [CommandLineFunctionality.CommandLineArgumentFunction("toggleDisableDyingTeam", "mission")]
1004
+ public static extern string ToggleDisableDyingTeam(List<string> strings);
1005
+
1006
1006
  [CommandLineFunctionality.CommandLineArgumentFunction("killAgent", "mission")]
1007
1007
  public static extern string KillAgent(List<string> strings);
1008
1008
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionAgentSpawnLogic.cs RENAMED
@@ -1,38 +1,81 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Runtime.CompilerServices;
1
4
  using TaleWorlds.Core;
2
5
 
3
6
  namespace TaleWorlds.MountAndBlade
4
7
  {
5
8
  public class MissionAgentSpawnLogic : MissionLogic, IMissionAgentSpawnLogic, IMissionBehavior
6
9
  {
10
+ public enum BattleSizeType
11
+ {
12
+ Battle,
13
+ Siege,
14
+ SallyOut
15
+ }
16
+
17
+ public struct SpawnNotificationData
18
+ {
19
+ public readonly BattleSideEnum BattleSide;
20
+
21
+ public readonly int NumberOfSpawnedTroops;
22
+
23
+ public extern SpawnNotificationData(BattleSideEnum battleSide, int numberOfSpawnedTroops);
24
+ }
25
+
26
+ public delegate void OnPhaseChangedDelegate();
27
+
7
28
  public static int MaxNumberOfAgentsForMission { get; }
8
29
 
30
+ public int NumberOfAgents { get; }
31
+
32
+ public int BattleSize { get; }
33
+
34
+ public ref readonly MissionSpawnSettings ReinforcementSpawnSettings { get; }
35
+
9
36
  public int NumberOfRemainingTroops { get; }
10
37
 
11
38
  public int NumberOfActiveDefenderTroops { get; }
12
39
 
13
40
  public int NumberOfActiveAttackerTroops { get; }
14
41
 
15
- public int NumberOfAgents { get; }
16
-
17
42
  public bool IsInitialSpawnOver { get; }
18
43
 
19
- public extern MissionAgentSpawnLogic(IMissionTroopSupplier[] suppliers, BattleSideEnum playerSide, bool isSiege = false);
44
+ public event Action<SpawnNotificationData> OnNotifyReinforcementsSpawned
45
+ {
46
+ [CompilerGenerated]
47
+ add;
48
+ [CompilerGenerated]
49
+ remove;
50
+ }
51
+
52
+ public event Action<SpawnNotificationData> OnNotifyInitialTroopsSpawned
53
+ {
54
+ [CompilerGenerated]
55
+ add;
56
+ [CompilerGenerated]
57
+ remove;
58
+ }
20
59
 
21
60
  public extern int GetNumberOfPlayerControllableTroops();
22
61
 
23
- public extern void InitWithSinglePhase(int defenderTotalSpawn, int attackerTotalSpawn, int defenderInitialSpawn, int attackerInitialSpawn, bool spawnDefenders, bool spawnAttackers, float defenderAdvantageFactor = 1f);
62
+ public extern IEnumerable<IAgentOriginBase> GetAllTroopsForSide(BattleSideEnum side);
24
63
 
25
- public extern void ReserveReinforcement(BattleSideEnum side, int numberOfTroops);
64
+ public extern MissionAgentSpawnLogic(IMissionTroopSupplier[] suppliers, BattleSideEnum playerSide, BattleSizeType battleSizeType);
65
+
66
+ public extern void InitWithSinglePhase(int defenderTotalSpawn, int attackerTotalSpawn, int defenderInitialSpawn, int attackerInitialSpawn, bool spawnDefenders, bool spawnAttackers, in MissionSpawnSettings spawnSettings);
26
67
 
27
68
  public extern void SetSpawnTroops(BattleSideEnum side, bool spawnTroops, bool enforceSpawning = false);
28
69
 
29
70
  public extern void SetSpawnHorses(BattleSideEnum side, bool spawnHorses);
30
71
 
72
+ public extern void SetReinforcementsSpawnTimerEnabled(bool value, bool resetTimer = true);
73
+
31
74
  public extern void StopSpawner();
32
75
 
33
- public extern void OnInitialSpawnForSideEnded(BattleSideEnum side);
76
+ public extern float GetReinforcementInterval();
34
77
 
35
- public extern void CheckReinforcement(int numberOfTroops);
78
+ public extern void OnInitialSpawnForSideEnded(BattleSideEnum side);
36
79
 
37
80
  public override extern void OnMissionTick(float dt);
38
81
 
@@ -40,10 +83,6 @@ namespace TaleWorlds.MountAndBlade
40
83
 
41
84
  public extern bool IsSideDepleted(BattleSideEnum side);
42
85
 
43
- public extern void AddPhase(BattleSideEnum side, int totalSpawn, int initialSpawn);
44
-
45
- public extern void Init(bool spawnDefenders, bool spawnAttackers, float defenderAdvantageFactor = 1f);
46
-
47
86
  public extern void AddPhaseChangeAction(BattleSideEnum side, OnPhaseChangedDelegate onPhaseChanged);
48
87
  }
49
88
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionBehavior.cs RENAMED
@@ -39,9 +39,9 @@ namespace TaleWorlds.MountAndBlade
39
39
 
40
40
  public virtual extern void OnAgentTeamChanged(Team prevTeam, Team newTeam, Agent agent);
41
41
 
42
- public virtual extern void OnAgentHit(Agent affectedAgent, Agent affectorAgent, int damage, in MissionWeapon affectorWeapon);
42
+ public virtual extern void OnAgentHit(Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData);
43
43
 
44
- public virtual extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, float damage, float damagedHp, float movementSpeedDamageModifier, float hitDistance, AgentAttackType attackType, float shotDifficulty, BoneBodyPartType victimHitBodyPart);
44
+ public virtual extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty);
45
45
 
46
46
  public virtual extern void OnEarlyAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow);
47
47
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionCombatMechanicsHelper.cs ADDED
@@ -0,0 +1,27 @@
1
+ using TaleWorlds.Core;
2
+
3
+ namespace TaleWorlds.MountAndBlade
4
+ {
5
+ public static class MissionCombatMechanicsHelper
6
+ {
7
+ public static extern bool DecideAgentShrugOffBlow(Agent victimAgent, AttackCollisionData collisionData, in Blow blow);
8
+
9
+ public static extern bool DecideAgentDismountedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
10
+
11
+ public static extern bool DecideAgentKnockedBackByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
12
+
13
+ public static extern bool DecideAgentKnockedDownByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
14
+
15
+ public static extern bool DecideMountRearedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
16
+
17
+ public static extern bool IsCollisionBoneDifferentThanWeaponAttachBone(in AttackCollisionData collisionData, int weaponAttachBoneIndex);
18
+
19
+ public static extern bool DecideSweetSpotCollision(in AttackCollisionData collisionData);
20
+
21
+ public static extern void GetAttackCollisionResults(in AttackInformation attackInformation, bool crushedThrough, float momentumRemaining, in MissionWeapon attackerWeapon, bool cancelDamage, ref AttackCollisionData attackCollisionData, out CombatLogData combatLog, out int speedBonus);
22
+
23
+ internal static extern void GetDefendCollisionResults(Agent attackerAgent, Agent defenderAgent, CombatCollisionResult collisionResult, int attackerWeaponSlotIndex, bool isAlternativeAttack, StrikeType strikeType, Agent.UsageDirection attackDirection, float collisionDistanceOnWeapon, float attackProgress, bool attackIsParried, bool isPassiveUsageHit, bool isHeavyAttack, ref float defenderStunPeriod, ref float attackerStunPeriod, ref bool crushedThrough, ref bool chamber);
24
+
25
+ public static extern float CalculateBaseMeleeBlowMagnitude(in AttackInformation attackInformation, in MissionWeapon weapon, StrikeType strikeType, float progressEffect, float impactPointAsPercent, float exraLinearSpeed, bool doesAttackerHaveMount);
26
+ }
27
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionDeploymentPlan.cs RENAMED
@@ -1,50 +1,55 @@
1
1
  using System.Collections.Generic;
2
2
  using TaleWorlds.Core;
3
- using TaleWorlds.Engine;
4
3
  using TaleWorlds.Library;
5
4
 
6
5
  namespace TaleWorlds.MountAndBlade
7
6
  {
8
- public class MissionDeploymentPlan
7
+ public class MissionDeploymentPlan : IMissionDeploymentPlan
9
8
  {
10
9
  public const int NumFormationsWithUnset = 11;
11
10
 
12
11
  public extern MissionDeploymentPlan(Mission mission);
13
12
 
14
- public extern void ClearDeploymentPlanForSide(BattleSideEnum battleSide);
13
+ public extern void CreateReinforcementPlans();
15
14
 
16
- public static extern (float, float) GetFormationSpawnWidthAndDepth(FormationClass formationNo, int troopCount, bool hasMountedTroops, bool considerCavalryAsInfantry = false);
15
+ public extern void ClearDeploymentPlanForSide(BattleSideEnum battleSide, DeploymentPlanType planType);
17
16
 
18
17
  public static extern bool HasSignificantMountedTroops(int footTroopCount, int mountedTroopCount);
19
18
 
20
- public extern void ClearAddedTroopsForBattleSide(BattleSideEnum battleSide);
19
+ public extern void ClearAddedTroopsForBattleSide(BattleSideEnum battleSide, DeploymentPlanType planType);
21
20
 
22
- public extern void AddTroopsForBattleSide(BattleSideEnum battleSide, FormationClass formationClass, int footTroopCount, int mountedTroopCount);
21
+ public extern void AddTroopsForBattleSide(BattleSideEnum battleSide, DeploymentPlanType planType, FormationClass formationClass, int footTroopCount, int mountedTroopCount);
23
22
 
24
23
  public extern void SetSpawnWithHorsesForSide(BattleSideEnum battleSide, bool spawnWithHorses);
25
24
 
26
- public extern void PlanBattleDeployment(BattleSideEnum battleSide, int battleSize = 0, Path spawnPath = null, float spawnPathCenterRatio = 0.5f, bool invertSpawnPath = false, int reinforcementsBattleSizeAddition = 25);
25
+ public extern void PlanBattleDeployment(BattleSideEnum battleSide, DeploymentPlanType planType, float spawnPathOffset = 0f);
27
26
 
28
- public extern bool IsPositionInsideDeploymentBoundaries(BattleSideEnum battleSide, Vec2 position);
27
+ public extern bool IsPositionInsideDeploymentBoundaries(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType);
29
28
 
30
- public extern Vec2 GetClosestDeploymentBoundaryPosition(BattleSideEnum battleSide, Vec2 position);
29
+ public extern Vec2 GetClosestDeploymentBoundaryPosition(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType);
31
30
 
32
- public extern int GetTroopCountForSide(BattleSideEnum side);
31
+ public extern int GetTroopCountForSide(BattleSideEnum side, DeploymentPlanType planType);
33
32
 
34
- public extern int GetBattleSizeForSide(BattleSideEnum side);
33
+ public extern float GetSpawnPathOffsetForSide(BattleSideEnum side, DeploymentPlanType planType);
35
34
 
36
- public extern FormationDeploymentPlan GetFormationPlan(BattleSideEnum side, FormationClass fClass);
35
+ public extern IFormationDeploymentPlan GetFormationPlan(BattleSideEnum side, FormationClass fClass, DeploymentPlanType planType);
37
36
 
38
- public extern bool IsPlanMadeForBattleSide(BattleSideEnum side);
37
+ public extern bool IsPlanMadeForBattleSide(BattleSideEnum side, DeploymentPlanType planType);
39
38
 
40
- public extern bool IsPlanSuitableForFormations(BattleSideEnum side, (int, int)[] troopDataPerFormationClass);
39
+ public extern bool IsPlanMadeForBattleSide(BattleSideEnum side, out bool isFirstPlan, DeploymentPlanType planType);
41
40
 
42
- public extern bool IsPlanMadeForBattleSide(BattleSideEnum side, out bool isFirstPlan);
41
+ public extern bool IsInitialPlanSuitableForFormations(BattleSideEnum side, (int, int)[] troopDataPerFormationClass);
43
42
 
44
- public extern bool HasDeploymentBoundaries(BattleSideEnum side);
43
+ public extern bool HasDeploymentBoundaries(BattleSideEnum side, DeploymentPlanType planType);
45
44
 
46
- public extern MatrixFrame GetBattleSideDeploymentFrame(BattleSideEnum side);
45
+ public extern MatrixFrame GetBattleSideDeploymentFrame(BattleSideEnum side, DeploymentPlanType planType);
47
46
 
48
- public extern MBReadOnlyDictionary<string, List<Vec2>> GetDeploymentBoundaries(BattleSideEnum side);
47
+ public extern MBReadOnlyDictionary<string, List<Vec2>> GetDeploymentBoundaries(BattleSideEnum side, DeploymentPlanType planType);
48
+
49
+ public extern void UpdateReinforcementPlans();
50
+
51
+ extern bool IMissionDeploymentPlan.IsPositionInsideDeploymentBoundaries(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType);
52
+
53
+ extern Vec2 IMissionDeploymentPlan.GetClosestDeploymentBoundaryPosition(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType);
49
54
  }
50
55
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionEquipment.cs RENAMED
@@ -55,7 +55,15 @@ namespace TaleWorlds.MountAndBlade
55
55
 
56
56
  public extern bool HasRangedWeapon(WeaponClass requiredAmmoClass = WeaponClass.Undefined);
57
57
 
58
- public extern int GetLongestRangedWeaponWithAimingError(out float inaccuracy, Agent agent);
58
+ public extern bool ContainsNonConsumableRangedWeaponWithAmmo();
59
+
60
+ public extern bool ContainsMeleeWeapon();
61
+
62
+ public extern bool ContainsShield();
63
+
64
+ public extern bool ContainsSpear();
65
+
66
+ public extern bool ContainsThrownWeapon();
59
67
 
60
68
  public extern void SetGlossMultipliersOfWeaponsRandomly(int seed);
61
69
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionGameModels.cs RENAMED
@@ -37,6 +37,9 @@ namespace TaleWorlds.MountAndBlade
37
37
  public DamageParticleModel DamageParticleModel { [CompilerGenerated]
38
38
  get; }
39
39
 
40
+ public ItemPickupModel ItemPickupModel { [CompilerGenerated]
41
+ get; }
42
+
40
43
  public extern MissionGameModels(IEnumerable<GameModel> inputComponents);
41
44
 
42
45
  public static extern void Clear();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionLobbyComponent.cs RENAMED
@@ -1,6 +1,8 @@
1
1
  using System;
2
+ using System.Collections.Generic;
2
3
  using System.Runtime.CompilerServices;
3
4
  using TaleWorlds.Core;
5
+ using TaleWorlds.Library;
4
6
 
5
7
  namespace TaleWorlds.MountAndBlade
6
8
  {
@@ -86,7 +88,7 @@ namespace TaleWorlds.MountAndBlade
86
88
 
87
89
  public extern void DespawnPlayer(MissionPeer missionPeer);
88
90
 
89
- public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, float damage, float damagedHp, float movementSpeedDamageModifier, float hitDistance, AgentAttackType attackType, float shotDifficulty, BoneBodyPartType victimHitBodyPart);
91
+ public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty);
90
92
 
91
93
  public override extern void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow);
92
94
 
@@ -116,6 +118,9 @@ namespace TaleWorlds.MountAndBlade
116
118
 
117
119
  public extern int GetRandomFaceSeedForCharacter(BasicCharacterObject character, int addition = 0);
118
120
 
121
+ [CommandLineFunctionality.CommandLineArgumentFunction("kill_player", "mp_host")]
122
+ public static extern string MPHostChangeParam(List<string> strings);
123
+
119
124
  protected extern MissionLobbyComponent();
120
125
  }
121
126
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionLogic.cs RENAMED
@@ -26,7 +26,7 @@ namespace TaleWorlds.MountAndBlade
26
26
 
27
27
  public virtual extern bool IsOrderShoutingAllowed();
28
28
 
29
- public virtual extern List<EquipmentElement> GetExtraEquipmentElementsForCharacter(BasicCharacterObject character);
29
+ public virtual extern List<EquipmentElement> GetExtraEquipmentElementsForCharacter(BasicCharacterObject character, bool getAllEquipments = false);
30
30
 
31
31
  public virtual extern void OnMissionResultReady(MissionResult missionResult);
32
32
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionMultiplayerGameModeFlagDominationClient.cs RENAMED
@@ -64,7 +64,7 @@ namespace TaleWorlds.MountAndBlade
64
64
  remove;
65
65
  }
66
66
 
67
- public event Action<TDMGoldGain> OnGoldGainEvent
67
+ public event Action<GoldGain> OnGoldGainEvent
68
68
  {
69
69
  [CompilerGenerated]
70
70
  add;
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionMultiplayerSiegeClient.cs RENAMED
@@ -46,7 +46,7 @@ namespace TaleWorlds.MountAndBlade
46
46
  remove;
47
47
  }
48
48
 
49
- public event Action<TDMGoldGain> OnGoldGainEvent
49
+ public event Action<GoldGain> OnGoldGainEvent
50
50
  {
51
51
  [CompilerGenerated]
52
52
  add;
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionMultiplayerTeamDeathmatchClient.cs RENAMED
@@ -14,7 +14,7 @@ namespace TaleWorlds.MountAndBlade
14
14
 
15
15
  public override MissionLobbyComponent.MultiplayerGameType GameType { get; }
16
16
 
17
- public event Action<TDMGoldGain> OnGoldGainEvent
17
+ public event Action<GoldGain> OnGoldGainEvent
18
18
  {
19
19
  [CompilerGenerated]
20
20
  add;
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionPeer.cs RENAMED
@@ -13,7 +13,7 @@ namespace TaleWorlds.MountAndBlade
13
13
 
14
14
  public delegate void OnTeamChangedDelegate(NetworkCommunicator peer, Team previousTeam, Team newTeam);
15
15
 
16
- public delegate void OnCultureChangedDelegate(NetworkCommunicator peer, BasicCultureObject oldCulture, BasicCultureObject newCulture);
16
+ public delegate void OnCultureChangedDelegate(BasicCultureObject newCulture);
17
17
 
18
18
  public delegate void OnPlayerKilledDelegate(MissionPeer killerPeer, MissionPeer killedPeer);
19
19
 
@@ -41,6 +41,9 @@ namespace TaleWorlds.MountAndBlade
41
41
  get; [CompilerGenerated]
42
42
  set; }
43
43
 
44
+ public bool TeamInitialPerkInfoReady { [CompilerGenerated]
45
+ get; }
46
+
44
47
  public bool HasSpawnedAgentVisuals { [CompilerGenerated]
45
48
  get; [CompilerGenerated]
46
49
  set; }
@@ -152,14 +155,6 @@ namespace TaleWorlds.MountAndBlade
152
155
  remove;
153
156
  }
154
157
 
155
- public static event OnCultureChangedDelegate OnCultureChanged
156
- {
157
- [CompilerGenerated]
158
- add;
159
- [CompilerGenerated]
160
- remove;
161
- }
162
-
163
158
  public static event OnPlayerKilledDelegate OnPlayerKilled
164
159
  {
165
160
  [CompilerGenerated]
@@ -198,7 +193,7 @@ namespace TaleWorlds.MountAndBlade
198
193
 
199
194
  public extern void OnVisualsSpawned(PeerVisualsHolder visualsHolder, int visualIndex);
200
195
 
201
- [IteratorStateMachine(typeof(_003CGetAllAgentVisualsForPeer_003Ed__169))]
196
+ [IteratorStateMachine(typeof(_003CGetAllAgentVisualsForPeer_003Ed__173))]
202
197
  public extern IEnumerable<IAgentVisual> GetAllAgentVisualsForPeer();
203
198
 
204
199
  public extern IAgentVisual GetAgentVisualForPeer(int visualsIndex);
@@ -214,5 +209,7 @@ namespace TaleWorlds.MountAndBlade
214
209
  public extern int GetNumberOfTimesPeerKilledPeer(MissionPeer killedPeer);
215
210
 
216
211
  public extern void ResetKillRegistry();
212
+
213
+ public extern void OnTeamInitialPerkInfoReceived(int[] perks);
217
214
  }
218
215
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionRepresentativeBase.cs RENAMED
@@ -1,3 +1,4 @@
1
+ using System;
1
2
  using System.Runtime.CompilerServices;
2
3
  using TaleWorlds.Core;
3
4
 
@@ -12,6 +13,8 @@ namespace TaleWorlds.MountAndBlade
12
13
  Server
13
14
  }
14
15
 
16
+ public Action OnGoldUpdated;
17
+
15
18
  protected PlayerTypes PlayerType { get; }
16
19
 
17
20
  public Agent ControlledAgent { [CompilerGenerated]
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionScoreboardComponent.cs RENAMED
@@ -99,7 +99,7 @@ namespace TaleWorlds.MountAndBlade
99
99
  remove;
100
100
  }
101
101
 
102
- public event Action<MissionPeer> OnMVPSelected
102
+ public event Action<MissionPeer, int> OnMVPSelected
103
103
  {
104
104
  [CompilerGenerated]
105
105
  add;
@@ -115,7 +115,7 @@ namespace TaleWorlds.MountAndBlade
115
115
  remove;
116
116
  }
117
117
 
118
- public extern MissionScoreboardComponent(string gameMode);
118
+ public extern MissionScoreboardComponent(IScoreboardData scoreboardData);
119
119
 
120
120
  public override extern void AfterStart();
121
121
 
@@ -169,6 +169,6 @@ namespace TaleWorlds.MountAndBlade
169
169
 
170
170
  public extern BattleSideEnum GetMatchWinnerSide();
171
171
 
172
- public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, float damage, float damagedHp, float movementSpeedDamageModifier, float hitDistance, AgentAttackType attackType, float shotDifficulty, BoneBodyPartType victimHitBodyPart);
172
+ public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty);
173
173
  }
174
174
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionSpawnSettings.cs ADDED
@@ -0,0 +1,69 @@
1
+ using System.Runtime.CompilerServices;
2
+
3
+ namespace TaleWorlds.MountAndBlade
4
+ {
5
+ public struct MissionSpawnSettings
6
+ {
7
+ public enum ReinforcementSpawnMethod
8
+ {
9
+ Balanced,
10
+ Fixed
11
+ }
12
+
13
+ public enum InitialSpawnMethod
14
+ {
15
+ BattleSizeAllocating,
16
+ FreeAllocation
17
+ }
18
+
19
+ public const float MinimumReinforcementInterval = 1f;
20
+
21
+ public const float MinimumReinforcementPercentageThreshold = 0.01f;
22
+
23
+ public const float MinimumDefenderAdvantageFactor = 0.1f;
24
+
25
+ public const float MaximumDefenderAdvantageFactor = 10f;
26
+
27
+ public const float MinimumDefenderRatioLimit = 0.01f;
28
+
29
+ public const float MaximumDefenderRatioLimit = 0.99f;
30
+
31
+ public const float DefaultDefenderRatioLimit = 0.6f;
32
+
33
+ public const float DefaultDefenderAdvantageFactor = 1f;
34
+
35
+ public float ReinforcementInterval { get; set; }
36
+
37
+ public float ReinforcementIntervalChange { [CompilerGenerated]
38
+ get; [CompilerGenerated]
39
+ set; }
40
+
41
+ public int ReinforcementIntervalCount { get; set; }
42
+
43
+ public ReinforcementSpawnMethod ReinforcementTroopsSpawnMethod { [CompilerGenerated]
44
+ get; [CompilerGenerated]
45
+ set; }
46
+
47
+ public InitialSpawnMethod InitialTroopsSpawnMethod { [CompilerGenerated]
48
+ get; [CompilerGenerated]
49
+ set; }
50
+
51
+ public float ReinforcementBatchPercentage { get; set; }
52
+
53
+ public float DesiredReinforcementPercentage { get; set; }
54
+
55
+ public float DefenderReinforcementBatchPercentage { get; set; }
56
+
57
+ public float AttackerReinforcementBatchPercentage { get; set; }
58
+
59
+ public float DefenderAdvantageFactor { get; set; }
60
+
61
+ public float DefenderRatioLimit { get; set; }
62
+
63
+ public extern MissionSpawnSettings(float reinforcementInterval, float reinforcementIntervalChange, int reinforcementIntervalCount, InitialSpawnMethod initialTroopsSpawnMethod, ReinforcementSpawnMethod reinforcementTroopsSpawnMethod, float reinforcementBatchPercentage, float desiredReinforcementPercentage, float defenderReinforcementBatchPercentage = 0f, float attackerReinforcementBatchPercentage = 0f, float defenderAdvantageFactor = 1f, float defenderRatioLimit = 0.6f);
64
+
65
+ public static extern MissionSpawnSettings CreateDefaultSettings();
66
+
67
+ public static extern MissionSpawnSettings CreateSallyOutSettings();
68
+ }
69
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MissionWeapon.cs RENAMED
@@ -41,7 +41,7 @@ namespace TaleWorlds.MountAndBlade
41
41
  public float GlossMultiplier { [CompilerGenerated]
42
42
  get; }
43
43
 
44
- public short RawDataForNetwork { get; set; }
44
+ public short RawDataForNetwork { get; }
45
45
 
46
46
  public short HitPoints { get; set; }
47
47
 
@@ -111,6 +111,8 @@ namespace TaleWorlds.MountAndBlade
111
111
 
112
112
  public extern bool IsShield();
113
113
 
114
+ public extern bool IsBanner();
115
+
114
116
  public extern bool IsAnyAmmo();
115
117
 
116
118
  public extern bool HasAnyUsageWithWeaponClass(WeaponClass weaponClass);
@@ -121,7 +123,9 @@ namespace TaleWorlds.MountAndBlade
121
123
 
122
124
  public extern void GatherInformationFromWeapon(out bool weaponHasMelee, out bool weaponHasShield, out bool weaponHasPolearm, out bool weaponHasNonConsumableRanged, out bool weaponHasThrown, out WeaponClass rangedAmmoClass);
123
125
 
124
- public extern bool IsAnyConsumable(out WeaponComponentData consumableWeapon);
126
+ public extern bool IsAnyConsumable();
127
+
128
+ public extern bool GetConsumableIfAny(out WeaponComponentData consumableWeapon);
125
129
 
126
130
  public extern int GetRangedUsageIndex();
127
131
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Module.cs RENAMED
@@ -143,6 +143,9 @@ namespace TaleWorlds.MountAndBlade
143
143
  [MBCallback]
144
144
  internal static extern string CreateProcessedAnimationsXMLForNative(out string animationsXmlPaths);
145
145
 
146
+ [MBCallback]
147
+ internal static extern string CreateProcessedVoiceDefinitionsXMLForNative();
148
+
146
149
  [MBCallback]
147
150
  internal static extern string CreateProcessedModuleDataXMLForNative(string xmlType);
148
151
 
@@ -178,7 +181,7 @@ namespace TaleWorlds.MountAndBlade
178
181
 
179
182
  public extern bool StartMultiplayerGame(string multiplayerGameType, string scene);
180
183
 
181
- [AsyncStateMachine(typeof(_003CShutDownWithDelay_003Ed__121))]
184
+ [AsyncStateMachine(typeof(_003CShutDownWithDelay_003Ed__124))]
182
185
  public extern void ShutDownWithDelay(string reason, int seconds);
183
186
  }
184
187
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ModuleExtensions.cs RENAMED
@@ -1,4 +1,3 @@
1
- using System;
2
1
  using System.Collections.Generic;
3
2
  using TaleWorlds.Core;
4
3
  using TaleWorlds.Engine;
@@ -8,18 +7,6 @@ namespace TaleWorlds.MountAndBlade
8
7
  {
9
8
  public static class ModuleExtensions
10
9
  {
11
- public static extern void RaiseAiBehaviorPreference(this IEnumerable<Formation> formations, Type behaviorType);
12
-
13
- public static extern void RaiseAiBehaviorPreference(this IEnumerable<Formation> formations, Func<BehaviorComponent, bool> predicate);
14
-
15
- public static extern void AddAiSpecificBehavior(this IEnumerable<Formation> formations, BehaviorComponent behavior);
16
-
17
- public static extern void RaiseBehaviorPreference(this IEnumerable<FormationAI> ais, Func<BehaviorComponent, bool> predicate);
18
-
19
- public static extern void RaiseBehaviorPreference(this IEnumerable<FormationAI> ais, Type behaviorType);
20
-
21
- public static extern void AddSpecificBehavior(this IEnumerable<FormationAI> ais, BehaviorComponent behavior);
22
-
23
10
  public static extern bool IsRanged(this FormationClass formationClass);
24
11
 
25
12
  public static extern bool IsCavalry(this FormationClass formationClass);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerAgentApplyDamageModel.cs DELETED
@@ -1,36 +0,0 @@
1
- using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.ComponentInterfaces;
3
-
4
- namespace TaleWorlds.MountAndBlade
5
- {
6
- public class MultiplayerAgentApplyDamageModel : AgentApplyDamageModel
7
- {
8
- public override extern float CalculateDamage(ref AttackInformation attackInformation, ref AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage);
9
-
10
- public override extern void DecideMissileWeaponFlags(Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags);
11
-
12
- public override extern float CalculateKnockBackChanceBonus(Agent attackerAgent, WeaponComponentData weapon);
13
-
14
- public override extern float CalculateKnockDownChanceBonus(Agent attackerAgent, WeaponComponentData weapon);
15
-
16
- public override extern float CalculateDismountChanceBonus(Agent attackerAgent, WeaponComponentData weapon);
17
-
18
- public override extern void CalculateCollisionStunMultipliers(Agent attackerAgent, Agent defenderAgent, bool isAlternativeAttack, CombatCollisionResult collisionResult, WeaponComponentData attackerWeapon, WeaponComponentData defenderWeapon, out float attackerStunMultiplier, out float defenderStunMultiplier);
19
-
20
- public override extern float CalculateStaggerThresholdMultiplier(Agent defenderAgent);
21
-
22
- public override extern float CalculatePassiveAttackDamage(BasicCharacterObject attackerCharacter, ref AttackCollisionData collisionData, float baseDamage);
23
-
24
- public override extern MeleeCollisionReaction DecidePassiveAttackCollisionReaction(Agent attacker, Agent defender, bool isFatalHit);
25
-
26
- public override extern float CalculateShieldDamage(float baseDamage);
27
-
28
- public override extern float GetDamageMultiplierForBodyPart(BoneBodyPartType bodyPart, DamageTypes type, bool isHuman);
29
-
30
- public override extern bool DecideCrushedThrough(Agent attackerAgent, Agent defenderAgent, float totalAttackEnergy, Agent.UsageDirection attackDirection, StrikeType strikeType, WeaponComponentData defendItem, bool isPassiveUsage);
31
-
32
- public override extern bool CanWeaponIgnoreFriendlyFireChecks(WeaponComponentData weapon);
33
-
34
- public extern MultiplayerAgentApplyDamageModel();
35
- }
36
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerAgentStatCalculateModel.cs RENAMED
@@ -12,8 +12,18 @@ namespace TaleWorlds.MountAndBlade
12
12
 
13
13
  public override extern float GetWeaponInaccuracy(Agent agent, WeaponComponentData weapon, int weaponSkill);
14
14
 
15
+ public override extern float GetWeaponDamageMultiplier(BasicCharacterObject agentCharacter, IAgentOriginBase agentOrigin, Formation agentFormation, WeaponComponentData weapon);
16
+
17
+ public override extern float GetKnockBackResistance(Agent agent);
18
+
19
+ public override extern float GetKnockDownResistance(Agent agent, StrikeType strikeType = StrikeType.Invalid);
20
+
21
+ public override extern float GetDismountResistance(Agent agent);
22
+
15
23
  public override extern void UpdateAgentStats(Agent agent, AgentDrivenProperties agentDrivenProperties);
16
24
 
25
+ public override extern int GetEffectiveSkillForWeapon(Agent agent, WeaponComponentData weapon);
26
+
17
27
  public static extern float CalculateMaximumSpeedMultiplier(Agent agent);
18
28
 
19
29
  public extern MultiplayerAgentStatCalculateModel();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerPreloadHelper.cs RENAMED
@@ -5,7 +5,7 @@ namespace TaleWorlds.MountAndBlade
5
5
  {
6
6
  public class MultiplayerPreloadHelper : MissionNetwork
7
7
  {
8
- public override extern List<EquipmentElement> GetExtraEquipmentElementsForCharacter(BasicCharacterObject character);
8
+ public override extern List<EquipmentElement> GetExtraEquipmentElementsForCharacter(BasicCharacterObject character, bool getAllEquipments = false);
9
9
 
10
10
  public extern MultiplayerPreloadHelper();
11
11
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/MultiplayerStrikeMagnitudeModel.cs RENAMED
@@ -4,14 +4,16 @@ namespace TaleWorlds.MountAndBlade
4
4
  {
5
5
  public class MultiplayerStrikeMagnitudeModel : StrikeMagnitudeCalculationModel
6
6
  {
7
- public override extern float CalculateStrikeMagnitudeForSwing(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float swingSpeed, float impactPoint, float weaponWeight, float weaponLength, float weaponInertia, float weaponCoM, float extraLinearSpeed, bool doesAttackerHaveMount, WeaponClass weaponClass);
7
+ public override extern float CalculateStrikeMagnitudeForSwing(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float swingSpeed, float impactPoint, float weaponWeight, WeaponComponentData weaponUsageComponent, float weaponLength, float weaponInertia, float weaponCoM, float extraLinearSpeed, bool doesAttackerHaveMount);
8
8
 
9
- public override extern float CalculateStrikeMagnitudeForThrust(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float thrustWeaponSpeed, float weaponWeight, float extraLinearSpeed, bool doesAttackerHaveMount, WeaponClass weaponClass, bool isThrown = false);
9
+ public override extern float CalculateStrikeMagnitudeForThrust(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float thrustWeaponSpeed, float weaponWeight, WeaponComponentData weaponUsageComponent, float extraLinearSpeed, bool doesAttackerHaveMount, bool isThrown = false);
10
10
 
11
11
  public override extern float CalculateSpeedBonusMultiplierForMissile(BasicCharacterObject attackerCharacter, WeaponClass ammoClass);
12
12
 
13
13
  public override extern float ComputeRawDamage(DamageTypes damageType, float magnitude, float armorEffectiveness, float absorbedDamageRatio);
14
14
 
15
+ public override extern float GetBluntDamageFactorByDamageType(DamageTypes damageType);
16
+
15
17
  public override extern float CalculateHorseArcheryFactor(BasicCharacterObject characterObject);
16
18
 
17
19
  public extern MultiplayerStrikeMagnitudeModel();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/NetworkCommunicator.cs RENAMED
@@ -7,13 +7,6 @@ namespace TaleWorlds.MountAndBlade
7
7
  {
8
8
  public sealed class NetworkCommunicator : ICommunicator
9
9
  {
10
- public enum NetworkPlayState
11
- {
12
- ReadyToPlay,
13
- WaitingToPlay,
14
- Playing
15
- }
16
-
17
10
  public VirtualPlayer VirtualPlayer { [CompilerGenerated]
18
11
  get; }
19
12
 
@@ -46,9 +39,6 @@ namespace TaleWorlds.MountAndBlade
46
39
 
47
40
  public Agent ControlledAgent { get; set; }
48
41
 
49
- public NetworkPlayState PlayState { [CompilerGenerated]
50
- get; }
51
-
52
42
  public bool IsMuted { [CompilerGenerated]
53
43
  get; [CompilerGenerated]
54
44
  set; }
@@ -95,8 +85,6 @@ namespace TaleWorlds.MountAndBlade
95
85
 
96
86
  internal static extern NetworkCommunicator CreateAsClient(string name, int index);
97
87
 
98
- public extern void SetPeerWaitingToPlay();
99
-
100
88
  extern void ICommunicator.OnAddComponent(PeerComponent component);
101
89
 
102
90
  extern void ICommunicator.OnRemoveComponent(PeerComponent component);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/NetworkMain.cs RENAMED
@@ -1,3 +1,4 @@
1
+ using System;
1
2
  using System.Collections.Generic;
2
3
  using System.Runtime.CompilerServices;
3
4
  using TaleWorlds.Library;
@@ -7,8 +8,9 @@ namespace TaleWorlds.MountAndBlade
7
8
  {
8
9
  public static class NetworkMain
9
10
  {
10
- public static bool InternetConnectionAvailable { [CompilerGenerated]
11
- get; }
11
+ public static Action<bool> OnInternetConnectionAvailabilityChanged;
12
+
13
+ public static bool InternetConnectionAvailable { get; }
12
14
 
13
15
  public static bool IsInitialized { [CompilerGenerated]
14
16
  get; }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/OnConnectionStringSessionInvitationAcceptedJob.cs DELETED
@@ -1,11 +0,0 @@
1
- using TaleWorlds.Engine;
2
-
3
- namespace TaleWorlds.MountAndBlade
4
- {
5
- internal class OnConnectionStringSessionInvitationAcceptedJob : Job
6
- {
7
- public extern OnConnectionStringSessionInvitationAcceptedJob();
8
-
9
- public override extern void DoJob(float dt);
10
- }
11
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/OnPhaseChangedDelegate.cs DELETED
@@ -1,4 +0,0 @@
1
- namespace TaleWorlds.MountAndBlade
2
- {
3
- public delegate void OnPhaseChangedDelegate();
4
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/PathTracker.cs RENAMED
@@ -16,14 +16,16 @@ namespace TaleWorlds.MountAndBlade
16
16
 
17
17
  public bool HasReachedEnd { get; }
18
18
 
19
+ public float PathTraveledPercentage { get; }
20
+
19
21
  public MatrixFrame CurrentFrame { get; }
20
22
 
23
+ public extern PathTracker(Path path, Vec3 initialScaleOfEntity);
24
+
21
25
  public extern void UpdateVersion();
22
26
 
23
27
  public extern bool PathExists();
24
28
 
25
- public extern PathTracker(Path path, Vec3 initialScaleOfEntity);
26
-
27
29
  public extern void Advance(float deltaDistance);
28
30
 
29
31
  public extern float GetPathLength();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/PlayerConnectionInfo.cs RENAMED
@@ -1,9 +1,12 @@
1
1
  using System.Runtime.CompilerServices;
2
+ using TaleWorlds.PlayerServices;
2
3
 
3
4
  namespace TaleWorlds.MountAndBlade
4
5
  {
5
6
  public class PlayerConnectionInfo
6
7
  {
8
+ public readonly PlayerId PlayerID;
9
+
7
10
  public int SessionKey { [CompilerGenerated]
8
11
  get; [CompilerGenerated]
9
12
  set; }
@@ -16,7 +19,7 @@ namespace TaleWorlds.MountAndBlade
16
19
  get; [CompilerGenerated]
17
20
  set; }
18
21
 
19
- public extern PlayerConnectionInfo();
22
+ public extern PlayerConnectionInfo(PlayerId playerID);
20
23
 
21
24
  public extern void AddParameter(string name, object parameter);
22
25
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/QueryData.cs RENAMED
@@ -1,5 +1,4 @@
1
1
  using System;
2
- using System.Collections.Generic;
3
2
 
4
3
  namespace TaleWorlds.MountAndBlade
5
4
  {
@@ -21,6 +20,6 @@ namespace TaleWorlds.MountAndBlade
21
20
 
22
21
  public static extern void SetupSyncGroup(params IQueryData[] groupItems);
23
22
 
24
- public extern void SetSyncGroup(IEnumerable<IQueryData> syncGroup);
23
+ public extern void SetSyncGroup(IQueryData[] syncGroup);
25
24
  }
26
25
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/RangedSiegeWeapon.cs RENAMED
@@ -107,6 +107,8 @@ namespace TaleWorlds.MountAndBlade
107
107
 
108
108
  protected StandingPointWithWeaponRequirement LoadAmmoStandingPoint;
109
109
 
110
+ protected Dictionary<StandingPoint, float> PilotReservePriorityValues;
111
+
110
112
  protected Agent ReloaderAgent;
111
113
 
112
114
  protected StandingPoint ReloaderAgentOriginalPoint;
@@ -253,6 +255,8 @@ namespace TaleWorlds.MountAndBlade
253
255
 
254
256
  protected virtual extern void SetActivationLoadAmmoPoint(bool activate);
255
257
 
258
+ protected extern float GetDetachmentWeightAuxForExternalAmmoWeapons(BattleSideEnum side);
259
+
256
260
  public override extern TickRequirement GetTickRequirement();
257
261
 
258
262
  protected internal override extern void OnTick(float dt);
@@ -287,9 +291,9 @@ namespace TaleWorlds.MountAndBlade
287
291
 
288
292
  public virtual extern void AimAtRotation(float horizontalRotation, float verticalRotation);
289
293
 
290
- protected extern void OnLoadingAmmoPointUsingCancelled(Agent agent);
294
+ protected extern void OnLoadingAmmoPointUsingCancelled(Agent agent, bool isCanceledBecauseOfAnimation);
291
295
 
292
- protected extern void OnAmmoPickupUsingCancelled(Agent agent);
296
+ protected extern void OnAmmoPickupUsingCancelled(Agent agent, bool isCanceledBecauseOfAnimation);
293
297
 
294
298
  protected extern void SendAgentToAmmoPickup(Agent agent);
295
299
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/RangedSiegeWeaponAi.cs RENAMED
@@ -1,7 +1,6 @@
1
1
  using System;
2
2
  using System.Collections.Generic;
3
3
  using TaleWorlds.Library;
4
- using TaleWorlds.MountAndBlade.DividableTasks;
5
4
 
6
5
  namespace TaleWorlds.MountAndBlade
7
6
  {
@@ -9,15 +8,17 @@ namespace TaleWorlds.MountAndBlade
9
8
  {
10
9
  public class ThreatSeeker
11
10
  {
12
- public FindMostDangerousThreat _getMostDangerousThreat;
13
-
14
11
  public RangedSiegeWeapon Weapon;
15
12
 
16
13
  public List<Vec3> WeaponPositions;
17
14
 
18
15
  public extern ThreatSeeker(RangedSiegeWeapon weapon);
19
16
 
20
- public extern Threat PrepareTarget(Threat currentThreat);
17
+ public extern Threat PrepareTargetFromTask();
18
+
19
+ public extern bool UpdateThreatSeekerTask();
20
+
21
+ public extern void PrepareThreatSeekerTask(Action lastAction);
21
22
 
22
23
  public extern void Release();
23
24
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SallyOutMissionNotificationsHandler.cs ADDED
@@ -0,0 +1,39 @@
1
+ using TaleWorlds.Library;
2
+
3
+ namespace TaleWorlds.MountAndBlade
4
+ {
5
+ public class SallyOutMissionNotificationsHandler : MissionLogic
6
+ {
7
+ protected const float NotificationCheckInterval = 5f;
8
+
9
+ protected MissionAgentSpawnLogic MissionAgentSpawnLogic;
10
+
11
+ protected MBReadOnlyList<SiegeWeapon> BesiegerSiegeEngines;
12
+
13
+ protected BasicMissionTimer NotificationTimer;
14
+
15
+ protected bool NotificationTimerEnabled;
16
+
17
+ protected bool ObjectiveMessageSent;
18
+
19
+ protected bool SiegeEnginesDestroyedMessageSent;
20
+
21
+ protected bool BesiegersStrengtheningMessageSent;
22
+
23
+ protected int BesiegerSpawnedTroopCount;
24
+
25
+ public override extern void OnBehaviorInitialize();
26
+
27
+ protected override extern void OnEndMission();
28
+
29
+ public override extern void AfterStart();
30
+
31
+ public override extern void OnMissionTick(float dt);
32
+
33
+ public extern void SetNotificationTimerEnabled(bool value, bool resetTimer = true);
34
+
35
+ protected virtual extern void CheckPeriodicNotifications();
36
+
37
+ public extern SallyOutMissionNotificationsHandler();
38
+ }
39
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SallyOutMissionSpawnHandler.cs ADDED
@@ -0,0 +1,23 @@
1
+ namespace TaleWorlds.MountAndBlade
2
+ {
3
+ public abstract class SallyOutMissionSpawnHandler : MissionLogic
4
+ {
5
+ protected const float BesiegedTotalTroopRatio = 0.25f;
6
+
7
+ protected const float BesiegerInitialTroopRatio = 0.1f;
8
+
9
+ protected MissionAgentSpawnLogic MissionAgentSpawnLogic;
10
+
11
+ public override extern void OnBehaviorInitialize();
12
+
13
+ public override extern void AfterStart();
14
+
15
+ protected abstract void GetInitialTroopCounts(out int besiegedTotalTroopCount, out int besiegerTotalTroopCount);
16
+
17
+ protected extern void AdjustTotalTroopCounts(ref int besiegedTotalTroopCount, ref int besiegerTotalTroopCount);
18
+
19
+ protected extern void SetupInitialSpawn(int besiegedTotalTroopCount, int besiegerTotalTroopCount);
20
+
21
+ protected extern SallyOutMissionSpawnHandler();
22
+ }
23
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ScoreboardFactory.cs DELETED
@@ -1,11 +0,0 @@
1
- namespace TaleWorlds.MountAndBlade
2
- {
3
- public static class ScoreboardFactory
4
- {
5
- public static extern void Register(string gameMode, IScoreboardData scoreboardData);
6
-
7
- public static extern IScoreboardData Get(string gameMode);
8
-
9
- public static extern void Clear();
10
- }
11
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/ScoreboardHotKeyCategory.cs RENAMED
@@ -6,17 +6,13 @@ namespace TaleWorlds.MountAndBlade
6
6
  {
7
7
  public const string CategoryId = "ScoreboardHotKeyCategory";
8
8
 
9
- public const string Quit = "Quit";
10
-
11
9
  public const int ToggleShow = 4;
12
10
 
13
11
  public const int ShowMouse = 35;
14
12
 
15
13
  public const string HoldShow = "HoldShow";
16
14
 
17
- public const string Play = "Play";
18
-
19
- public const string FastForward = "FastForward";
15
+ public const string ToggleFastForward = "ToggleFastForward";
20
16
 
21
17
  public const string MenuShowContextMenu = "MenuShowContextMenu";
22
18
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeLadder.cs RENAMED
@@ -37,6 +37,8 @@ namespace TaleWorlds.MountAndBlade
37
37
 
38
38
  public const float ClimbingLimitDegree = -11.536982f;
39
39
 
40
+ public const float AutomaticUseActivationRange = 20f;
41
+
40
42
  public string AttackerTag;
41
43
 
42
44
  public string DefenderTag;
@@ -83,34 +85,32 @@ namespace TaleWorlds.MountAndBlade
83
85
 
84
86
  public string InitialWaitPositionTag;
85
87
 
86
- public const float AutomaticUseActivationRange = 20f;
88
+ public string BarrierTagToRemove;
87
89
 
88
90
  public LadderState initialState;
89
91
 
90
- public string BarrierTagToRemove;
91
-
92
92
  public string IndestructibleMerlonsTag;
93
93
 
94
- public MissionObject TargetCastlePosition { get; }
95
-
96
- public LadderState State { get; set; }
97
-
98
- public float SiegeWeaponPriority { get; }
94
+ public GameEntity InitialWaitPosition { [CompilerGenerated]
95
+ get; }
99
96
 
100
- public FormationAI.BehaviorSide WeaponSide { get; }
97
+ public int OnWallNavMeshId { [CompilerGenerated]
98
+ get; }
101
99
 
102
100
  public int OverTheWallNavMeshID { get; }
103
101
 
104
- public bool HoldLadders { get; }
102
+ public LadderState State { get; set; }
105
103
 
106
- public bool SendLadders { get; }
104
+ public MissionObject TargetCastlePosition { get; }
107
105
 
108
- public GameEntity InitialWaitPosition { [CompilerGenerated]
106
+ public FormationAI.BehaviorSide WeaponSide { [CompilerGenerated]
109
107
  get; }
110
108
 
111
- public extern bool HasCompletedAction();
109
+ public float SiegeWeaponPriority { get; }
112
110
 
113
- public override extern bool IsDisabledForBattleSide(BattleSideEnum sideEnum);
111
+ public bool HoldLadders { get; }
112
+
113
+ public bool SendLadders { get; }
114
114
 
115
115
  public override extern SiegeEngineType GetSiegeEngineType();
116
116
 
@@ -118,6 +118,10 @@ namespace TaleWorlds.MountAndBlade
118
118
 
119
119
  public override extern OrderType GetOrder(BattleSideEnum side);
120
120
 
121
+ public extern bool HasCompletedAction();
122
+
123
+ public override extern bool IsDisabledForBattleSide(BattleSideEnum sideEnum);
124
+
121
125
  protected override extern float GetDetachmentWeightAux(BattleSideEnum side);
122
126
 
123
127
  public override extern TickRequirement GetTickRequirement();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeLane.cs RENAMED
@@ -57,6 +57,8 @@ namespace TaleWorlds.MountAndBlade
57
57
 
58
58
  public extern Formation GetLastAssignedFormation(int teamIndex);
59
59
 
60
+ public extern void SetLaneState(LaneStateEnum newLaneState);
61
+
60
62
  public extern void SetLastAssignedFormation(int teamIndex, Formation formation);
61
63
 
62
64
  public extern void SetSiegeQuerySystem(SiegeQuerySystem siegeQuerySystem);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeQuerySystem.cs RENAMED
@@ -1,4 +1,5 @@
1
1
  using System.Collections.Generic;
2
+ using System.Runtime.CompilerServices;
2
3
  using TaleWorlds.Library;
3
4
 
4
5
  namespace TaleWorlds.MountAndBlade
@@ -9,26 +10,6 @@ namespace TaleWorlds.MountAndBlade
9
10
 
10
11
  public Vec2 DefenderMidToDefenderRightDir;
11
12
 
12
- public Vec2 LeftDefenderOrigin { get; }
13
-
14
- public Vec2 MidDefenderOrigin { get; }
15
-
16
- public Vec2 RightDefenderOrigin { get; }
17
-
18
- public Vec2 LeftAttackerOrigin { get; }
19
-
20
- public Vec2 MiddleAttackerOrigin { get; }
21
-
22
- public Vec2 RightAttackerOrigin { get; }
23
-
24
- public Vec2 LeftToMidDir { get; }
25
-
26
- public Vec2 MidToLeftDir { get; }
27
-
28
- public Vec2 MidToRightDir { get; }
29
-
30
- public Vec2 RightToMidDir { get; }
31
-
32
13
  public int LeftRegionMemberCount { get; }
33
14
 
34
15
  public int LeftCloseAttackerCount { get; }
@@ -49,6 +30,36 @@ namespace TaleWorlds.MountAndBlade
49
30
 
50
31
  public int RightDefenderCount { get; }
51
32
 
33
+ public Vec3 LeftDefenderOrigin { [CompilerGenerated]
34
+ get; }
35
+
36
+ public Vec3 MidDefenderOrigin { [CompilerGenerated]
37
+ get; }
38
+
39
+ public Vec3 RightDefenderOrigin { [CompilerGenerated]
40
+ get; }
41
+
42
+ public Vec3 LeftAttackerOrigin { [CompilerGenerated]
43
+ get; }
44
+
45
+ public Vec3 MiddleAttackerOrigin { [CompilerGenerated]
46
+ get; }
47
+
48
+ public Vec3 RightAttackerOrigin { [CompilerGenerated]
49
+ get; }
50
+
51
+ public Vec2 LeftToMidDir { [CompilerGenerated]
52
+ get; }
53
+
54
+ public Vec2 MidToLeftDir { [CompilerGenerated]
55
+ get; }
56
+
57
+ public Vec2 MidToRightDir { [CompilerGenerated]
58
+ get; }
59
+
60
+ public Vec2 RightToMidDir { [CompilerGenerated]
61
+ get; }
62
+
52
63
  public extern SiegeQuerySystem(Team team, IEnumerable<SiegeLane> lanes);
53
64
 
54
65
  public extern void Expire();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeTower.cs RENAMED
@@ -29,8 +29,6 @@ namespace TaleWorlds.MountAndBlade
29
29
 
30
30
  public string GateTrembleAnimation;
31
31
 
32
- public int _gateTrembleAnimationIndex;
33
-
34
32
  public string BattlementDestroyedParticle;
35
33
 
36
34
  public bool GhostEntityMove;
@@ -78,6 +76,12 @@ namespace TaleWorlds.MountAndBlade
78
76
 
79
77
  public extern int GetGateNavMeshId();
80
78
 
79
+ public extern List<int> CollectGetDifficultNavmeshIDs();
80
+
81
+ public extern List<int> CollectGetDifficultNavmeshIDsForAttackers();
82
+
83
+ public extern List<int> CollectGetDifficultNavmeshIDsForDefenders();
84
+
81
85
  public override extern string GetDescriptionText(GameEntity gameEntity = null);
82
86
 
83
87
  public override extern TextObject GetActionTextForStandingPoint(UsableMissionObject usableGameObject);
@@ -110,6 +114,8 @@ namespace TaleWorlds.MountAndBlade
110
114
 
111
115
  protected override extern float GetDistanceMultiplierOfWeapon(Vec3 weaponPos);
112
116
 
117
+ protected override extern bool IsAgentOnInconvenientNavmesh(Agent agent, StandingPoint standingPoint);
118
+
113
119
  protected internal override extern void OnInit();
114
120
 
115
121
  public override extern TickRequirement GetTickRequirement();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeWeapon.cs RENAMED
@@ -16,6 +16,7 @@ namespace TaleWorlds.MountAndBlade
16
16
  [EditableScriptComponentVariable(true)]
17
17
  internal string AddOnDeployTag;
18
18
 
19
+ [EditorVisibleScriptComponentVariable(false)]
19
20
  public bool ForcedUse;
20
21
 
21
22
  public bool IsUsed { get; }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SiegeWeaponMovementComponent.cs RENAMED
@@ -15,9 +15,17 @@ namespace TaleWorlds.MountAndBlade
15
15
 
16
16
  public int NavMeshIdToDisableOnDestination;
17
17
 
18
+ public bool HasApproachedTarget { get; }
19
+
20
+ public bool HasArrivedAtTarget { get; }
21
+
18
22
  public float CurrentSpeed { [CompilerGenerated]
19
23
  get; }
20
24
 
25
+ public int MovementSoundCodeID { [CompilerGenerated]
26
+ get; [CompilerGenerated]
27
+ set; }
28
+
21
29
  public float MinSpeed { [CompilerGenerated]
22
30
  get; [CompilerGenerated]
23
31
  set; }
@@ -40,12 +48,6 @@ namespace TaleWorlds.MountAndBlade
40
48
  get; [CompilerGenerated]
41
49
  set; }
42
50
 
43
- public int MovementSoundCodeID { [CompilerGenerated]
44
- get; [CompilerGenerated]
45
- set; }
46
-
47
- public bool HasArrivedAtTarget { get; }
48
-
49
51
  protected internal override extern void OnAdded(Scene scene);
50
52
 
51
53
  public extern void HighlightPath();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SkinGenerationParams.cs RENAMED
@@ -28,8 +28,10 @@ namespace TaleWorlds.MountAndBlade
28
28
 
29
29
  public int _gender;
30
30
 
31
+ public int _race;
32
+
31
33
  public static extern SkinGenerationParams Create();
32
34
 
33
- public extern SkinGenerationParams(int skinMeshesVisibilityMask, Equipment.UnderwearTypes underwearType, int bodyMeshType, int hairCoverType, int beardCoverType, int bodyDeformType, bool prepareImmediately, float faceDirtAmount, int gender, bool useTranslucency, bool useTesselation);
35
+ public extern SkinGenerationParams(int skinMeshesVisibilityMask, Equipment.UnderwearTypes underwearType, int bodyMeshType, int hairCoverType, int beardCoverType, int bodyDeformType, bool prepareImmediately, float faceDirtAmount, int gender, int race, bool useTranslucency, bool useTesselation);
34
36
  }
35
37
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawnPathData.cs ADDED
@@ -0,0 +1,28 @@
1
+ using TaleWorlds.Engine;
2
+ using TaleWorlds.Library;
3
+
4
+ namespace TaleWorlds.MountAndBlade
5
+ {
6
+ public struct SpawnPathData
7
+ {
8
+ public static readonly SpawnPathData Invalid;
9
+
10
+ public readonly Path Path;
11
+
12
+ public readonly bool IsInverted;
13
+
14
+ public readonly float CenterRatio;
15
+
16
+ public readonly SpawnPathOrientation Orientation;
17
+
18
+ public bool IsValid { get; }
19
+
20
+ public extern SpawnPathData(Path path = null, SpawnPathOrientation orientation = SpawnPathOrientation.PathCenter, float centerRatio = 0f, bool isInverted = false);
21
+
22
+ public extern SpawnPathData Invert();
23
+
24
+ public extern MatrixFrame GetSpawnFrame(float offset = 0f);
25
+
26
+ public extern void GetOrientedSpawnPathPosition(out Vec2 spawnPathPosition, out Vec2 spawnPathDirection, float pathOffset = 0f);
27
+ }
28
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawnPathOrientation.cs ADDED
@@ -0,0 +1,8 @@
1
+ namespace TaleWorlds.MountAndBlade
2
+ {
3
+ public enum SpawnPathOrientation
4
+ {
5
+ PathCenter,
6
+ Local
7
+ }
8
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawnedItemEntity.cs RENAMED
@@ -25,7 +25,7 @@ namespace TaleWorlds.MountAndBlade
25
25
 
26
26
  public extern TextObject GetDescriptionMessage(bool fillUp);
27
27
 
28
- public extern void Initialize(MissionWeapon weapon, bool hasLifeTime, Mission.WeaponSpawnFlags spawnFlags);
28
+ public extern void Initialize(MissionWeapon weapon, bool hasLifeTime, Mission.WeaponSpawnFlags spawnFlags, in Vec3 fakeSimulationVelocity);
29
29
 
30
30
  protected internal override extern void OnInit();
31
31
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/SpawningBehaviorBase.cs RENAMED
@@ -73,6 +73,8 @@ namespace TaleWorlds.MountAndBlade
73
73
 
74
74
  public extern void RequestStopSpawnSession();
75
75
 
76
+ public extern void SetRemainingAgentsInvulnerable();
77
+
76
78
  protected abstract void SpawnAgents();
77
79
 
78
80
  protected extern BodyProperties GetBodyProperties(MissionPeer missionPeer, BasicCultureObject cultureLimit);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/StandingPoint.cs RENAMED
@@ -59,7 +59,7 @@ namespace TaleWorlds.MountAndBlade
59
59
 
60
60
  public virtual extern float GetUsageScoreForAgent(AgentValuePair<float> agentPair);
61
61
 
62
- public extern void SetupOnUsingStoppedBehavior(bool autoAttach, Action<Agent> action);
62
+ public extern void SetupOnUsingStoppedBehavior(bool autoAttach, Action<Agent, bool> action);
63
63
 
64
64
  public override extern void OnEndMission();
65
65
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/StonePile.cs RENAMED
@@ -8,7 +8,9 @@ namespace TaleWorlds.MountAndBlade
8
8
  {
9
9
  public class StonePile : UsableMachine, IDetachment
10
10
  {
11
- public string ThrowingPointTag;
11
+ public const string ThrowingTargetTag = "throwing_target";
12
+
13
+ public const string ThrowingPointTag = "throwing";
12
14
 
13
15
  public int StartingAmmoCount;
14
16
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/StrategicArea.cs RENAMED
@@ -11,8 +11,6 @@ namespace TaleWorlds.MountAndBlade
11
11
 
12
12
  public bool IsLoose { get; }
13
13
 
14
- public bool IsUsedByFormations { get; }
15
-
16
14
  public IReadOnlyList<Formation> UserFormations { get; }
17
15
 
18
16
  public float DistanceToCheck { get; }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TacticComponent.cs RENAMED
@@ -65,6 +65,8 @@ namespace TaleWorlds.MountAndBlade
65
65
 
66
66
  protected virtual extern void StopUsingAllMachines();
67
67
 
68
+ protected virtual extern void StopUsingAllRangedSiegeWeapons();
69
+
68
70
  protected extern void SoundTacticalHorn(int soundCode);
69
71
 
70
72
  public static extern void SetDefaultBehaviorWeights(Formation f);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TacticDefendCastle.cs RENAMED
@@ -23,6 +23,8 @@ namespace TaleWorlds.MountAndBlade
23
23
 
24
24
  protected override extern void StopUsingAllMachines();
25
25
 
26
+ protected override extern void StopUsingAllRangedSiegeWeapons();
27
+
26
28
  protected internal override extern void TickOccasionally();
27
29
 
28
30
  protected internal override extern float GetTacticWeight();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/Team.cs RENAMED
@@ -100,7 +100,7 @@ namespace TaleWorlds.MountAndBlade
100
100
  get; [CompilerGenerated]
101
101
  set; }
102
102
 
103
- public IEnumerable<Agent> Heroes { [IteratorStateMachine(typeof(_003Cget_Heroes_003Ed__136))]
103
+ public IEnumerable<Agent> Heroes { [IteratorStateMachine(typeof(_003Cget_Heroes_003Ed__131))]
104
104
  get; }
105
105
 
106
106
  public bool HasBots { get; }
@@ -165,12 +165,6 @@ namespace TaleWorlds.MountAndBlade
165
165
 
166
166
  public extern void DelegateCommandToAI();
167
167
 
168
- public extern void ClearRecentlySplitFormations(Formation formation);
169
-
170
- public extern void ClearRecentlySplitFormations();
171
-
172
- public extern void RegisterRecentlySplitFormations(List<Formation> recentlySplitFormations);
173
-
174
168
  public extern void RearrangeFormationsAccordingToFilters(List<Tuple<Formation, int, TroopFilter, List<Agent>>> MassTransferData);
175
169
 
176
170
  public extern void OnFormationUnitsSpawned();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAIComponent.cs RENAMED
@@ -78,6 +78,8 @@ namespace TaleWorlds.MountAndBlade
78
78
  [Conditional("DEBUG")]
79
79
  protected virtual extern void DebugTick(float dt);
80
80
 
81
+ public abstract void OnUnitAddedToFormationForTheFirstTime(Formation formation);
82
+
81
83
  protected internal virtual extern void CreateMissionSpecificBehaviors();
82
84
 
83
85
  protected internal virtual extern void InitializeDetachments(Mission mission);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAIGeneral.cs RENAMED
@@ -4,6 +4,8 @@ namespace TaleWorlds.MountAndBlade
4
4
  {
5
5
  public extern TeamAIGeneral(Mission currentMission, Team currentTeam, float thinkTimerTime = 10f, float applyTimerTime = 1f);
6
6
 
7
+ public override extern void OnUnitAddedToFormationForTheFirstTime(Formation formation);
8
+
7
9
  protected override extern void DebugTick(float dt);
8
10
  }
9
11
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISallyOutAttacker.cs RENAMED
@@ -10,5 +10,7 @@ namespace TaleWorlds.MountAndBlade
10
10
  public readonly List<UsableMachine> BesiegerRangedSiegeWeapons;
11
11
 
12
12
  public extern TeamAISallyOutAttacker(Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime);
13
+
14
+ public override extern void OnUnitAddedToFormationForTheFirstTime(Formation formation);
13
15
  }
14
16
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISallyOutDefender.cs RENAMED
@@ -15,8 +15,10 @@ namespace TaleWorlds.MountAndBlade
15
15
 
16
16
  public extern TeamAISallyOutDefender(Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime);
17
17
 
18
+ public override extern void OnUnitAddedToFormationForTheFirstTime(Formation formation);
19
+
18
20
  public extern Vec3 CalculateSallyOutReferencePosition(FormationAI.BehaviorSide side);
19
21
 
20
- public extern void OnDeploymentFinished();
22
+ public override extern void OnDeploymentFinished();
21
23
  }
22
24
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISiegeAttacker.cs RENAMED
@@ -10,6 +10,8 @@ namespace TaleWorlds.MountAndBlade
10
10
 
11
11
  public extern TeamAISiegeAttacker(Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime);
12
12
 
13
- public extern void OnDeploymentFinished();
13
+ public override extern void OnUnitAddedToFormationForTheFirstTime(Formation formation);
14
+
15
+ public override extern void OnDeploymentFinished();
14
16
  }
15
17
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISiegeComponent.cs RENAMED
@@ -10,16 +10,18 @@ namespace TaleWorlds.MountAndBlade
10
10
 
11
11
  public const int SiegeTokenForceSize = 15;
12
12
 
13
- protected readonly IEnumerable<CastleGate> CastleGates;
13
+ public readonly IEnumerable<WallSegment> WallSegments;
14
14
 
15
- protected readonly IEnumerable<WallSegment> WallSegments;
15
+ public readonly List<SiegeWeapon> SceneSiegeWeapons;
16
16
 
17
- protected BatteringRam Ram;
17
+ protected readonly IEnumerable<CastleGate> CastleGates;
18
18
 
19
19
  protected readonly List<SiegeTower> SiegeTowers;
20
20
 
21
21
  protected readonly HashSet<int> PrimarySiegeWeaponNavMeshFaceIDs;
22
22
 
23
+ protected BatteringRam Ram;
24
+
23
25
  protected List<MissionObject> CastleKeyPositions;
24
26
 
25
27
  public static List<SiegeLane> SiegeLanes { [CompilerGenerated]
@@ -32,15 +34,18 @@ namespace TaleWorlds.MountAndBlade
32
34
  public CastleGate OuterGate { [CompilerGenerated]
33
35
  get; }
34
36
 
37
+ public List<IPrimarySiegeWeapon> PrimarySiegeWeapons { [CompilerGenerated]
38
+ get; }
39
+
35
40
  public CastleGate InnerGate { [CompilerGenerated]
36
41
  get; }
37
42
 
38
43
  public MBReadOnlyList<SiegeLadder> Ladders { get; }
39
44
 
40
- public List<SiegeWeapon> PrimarySiegeWeapons { [CompilerGenerated]
45
+ public bool AreLaddersReady { [CompilerGenerated]
41
46
  get; }
42
47
 
43
- public bool AreLaddersReady { [CompilerGenerated]
48
+ public List<int> DifficultNavmeshIDs { [CompilerGenerated]
44
49
  get; }
45
50
 
46
51
  protected extern TeamAISiegeComponent(Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime);
@@ -68,5 +73,7 @@ namespace TaleWorlds.MountAndBlade
68
73
  public extern int GetFormationsInsideWallsCount();
69
74
 
70
75
  public extern bool IsCastleBreached();
76
+
77
+ public virtual extern void OnDeploymentFinished();
71
78
  }
72
79
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAISiegeDefender.cs RENAMED
@@ -13,6 +13,8 @@ namespace TaleWorlds.MountAndBlade
13
13
 
14
14
  public extern TeamAISiegeDefender(Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime);
15
15
 
16
- public extern void OnDeploymentFinished();
16
+ public override extern void OnUnitAddedToFormationForTheFirstTime(Formation formation);
17
+
18
+ public override extern void OnDeploymentFinished();
17
19
  }
18
20
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAiMultiplayerSiegeAttacker.cs RENAMED
@@ -3,5 +3,7 @@ namespace TaleWorlds.MountAndBlade
3
3
  public class TeamAiMultiplayerSiegeAttacker : TeamAISiegeComponent
4
4
  {
5
5
  public extern TeamAiMultiplayerSiegeAttacker(Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime);
6
+
7
+ public override extern void OnUnitAddedToFormationForTheFirstTime(Formation formation);
6
8
  }
7
9
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamAiMultiplayerSiegeDefender.cs RENAMED
@@ -3,5 +3,7 @@ namespace TaleWorlds.MountAndBlade
3
3
  public class TeamAiMultiplayerSiegeDefender : TeamAISiegeComponent
4
4
  {
5
5
  public extern TeamAiMultiplayerSiegeDefender(Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime);
6
+
7
+ public override extern void OnUnitAddedToFormationForTheFirstTime(Formation formation);
6
8
  }
7
9
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/TeamQuerySystem.cs RENAMED
@@ -55,14 +55,18 @@ namespace TaleWorlds.MountAndBlade
55
55
 
56
56
  public float EnemyRangedCavalryRatio { get; }
57
57
 
58
- public float OverallPowerRatio { get; }
58
+ public float RemainingPowerRatio { get; }
59
59
 
60
60
  public float TeamPower { get; }
61
61
 
62
- public float PowerRatioIncludingCasualties { get; }
62
+ public float TotalPowerRatio { get; }
63
63
 
64
64
  public float InsideWallsRatio { get; }
65
65
 
66
+ public BattlePowerCalculationLogic BattlePowerLogic { get; }
67
+
68
+ public CasualtyHandler CasualtyHandler { get; }
69
+
66
70
  public float MaxUnderRangedAttackRatio { get; }
67
71
 
68
72
  public int DeathCount { [CompilerGenerated]
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/UsableMachine.cs RENAMED
@@ -32,6 +32,8 @@ namespace TaleWorlds.MountAndBlade
32
32
 
33
33
  protected bool _isDisabledForAI;
34
34
 
35
+ protected List<Formation> _userFormations;
36
+
35
37
  public List<StandingPoint> StandingPoints { [CompilerGenerated]
36
38
  get; }
37
39
 
@@ -62,8 +64,6 @@ namespace TaleWorlds.MountAndBlade
62
64
 
63
65
  public bool HasAIPickingUpAmmo { get; }
64
66
 
65
- public bool IsUsedByFormations { get; }
66
-
67
67
  public IReadOnlyList<Formation> UserFormations { get; }
68
68
 
69
69
  public IEnumerable<Agent> Users { get; }
@@ -82,7 +82,7 @@ namespace TaleWorlds.MountAndBlade
82
82
 
83
83
  public virtual bool IsDeactivated { get; }
84
84
 
85
- IEnumerable<Agent> IDetachment.Agents { [IteratorStateMachine(typeof(_003CTaleWorlds_002DMountAndBlade_002DIDetachment_002Dget_Agents_003Ed__115))]
85
+ IEnumerable<Agent> IDetachment.Agents { [IteratorStateMachine(typeof(_003CTaleWorlds_002DMountAndBlade_002DIDetachment_002Dget_Agents_003Ed__113))]
86
86
  get; }
87
87
 
88
88
  protected extern UsableMachine();
@@ -170,6 +170,8 @@ namespace TaleWorlds.MountAndBlade
170
170
 
171
171
  extern bool IDetachment.IsSlotAtIndexAvailableForAgent(int slotIndex, Agent agent);
172
172
 
173
+ protected virtual extern bool IsAgentOnInconvenientNavmesh(Agent agent, StandingPoint standingPoint);
174
+
173
175
  extern bool IDetachment.IsAgentEligible(Agent agent);
174
176
 
175
177
  public extern void AddAgentAtSlotIndex(Agent agent, int slotIndex);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade/VoiceChatHandler.cs RENAMED
@@ -31,6 +31,14 @@ namespace TaleWorlds.MountAndBlade
31
31
  remove;
32
32
  }
33
33
 
34
+ public event Action<MissionPeer> OnPeerMuteStatusUpdated
35
+ {
36
+ [CompilerGenerated]
37
+ add;
38
+ [CompilerGenerated]
39
+ remove;
40
+ }
41
+
34
42
  protected override extern void AddRemoveMessageHandlers(GameNetwork.NetworkMessageHandlerRegistererContainer registerer);
35
43
 
36
44
  public override extern void OnBehaviorInitialize();
@@ -41,6 +49,10 @@ namespace TaleWorlds.MountAndBlade
41
49
 
42
50
  public override extern void OnPreDisplayMissionTick(float dt);
43
51
 
52
+ public override extern void OnPlayerConnectedToServer(NetworkCommunicator networkPeer);
53
+
54
+ public override extern void OnPlayerDisconnectedFromServer(NetworkCommunicator networkPeer);
55
+
44
56
  public extern VoiceChatHandler();
45
57
  }
46
58
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//ComponentInterfaces/AgentApplyDamageModel.cs RENAMED
@@ -4,13 +4,7 @@ namespace TaleWorlds.MountAndBlade.ComponentInterfaces
4
4
  {
5
5
  public abstract class AgentApplyDamageModel : GameModel
6
6
  {
7
- public abstract float CalculateDamage(ref AttackInformation attackInformation, ref AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage);
8
-
9
- public abstract float CalculateDismountChanceBonus(Agent attackerAgent, WeaponComponentData weapon);
10
-
11
- public abstract float CalculateKnockBackChanceBonus(Agent attackerAgent, WeaponComponentData weapon);
12
-
13
- public abstract float CalculateKnockDownChanceBonus(Agent attackerAgent, WeaponComponentData weapon);
7
+ public abstract float CalculateDamage(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage);
14
8
 
15
9
  public abstract void DecideMissileWeaponFlags(Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags);
16
10
 
@@ -18,7 +12,7 @@ namespace TaleWorlds.MountAndBlade.ComponentInterfaces
18
12
 
19
13
  public abstract float CalculateStaggerThresholdMultiplier(Agent defenderAgent);
20
14
 
21
- public abstract float CalculatePassiveAttackDamage(BasicCharacterObject attackerCharacter, ref AttackCollisionData collisionData, float baseDamage);
15
+ public abstract float CalculatePassiveAttackDamage(BasicCharacterObject attackerCharacter, in AttackCollisionData collisionData, float baseDamage);
22
16
 
23
17
  public abstract MeleeCollisionReaction DecidePassiveAttackCollisionReaction(Agent attacker, Agent defender, bool isFatalHit);
24
18
 
@@ -30,6 +24,30 @@ namespace TaleWorlds.MountAndBlade.ComponentInterfaces
30
24
 
31
25
  public abstract bool CanWeaponIgnoreFriendlyFireChecks(WeaponComponentData weapon);
32
26
 
27
+ public abstract bool CanWeaponDismount(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
28
+
29
+ public abstract bool CanWeaponKnockback(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
30
+
31
+ public abstract bool CanWeaponKnockDown(Agent attackerAgent, Agent victimAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
32
+
33
+ public abstract float GetDismountPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
34
+
35
+ public abstract float GetKnockBackPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
36
+
37
+ public abstract float GetKnockDownPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData);
38
+
39
+ public abstract float GetHorseChargePenetration();
40
+
41
+ public abstract bool DecideAgentShrugOffBlow(Agent victimAgent, AttackCollisionData collisionData, in Blow blow);
42
+
43
+ public abstract bool DecideAgentDismountedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
44
+
45
+ public abstract bool DecideAgentKnockedBackByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
46
+
47
+ public abstract bool DecideAgentKnockedDownByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
48
+
49
+ public abstract bool DecideMountRearedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow);
50
+
33
51
  protected extern AgentApplyDamageModel();
34
52
  }
35
53
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//ComponentInterfaces/ItemPickupModel.cs ADDED
@@ -0,0 +1,15 @@
1
+ using TaleWorlds.Core;
2
+
3
+ namespace TaleWorlds.MountAndBlade.ComponentInterfaces
4
+ {
5
+ public abstract class ItemPickupModel : GameModel
6
+ {
7
+ public abstract float GetItemScoreForAgent(SpawnedItemEntity item, Agent agent);
8
+
9
+ public abstract bool IsItemAvailableForAgent(SpawnedItemEntity item, Agent agent, EquipmentIndex slotToPickUp);
10
+
11
+ public abstract bool IsAgentEquipmentSuitableForPickUpAvailability(Agent agent);
12
+
13
+ protected extern ItemPickupModel();
14
+ }
15
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//DividableTasks/FindMostDangerousThreat.cs RENAMED
@@ -10,6 +10,6 @@ namespace TaleWorlds.MountAndBlade.DividableTasks
10
10
 
11
11
  public extern void Prepare(List<Threat> threats, RangedSiegeWeapon weapon);
12
12
 
13
- public extern Threat GetResult();
13
+ public extern Threat GetResult(out Agent targetAgent);
14
14
  }
15
15
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//DividableTasks/FormationSearchThreatTask.cs RENAMED
@@ -6,7 +6,7 @@ namespace TaleWorlds.MountAndBlade.DividableTasks
6
6
 
7
7
  public extern void Prepare(Formation formation, RangedSiegeWeapon weapon);
8
8
 
9
- public extern bool GetResult();
9
+ public extern bool GetResult(out Agent targetAgent);
10
10
 
11
11
  public extern FormationSearchThreatTask();
12
12
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//MissionSpawnHandlers/CustomSallyOutMissionSpawnHandler.cs ADDED
@@ -0,0 +1,11 @@
1
+ using TaleWorlds.Core;
2
+
3
+ namespace TaleWorlds.MountAndBlade.MissionSpawnHandlers
4
+ {
5
+ public class CustomSallyOutMissionSpawnHandler : SallyOutMissionSpawnHandler
6
+ {
7
+ public extern CustomSallyOutMissionSpawnHandler(IBattleCombatant defenderBattleCombatant, IBattleCombatant attackerBattleCombatant);
8
+
9
+ protected override extern void GetInitialTroopCounts(out int besiegedTotalTroopCount, out int besiegerTotalTroopCount);
10
+ }
11
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//MissionSpawnHandlers/CustomSiegeSallyOutMissionSpawnHandler.cs DELETED
@@ -1,15 +0,0 @@
1
- using TaleWorlds.Core;
2
-
3
- namespace TaleWorlds.MountAndBlade.MissionSpawnHandlers
4
- {
5
- public class CustomSiegeSallyOutMissionSpawnHandler : MissionLogic
6
- {
7
- public extern CustomSiegeSallyOutMissionSpawnHandler(IBattleCombatant defenderBattleCombatant, IBattleCombatant attackerBattleCombatant);
8
-
9
- public override extern void OnBehaviorInitialize();
10
-
11
- public override extern void AfterStart();
12
-
13
- public override extern void OnMissionTick(float dt);
14
- }
15
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Missions//Handlers/SiegeDeploymentHandler.cs RENAMED
@@ -18,5 +18,7 @@ namespace TaleWorlds.MountAndBlade.Missions.Handlers
18
18
  public extern void DeployAllSiegeWeaponsOfPlayer();
19
19
 
20
20
  public extern int GetDeployableWeaponCount(Type weapon);
21
+
22
+ public extern int GetMaxDeployableWeaponCount(Type weapon);
21
23
  }
22
24
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Network//Gameplay//Perks//Effects/AlternativeEquipmentEffect.cs RENAMED
@@ -12,6 +12,6 @@ namespace TaleWorlds.MountAndBlade.Network.Gameplay.Perks.Effects
12
12
 
13
13
  protected override extern void Deserialize(XmlNode node);
14
14
 
15
- public override extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments);
15
+ public override extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll);
16
16
  }
17
17
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Network//Gameplay//Perks//Effects/RandomEquipmentEffect.cs RENAMED
@@ -12,6 +12,6 @@ namespace TaleWorlds.MountAndBlade.Network.Gameplay.Perks.Effects
12
12
 
13
13
  protected override extern void Deserialize(XmlNode node);
14
14
 
15
- public override extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments);
15
+ public override extern List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments(bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll);
16
16
  }
17
17
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/ActionOptionData.cs ADDED
@@ -0,0 +1,34 @@
1
+ using System;
2
+ using System.Runtime.CompilerServices;
3
+ using TaleWorlds.Engine.Options;
4
+
5
+ namespace TaleWorlds.MountAndBlade.Options
6
+ {
7
+ public class ActionOptionData : IOptionData
8
+ {
9
+ public Action OnAction { [CompilerGenerated]
10
+ get; }
11
+
12
+ public extern ActionOptionData(TaleWorlds.MountAndBlade.ManagedOptions.ManagedOptionsType managedType, Action onAction);
13
+
14
+ public extern ActionOptionData(NativeOptions.NativeOptionsType nativeType, Action onAction);
15
+
16
+ public extern ActionOptionData(string optionTypeId, Action onAction);
17
+
18
+ public extern void Commit();
19
+
20
+ public extern float GetDefaultValue();
21
+
22
+ public extern object GetOptionType();
23
+
24
+ public extern float GetValue(bool forceRefresh);
25
+
26
+ public extern bool IsNative();
27
+
28
+ public extern void SetValue(float value);
29
+
30
+ public extern bool IsAction();
31
+
32
+ public extern (string, bool) GetIsDisabledAndReasonID();
33
+ }
34
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/OptionCategory.cs ADDED
@@ -0,0 +1,14 @@
1
+ using System.Collections.Generic;
2
+ using TaleWorlds.Engine.Options;
3
+
4
+ namespace TaleWorlds.MountAndBlade.Options
5
+ {
6
+ public class OptionCategory
7
+ {
8
+ public readonly IEnumerable<IOptionData> BaseOptions;
9
+
10
+ public readonly IEnumerable<OptionGroup> Groups;
11
+
12
+ public extern OptionCategory(IEnumerable<IOptionData> baseOptions, IEnumerable<OptionGroup> groups);
13
+ }
14
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/OptionGroup.cs ADDED
@@ -0,0 +1,15 @@
1
+ using System.Collections.Generic;
2
+ using TaleWorlds.Engine.Options;
3
+ using TaleWorlds.Localization;
4
+
5
+ namespace TaleWorlds.MountAndBlade.Options
6
+ {
7
+ public class OptionGroup
8
+ {
9
+ public readonly TextObject GroupName;
10
+
11
+ public readonly IEnumerable<IOptionData> Options;
12
+
13
+ public extern OptionGroup(TextObject groupName, IEnumerable<IOptionData> options);
14
+ }
15
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options/OptionsProvider.cs ADDED
@@ -0,0 +1,37 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Runtime.CompilerServices;
4
+ using TaleWorlds.Engine.Options;
5
+
6
+ namespace TaleWorlds.MountAndBlade.Options
7
+ {
8
+ public static class OptionsProvider
9
+ {
10
+ public static extern OptionCategory GetVideoOptionCategory(bool isMainMenu, Action onBrightnessClick, Action onExposureClick, Action onBenchmarkClick);
11
+
12
+ public static extern OptionCategory GetPerformanceOptionCategory(bool isMultiplayer);
13
+
14
+ [IteratorStateMachine(typeof(_003CGetPerformanceGraphicsOptions_003Ed__9))]
15
+ public static extern IEnumerable<IOptionData> GetPerformanceGraphicsOptions(bool isMultiplayer);
16
+
17
+ [IteratorStateMachine(typeof(_003CGetPerformanceResolutionScalingOptions_003Ed__10))]
18
+ public static extern IEnumerable<IOptionData> GetPerformanceResolutionScalingOptions(bool isMultiplayer);
19
+
20
+ [IteratorStateMachine(typeof(_003CGetPerformanceGameplayOptions_003Ed__11))]
21
+ public static extern IEnumerable<IOptionData> GetPerformanceGameplayOptions(bool isMultiplayer);
22
+
23
+ [IteratorStateMachine(typeof(_003CGetPerformanceAudioOptions_003Ed__12))]
24
+ public static extern IEnumerable<IOptionData> GetPerformanceAudioOptions();
25
+
26
+ public static extern OptionCategory GetAudioOptionCategory(bool isMultiplayer);
27
+
28
+ public static extern OptionCategory GetGameplayOptionCategory(bool isMultiplayer);
29
+
30
+ [IteratorStateMachine(typeof(_003CGetGameKeyCategoriesList_003Ed__24))]
31
+ public static extern IEnumerable<string> GetGameKeyCategoriesList(bool isMultiplayer);
32
+
33
+ public static extern Dictionary<NativeOptions.NativeOptionsType, float[]> GetDefaultNativeOptions();
34
+
35
+ public static extern Dictionary<TaleWorlds.MountAndBlade.ManagedOptions.ManagedOptionsType, float[]> GetDefaultManagedOptions();
36
+ }
37
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Options//ManagedOptions/ManagedOptionData.cs RENAMED
@@ -21,5 +21,7 @@ namespace TaleWorlds.MountAndBlade.Options.ManagedOptions
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  public extern bool IsNative();
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  public extern bool IsAction();
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+
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+ public extern (string, bool) GetIsDisabledAndReasonID();
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  }
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  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Core/TaleWorlds.MountAndBlade/TaleWorlds//MountAndBlade//Source//Missions//Handlers/LordsHallFightMissionController.cs RENAMED
@@ -12,6 +12,8 @@ namespace TaleWorlds.MountAndBlade.Source.Missions.Handlers
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  public extern void StopSpawner();
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+ public extern float GetReinforcementInterval();
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+
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  public extern bool IsSideDepleted(BattleSideEnum side);
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  }
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  }