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  1. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GamepadCursorViewModel.cs +6 -0
  2. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletChatLogView.cs +3 -1
  3. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/CreditsGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletCreditsScreen.cs} +4 -4
  4. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/DebugStatsLayer.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletDebugStats.cs} +2 -2
  5. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GameNotificationManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletGameNotification.cs} +3 -3
  6. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GamepadCursor.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletGamepadCursor.cs} +3 -3
  7. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/InformationUIManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletInformationView.cs} +2 -2
  8. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletInitialScreen.cs +18 -0
  9. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletMissionMultiplayerEscapeMenu.cs +0 -21
  10. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/OptionsGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletOptionsScreen.cs} +4 -4
  11. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/ProfileSelectionGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletProfileSelectionScreen.cs} +3 -3
  12. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/QueryManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletQueryManager.cs} +2 -4
  13. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/VideoPlaybackGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletVideoPlaybackScreen.cs} +3 -3
  14. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/InitialGauntletScreen.cs +0 -21
  15. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MBFaceGeneratorGauntletScreen.cs +0 -29
  16. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletBattleScoreUI.cs +0 -28
  17. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletFlagMarker.cs +0 -16
  18. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletHUDExtension.cs +0 -17
  19. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletScoreboard.cs +0 -22
  20. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionSpectatorControl.cs +0 -17
  21. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MultiplayerGauntletEndOfRoundUIHandler.cs +0 -15
  22. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//BodyGenerator}/BodyGeneratorView.cs +6 -6
  23. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//BodyGenerator/GauntletBodyGeneratorScreen.cs +27 -0
  24. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletAgentStatus.cs +4 -5
  25. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletSingleplayerBattleUIBase.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletBattleUIBase.cs} +3 -3
  26. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletBoundaryCrossingView.cs +4 -5
  27. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletCameraFadeView.cs +2 -1
  28. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/GauntletMissionCategoryLoadManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletCategoryLoadManager.cs} +4 -3
  29. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletCrosshair.cs +4 -4
  30. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletMissionEscapeMenuBase.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletEscapeMenuBase.cs} +5 -8
  31. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletMainAgentCheerControllerView.cs +2 -1
  32. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/GauntletMissionMainAgentEquipDropView.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletMainAgentEquipDropView.cs} +4 -3
  33. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletMainAgentEquipmentControllerView.cs +2 -1
  34. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletOptionsUIHandler.cs +3 -3
  35. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletAdminPanel.cs +4 -3
  36. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletClassLoadout.cs +4 -5
  37. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletCultureSelection.cs +4 -3
  38. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletDeathCard.cs +3 -2
  39. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletDuelUI.cs +4 -3
  40. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletEndOfBattle.cs +4 -3
  41. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletEndOfRoundUIHandler.cs +16 -0
  42. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletKillNotificationUIHandler.cs +5 -4
  43. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletLobbyUIHandler.cs +0 -17
  44. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerEscapeMenu.cs +21 -0
  45. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerFFAView.cs +16 -0
  46. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerHUDExtension.cs +18 -0
  47. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerMarkerUIHandler.cs +18 -0
  48. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MultiplayerMissionOrderGauntletUIHandler.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerOrderUIHandler.cs} +6 -5
  49. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerScoreboard.cs +23 -0
  50. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletPollingProgress.cs +4 -3
  51. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletServerStatus.cs +3 -2
  52. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletTeamSelection.cs +4 -3
  53. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer}/MissionGauntletAgentLockVisualizerView.cs +4 -3
  54. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletBattleScore.cs +29 -0
  55. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer}/MissionGauntletFormationMarker.cs +4 -4
  56. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletKillNotificationSingleplayerUIHandler.cs +3 -3
  57. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletLeaveView.cs +3 -2
  58. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionOrderOfBattleGauntletUIHandler.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletOrderOfBattleUIHandler.cs} +6 -5
  59. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletPhotoMode.cs +3 -2
  60. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletMissionSingleplayerEscapeMenu.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletSingleplayerEscapeMenu.cs} +6 -6
  61. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionOrderGauntletUIHandler.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletSingleplayerOrderUIHandler.cs} +6 -6
  62. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletSpectatorControl.cs +18 -0
  63. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerAdminInformationScreen.cs +1 -1
  64. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerIntermissionScreen.cs +2 -2
  65. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerLobbyGauntletScreen.cs +5 -3
  66. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerReportPlayerScreen.cs +1 -1
  67. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//SceneNotification/GauntletSceneNotification.cs +24 -0
  68. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//SceneNotification/NativeSceneNotificationContextProvider.cs +11 -0
  69. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/BrightnessDemoTextureProvider.cs +1 -1
  70. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/CharacterTableauTextureProvider.cs +3 -1
  71. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/ImageIdentifierTextureProvider.cs +1 -1
  72. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/ItemTableauTextureProvider.cs +1 -1
  73. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/OnlineImageTextureProvider.cs +1 -1
  74. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/SaveLoadHeroTableauTextureProvider.cs +3 -1
  75. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/SceneTextureProvider.cs +1 -1
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GamepadCursorViewModel.cs RENAMED
@@ -7,12 +7,18 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
7
7
  [DataSourceProperty]
8
8
  public bool IsVisible { get; set; }
9
9
 
10
+ [DataSourceProperty]
11
+ public bool IsGamepadNavigationVisualsVisible { get; set; }
12
+
10
13
  [DataSourceProperty]
11
14
  public float CursorPositionX { get; set; }
12
15
 
13
16
  [DataSourceProperty]
14
17
  public float CursorPositionY { get; set; }
15
18
 
19
+ [DataSourceProperty]
20
+ public int AvailableMovements { get; set; }
21
+
16
22
  public extern GamepadCursorViewModel();
17
23
  }
18
24
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletChatLogView.cs RENAMED
@@ -11,10 +11,12 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
11
11
 
12
12
  public extern GauntletChatLogView();
13
13
 
14
- public static extern void OnInitialize();
14
+ public static extern void Initialize();
15
15
 
16
16
  protected override extern void OnTick(float dt);
17
17
 
18
+ protected override extern void OnLateTick(float dt);
19
+
18
20
  public extern void SetCanFocusWhileInMission(bool canFocusInMission);
19
21
 
20
22
  public extern void OnSupportedFeaturesReceived(SupportedFeatures supportedFeatures);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/CreditsGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletCreditsScreen.cs} RENAMED
@@ -1,11 +1,11 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
- using TaleWorlds.MountAndBlade.View.Screen;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.Screens;
3
3
  using TaleWorlds.ScreenSystem;
4
4
 
5
5
  namespace TaleWorlds.MountAndBlade.GauntletUI
6
6
  {
7
7
  [OverrideView(typeof(CreditsScreen))]
8
- public class CreditsGauntletScreen : ScreenBase
8
+ public class GauntletCreditsScreen : ScreenBase
9
9
  {
10
10
  protected override extern void OnInitialize();
11
11
 
@@ -13,6 +13,6 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
13
13
 
14
14
  protected override extern void OnFrameTick(float dt);
15
15
 
16
- public extern CreditsGauntletScreen();
16
+ public extern GauntletCreditsScreen();
17
17
  }
18
18
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/DebugStatsLayer.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletDebugStats.cs} RENAMED
@@ -2,9 +2,9 @@ using TaleWorlds.ScreenSystem;
2
2
 
3
3
  namespace TaleWorlds.MountAndBlade.GauntletUI
4
4
  {
5
- public class DebugStatsLayer : GlobalLayer
5
+ public class GauntletDebugStats : GlobalLayer
6
6
  {
7
- public extern DebugStatsLayer();
7
+ public extern GauntletDebugStats();
8
8
 
9
9
  public extern void Initialize();
10
10
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GameNotificationManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletGameNotification.cs} RENAMED
@@ -3,12 +3,12 @@ using TaleWorlds.ScreenSystem;
3
3
 
4
4
  namespace TaleWorlds.MountAndBlade.GauntletUI
5
5
  {
6
- public class GameNotificationManager : GlobalLayer
6
+ public class GauntletGameNotification : GlobalLayer
7
7
  {
8
- public static GameNotificationManager Current { [CompilerGenerated]
8
+ public static GauntletGameNotification Current { [CompilerGenerated]
9
9
  get; }
10
10
 
11
- public static extern void OnInitialize();
11
+ public static extern void Initialize();
12
12
 
13
13
  public static extern void OnFinalize();
14
14
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GamepadCursor.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletGamepadCursor.cs} RENAMED
@@ -2,11 +2,11 @@ using TaleWorlds.ScreenSystem;
2
2
 
3
3
  namespace TaleWorlds.MountAndBlade.GauntletUI
4
4
  {
5
- public class GamepadCursor : GlobalLayer
5
+ public class GauntletGamepadCursor : GlobalLayer
6
6
  {
7
- public extern GamepadCursor();
7
+ public extern GauntletGamepadCursor();
8
8
 
9
- public static extern void OnInitialize();
9
+ public static extern void Initialize();
10
10
 
11
11
  protected override extern void OnTick(float dt);
12
12
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/InformationUIManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletInformationView.cs} RENAMED
@@ -2,9 +2,9 @@ using TaleWorlds.ScreenSystem;
2
2
 
3
3
  namespace TaleWorlds.MountAndBlade.GauntletUI
4
4
  {
5
- public class InformationUIManager : GlobalLayer
5
+ public class GauntletInformationView : GlobalLayer
6
6
  {
7
- public static extern void OnInitialize();
7
+ public static extern void Initialize();
8
8
 
9
9
  protected override extern void OnTick(float dt);
10
10
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletInitialScreen.cs ADDED
@@ -0,0 +1,18 @@
1
+ using TaleWorlds.MountAndBlade.View.Screens;
2
+
3
+ namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ {
5
+ [GameStateScreen(typeof(InitialState))]
6
+ public class GauntletInitialScreen : MBInitialScreenBase
7
+ {
8
+ public extern GauntletInitialScreen(InitialState initialState);
9
+
10
+ protected override extern void OnInitialize();
11
+
12
+ protected override extern void OnFrameTick(float dt);
13
+
14
+ protected override extern void OnActivate();
15
+
16
+ protected override extern void OnFinalize();
17
+ }
18
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletMissionMultiplayerEscapeMenu.cs DELETED
@@ -1,21 +0,0 @@
1
- using System.Collections.Generic;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.MountAndBlade.ViewModelCollection;
5
-
6
- namespace TaleWorlds.MountAndBlade.GauntletUI
7
- {
8
- [OverrideView(typeof(MissionMultiplayerEscapeMenu))]
9
- public class GauntletMissionMultiplayerEscapeMenu : GauntletMissionEscapeMenuBase
10
- {
11
- public extern GauntletMissionMultiplayerEscapeMenu(string gameType);
12
-
13
- public override extern void OnMissionScreenInitialize();
14
-
15
- public override extern void OnMissionScreenTick(float dt);
16
-
17
- public override extern bool OnEscape();
18
-
19
- protected override extern List<EscapeMenuItemVM> GetEscapeMenuItems();
20
- }
21
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/OptionsGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletOptionsScreen.cs} RENAMED
@@ -1,13 +1,13 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
- using TaleWorlds.MountAndBlade.View.Screen;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.Screens;
3
3
  using TaleWorlds.ScreenSystem;
4
4
 
5
5
  namespace TaleWorlds.MountAndBlade.GauntletUI
6
6
  {
7
7
  [OverrideView(typeof(OptionsScreen))]
8
- public class OptionsGauntletScreen : ScreenBase
8
+ public class GauntletOptionsScreen : ScreenBase
9
9
  {
10
- public extern OptionsGauntletScreen(bool isFromMainMenu);
10
+ public extern GauntletOptionsScreen(bool isFromMainMenu);
11
11
 
12
12
  protected override extern void OnInitialize();
13
13
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/ProfileSelectionGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletProfileSelectionScreen.cs} RENAMED
@@ -1,11 +1,11 @@
1
- using TaleWorlds.MountAndBlade.View.Screen;
1
+ using TaleWorlds.MountAndBlade.View.Screens;
2
2
 
3
3
  namespace TaleWorlds.MountAndBlade.GauntletUI
4
4
  {
5
5
  [GameStateScreen(typeof(ProfileSelectionState))]
6
- public class ProfileSelectionGauntletScreen : MBProfileSelectionScreenBase
6
+ public class GauntletProfileSelectionScreen : MBProfileSelectionScreenBase
7
7
  {
8
- public extern ProfileSelectionGauntletScreen(ProfileSelectionState state);
8
+ public extern GauntletProfileSelectionScreen(ProfileSelectionState state);
9
9
 
10
10
  protected override extern void OnInitialize();
11
11
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/QueryManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletQueryManager.cs} RENAMED
@@ -2,7 +2,7 @@ using TaleWorlds.ScreenSystem;
2
2
 
3
3
  namespace TaleWorlds.MountAndBlade.GauntletUI
4
4
  {
5
- public class QueryManager : GlobalLayer
5
+ public class GauntletQueryManager : GlobalLayer
6
6
  {
7
7
  public extern void Initialize();
8
8
 
@@ -10,8 +10,6 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
10
10
 
11
11
  protected override extern void OnLateTick(float dt);
12
12
 
13
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
14
-
15
- public extern QueryManager();
13
+ public extern GauntletQueryManager();
16
14
  }
17
15
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/VideoPlaybackGauntletScreen.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletVideoPlaybackScreen.cs} RENAMED
@@ -1,11 +1,11 @@
1
- using TaleWorlds.MountAndBlade.View.Screen;
1
+ using TaleWorlds.MountAndBlade.View.Screens;
2
2
 
3
3
  namespace TaleWorlds.MountAndBlade.GauntletUI
4
4
  {
5
5
  [GameStateScreen(typeof(VideoPlaybackState))]
6
- public class VideoPlaybackGauntletScreen : VideoPlaybackScreen
6
+ public class GauntletVideoPlaybackScreen : VideoPlaybackScreen
7
7
  {
8
- public extern VideoPlaybackGauntletScreen(VideoPlaybackState videoPlaybackState);
8
+ public extern GauntletVideoPlaybackScreen(VideoPlaybackState videoPlaybackState);
9
9
 
10
10
  protected override extern void OnInitialize();
11
11
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/InitialGauntletScreen.cs DELETED
@@ -1,21 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Screen;
2
- using TaleWorlds.ScreenSystem;
3
-
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
- {
6
- [GameStateScreen(typeof(InitialState))]
7
- public class InitialGauntletScreen : MBInitialScreenBase
8
- {
9
- public extern InitialGauntletScreen(InitialState initialState);
10
-
11
- protected override extern void OnInitialize();
12
-
13
- protected override extern void OnFrameTick(float dt);
14
-
15
- protected override extern void OnActivate();
16
-
17
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes type);
18
-
19
- protected override extern void OnFinalize();
20
- }
21
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MBFaceGeneratorGauntletScreen.cs DELETED
@@ -1,29 +0,0 @@
1
- using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.LegacyGUI;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.ScreenSystem;
5
-
6
- namespace TaleWorlds.MountAndBlade.GauntletUI
7
- {
8
- [OverrideView(typeof(MBFaceGeneratorScreen))]
9
- public class MBFaceGeneratorGauntletScreen : ScreenBase, IFaceGeneratorScreen
10
- {
11
- public IFaceGeneratorHandler Handler { get; }
12
-
13
- public extern MBFaceGeneratorGauntletScreen(BasicCharacterObject character, bool openedFromMultiplayer, IFaceGeneratorCustomFilter filter);
14
-
15
- protected override extern void OnFrameTick(float dt);
16
-
17
- public extern void OnExit();
18
-
19
- protected override extern void OnInitialize();
20
-
21
- protected override extern void OnFinalize();
22
-
23
- protected override extern void OnActivate();
24
-
25
- protected override extern void OnDeactivate();
26
-
27
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
28
- }
29
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletBattleScoreUI.cs DELETED
@@ -1,28 +0,0 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
- using TaleWorlds.MountAndBlade.ViewModelCollection;
4
-
5
- namespace TaleWorlds.MountAndBlade.GauntletUI
6
- {
7
- [OverrideView(typeof(MissionBattleScoreUIHandler))]
8
- public class MissionGauntletBattleScoreUI : MissionView
9
- {
10
- public ScoreboardVM DataSource { get; }
11
-
12
- public extern MissionGauntletBattleScoreUI(ScoreboardVM scoreboardVM);
13
-
14
- public override extern void OnMissionScreenInitialize();
15
-
16
- public override extern void OnMissionScreenFinalize();
17
-
18
- public override extern bool OnEscape();
19
-
20
- public override extern void EarlyStart();
21
-
22
- public override extern void OnMissionScreenTick(float dt);
23
-
24
- public override extern void OnPhotoModeActivated();
25
-
26
- public override extern void OnPhotoModeDeactivated();
27
- }
28
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletFlagMarker.cs DELETED
@@ -1,16 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
- {
5
- [OverrideView(typeof(MissionFlagMarkerUIHandler))]
6
- public class MissionGauntletFlagMarker : MissionView
7
- {
8
- public extern MissionGauntletFlagMarker();
9
-
10
- public override extern void OnMissionScreenInitialize();
11
-
12
- public override extern void OnMissionScreenFinalize();
13
-
14
- public override extern void OnMissionScreenTick(float dt);
15
- }
16
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletHUDExtension.cs DELETED
@@ -1,17 +0,0 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
-
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
- {
6
- [OverrideView(typeof(MissionMultiplayerHUDExtensionUIHandler))]
7
- public class MissionGauntletHUDExtension : MissionView
8
- {
9
- public extern MissionGauntletHUDExtension();
10
-
11
- public override extern void OnMissionScreenInitialize();
12
-
13
- public override extern void OnMissionScreenFinalize();
14
-
15
- public override extern void OnMissionScreenTick(float dt);
16
- }
17
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionGauntletScoreboard.cs DELETED
@@ -1,22 +0,0 @@
1
- using System;
2
- using JetBrains.Annotations;
3
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
4
- using TaleWorlds.MountAndBlade.View.Missions;
5
-
6
- namespace TaleWorlds.MountAndBlade.GauntletUI
7
- {
8
- [OverrideView(typeof(MissionScoreBoardUIHandler))]
9
- public class MissionGauntletScoreboard : MissionView
10
- {
11
- public Action<bool> OnScoreboardToggled;
12
-
13
- [UsedImplicitly]
14
- public extern MissionGauntletScoreboard(bool isSingleTeam);
15
-
16
- public override extern void OnMissionScreenInitialize();
17
-
18
- public override extern void OnMissionScreenFinalize();
19
-
20
- public override extern void OnMissionTick(float dt);
21
- }
22
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionSpectatorControl.cs DELETED
@@ -1,17 +0,0 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
-
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
- {
6
- [OverrideView(typeof(MissionSpectatorControlView))]
7
- public class MissionSpectatorControl : MissionView
8
- {
9
- public override extern void EarlyStart();
10
-
11
- public override extern void OnMissionTick(float dt);
12
-
13
- public override extern void OnMissionScreenFinalize();
14
-
15
- public extern MissionSpectatorControl();
16
- }
17
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MultiplayerGauntletEndOfRoundUIHandler.cs DELETED
@@ -1,15 +0,0 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
-
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
- {
6
- [OverrideView(typeof(MultiplayerEndOfRoundUIHandler))]
7
- public class MultiplayerGauntletEndOfRoundUIHandler : MissionView
8
- {
9
- public override extern void OnMissionScreenInitialize();
10
-
11
- public override extern void OnMissionScreenFinalize();
12
-
13
- public extern MultiplayerGauntletEndOfRoundUIHandler();
14
- }
15
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//BodyGenerator}/BodyGeneratorView.cs RENAMED
@@ -7,10 +7,9 @@ using TaleWorlds.Engine.GauntletUI;
7
7
  using TaleWorlds.Engine.Screens;
8
8
  using TaleWorlds.Library;
9
9
  using TaleWorlds.Localization;
10
- using TaleWorlds.MountAndBlade.ViewModelCollection;
11
- using TaleWorlds.ScreenSystem;
10
+ using TaleWorlds.MountAndBlade.ViewModelCollection.FaceGenerator;
12
11
 
13
- namespace TaleWorlds.MountAndBlade.GauntletUI
12
+ namespace TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator
14
13
  {
15
14
  public class BodyGeneratorView : IFaceGeneratorHandler
16
15
  {
@@ -37,13 +36,16 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
37
36
  [CommandLineArgumentFunction("show_debug", "facegen")]
38
37
  public static extern string FaceGenShowDebug(List<string> strings);
39
38
 
39
+ [CommandLineArgumentFunction("toggle_update_deform_keys", "facegen")]
40
+ public static extern string FaceGenUpdateDeformKeys(List<string> strings);
41
+
40
42
  public extern bool ReadyToRender();
41
43
 
42
44
  public extern void OnTick(float dt);
43
45
 
44
46
  public extern void OnFinalize();
45
47
 
46
- extern void IFaceGeneratorHandler.MakeVoice(int gender, float pitch);
48
+ extern void IFaceGeneratorHandler.MakeVoice(int voiceIndex, float pitch);
47
49
 
48
50
  extern void IFaceGeneratorHandler.RefreshCharacterEntity();
49
51
 
@@ -70,7 +72,5 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
70
72
  extern void IFaceGeneratorHandler.DressCharacterEntity();
71
73
 
72
74
  public static extern MatrixFrame InitCamera(Camera camera, Vec3 cameraPosition);
73
-
74
- public extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
75
75
  }
76
76
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//BodyGenerator/GauntletBodyGeneratorScreen.cs ADDED
@@ -0,0 +1,27 @@
1
+ using TaleWorlds.Core;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
4
+ using TaleWorlds.ScreenSystem;
5
+
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator
7
+ {
8
+ [OverrideView(typeof(FaceGeneratorScreen))]
9
+ public class GauntletBodyGeneratorScreen : ScreenBase, IFaceGeneratorScreen
10
+ {
11
+ public IFaceGeneratorHandler Handler { get; }
12
+
13
+ public extern GauntletBodyGeneratorScreen(BasicCharacterObject character, bool openedFromMultiplayer, IFaceGeneratorCustomFilter filter);
14
+
15
+ protected override extern void OnFrameTick(float dt);
16
+
17
+ public extern void OnExit();
18
+
19
+ protected override extern void OnInitialize();
20
+
21
+ protected override extern void OnFinalize();
22
+
23
+ protected override extern void OnActivate();
24
+
25
+ protected override extern void OnDeactivate();
26
+ }
27
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletAgentStatus.cs RENAMED
@@ -1,12 +1,11 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.GauntletUI.Mission;
3
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions;
4
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
5
4
 
6
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
7
6
  {
8
7
  [OverrideView(typeof(MissionAgentStatusUIHandler))]
9
- public class MissionGauntletAgentStatus : MissionGauntletSingleplayerBattleUIBase
8
+ public class MissionGauntletAgentStatus : MissionGauntletBattleUIBase
10
9
  {
11
10
  public extern MissionGauntletAgentStatus();
12
11
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletSingleplayerBattleUIBase.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletBattleUIBase.cs} RENAMED
@@ -1,9 +1,9 @@
1
1
  using System.Runtime.CompilerServices;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
3
 
4
4
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
5
5
  {
6
- public abstract class MissionGauntletSingleplayerBattleUIBase : MissionView
6
+ public abstract class MissionGauntletBattleUIBase : MissionView
7
7
  {
8
8
  protected bool IsViewActive { [CompilerGenerated]
9
9
  get; }
@@ -18,6 +18,6 @@ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
18
18
 
19
19
  public override extern void OnMissionScreenFinalize();
20
20
 
21
- protected extern MissionGauntletSingleplayerBattleUIBase();
21
+ protected extern MissionGauntletBattleUIBase();
22
22
  }
23
23
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletBoundaryCrossingView.cs RENAMED
@@ -1,11 +1,10 @@
1
- using TaleWorlds.MountAndBlade.GauntletUI.Mission;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions;
3
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
3
 
5
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
6
5
  {
7
6
  [OverrideView(typeof(MissionBoundaryCrossingView))]
8
- public class MissionGauntletBoundaryCrossingView : MissionGauntletSingleplayerBattleUIBase
7
+ public class MissionGauntletBoundaryCrossingView : MissionGauntletBattleUIBase
9
8
  {
10
9
  public override extern void OnMissionScreenInitialize();
11
10
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletCameraFadeView.cs RENAMED
@@ -1,4 +1,5 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
2
3
 
3
4
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
4
5
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/GauntletMissionCategoryLoadManager.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletCategoryLoadManager.cs} RENAMED
@@ -1,9 +1,10 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
2
3
 
3
4
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
4
5
  {
5
6
  [DefaultView]
6
- public class GauntletMissionCategoryLoadManager : MissionView
7
+ public class MissionGauntletCategoryLoadManager : MissionView
7
8
  {
8
9
  public override extern void OnMissionScreenInitialize();
9
10
 
@@ -11,6 +12,6 @@ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
11
12
 
12
13
  public override extern void OnMissionTick(float dt);
13
14
 
14
- public extern GauntletMissionCategoryLoadManager();
15
+ public extern MissionGauntletCategoryLoadManager();
15
16
  }
16
17
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletCrosshair.cs RENAMED
@@ -1,10 +1,10 @@
1
- using TaleWorlds.MountAndBlade.GauntletUI.Mission;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
5
5
  {
6
6
  [OverrideView(typeof(MissionCrosshair))]
7
- public class MissionGauntletCrosshair : MissionGauntletSingleplayerBattleUIBase
7
+ public class MissionGauntletCrosshair : MissionGauntletBattleUIBase
8
8
  {
9
9
  protected override extern void OnCreateView();
10
10
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletMissionEscapeMenuBase.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletEscapeMenuBase.cs} RENAMED
@@ -1,12 +1,11 @@
1
1
  using System.Collections.Generic;
2
2
  using System.Runtime.CompilerServices;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.MountAndBlade.ViewModelCollection;
5
- using TaleWorlds.ScreenSystem;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
+ using TaleWorlds.MountAndBlade.ViewModelCollection.EscapeMenu;
6
5
 
7
- namespace TaleWorlds.MountAndBlade.GauntletUI
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
8
7
  {
9
- public abstract class GauntletMissionEscapeMenuBase : MissionView
8
+ public abstract class MissionGauntletEscapeMenuBase : MissionView
10
9
  {
11
10
  protected EscapeMenuVM DataSource;
12
11
 
@@ -14,7 +13,7 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
14
13
  get; [CompilerGenerated]
15
14
  protected set; }
16
15
 
17
- protected extern GauntletMissionEscapeMenuBase(string viewFile);
16
+ protected extern MissionGauntletEscapeMenuBase(string viewFile);
18
17
 
19
18
  protected virtual extern List<EscapeMenuItemVM> GetEscapeMenuItems();
20
19
 
@@ -27,7 +26,5 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
27
26
  public override extern void OnMissionScreenTick(float dt);
28
27
 
29
28
  public override extern void OnSceneRenderingStarted();
30
-
31
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
32
29
  }
33
30
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletMainAgentCheerControllerView.cs RENAMED
@@ -1,4 +1,5 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
2
3
 
3
4
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
4
5
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/GauntletMissionMainAgentEquipDropView.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletMainAgentEquipDropView.cs} RENAMED
@@ -1,12 +1,13 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
4
 
4
5
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
5
6
  {
6
7
  [OverrideView(typeof(MissionMainAgentEquipDropView))]
7
- public class GauntletMissionMainAgentEquipDropView : MissionView
8
+ public class MissionGauntletMainAgentEquipDropView : MissionView
8
9
  {
9
- public extern GauntletMissionMainAgentEquipDropView();
10
+ public extern MissionGauntletMainAgentEquipDropView();
10
11
 
11
12
  public override extern void EarlyStart();
12
13
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission/MissionGauntletMainAgentEquipmentControllerView.cs RENAMED
@@ -1,6 +1,7 @@
1
1
  using System;
2
2
  using System.Runtime.CompilerServices;
3
- using TaleWorlds.MountAndBlade.View.Missions;
3
+ using TaleWorlds.MountAndBlade.View;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
5
 
5
6
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
6
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission}/MissionGauntletOptionsUIHandler.cs RENAMED
@@ -1,8 +1,8 @@
1
1
  using System.Runtime.CompilerServices;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
3
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
6
6
  {
7
7
  [OverrideView(typeof(MissionOptionsUIHandler))]
8
8
  public class MissionGauntletOptionsUIHandler : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletAdminPanel.cs RENAMED
@@ -1,7 +1,8 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
3
4
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
5
6
  {
6
7
  [OverrideView(typeof(MultiplayerAdminPanelUIHandler))]
7
8
  public class MissionGauntletAdminPanel : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletClassLoadout.cs RENAMED
@@ -1,8 +1,9 @@
1
1
  using System.Runtime.CompilerServices;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
3
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
5
 
5
- namespace TaleWorlds.MountAndBlade.GauntletUI
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
7
  {
7
8
  [OverrideView(typeof(MissionLobbyEquipmentUIHandler))]
8
9
  public class MissionGauntletClassLoadout : MissionView
@@ -12,8 +13,6 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
12
13
 
13
14
  public override extern void OnMissionScreenInitialize();
14
15
 
15
- public override extern void OnMissionScreenDeactivate();
16
-
17
16
  public override extern void OnMissionScreenFinalize();
18
17
 
19
18
  public extern void OnTryToggle(bool isActive);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletCultureSelection.cs RENAMED
@@ -1,7 +1,8 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
3
4
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
5
6
  {
6
7
  [OverrideView(typeof(MultiplayerCultureSelectUIHandler))]
7
8
  public class MissionGauntletCultureSelection : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletDeathCard.cs RENAMED
@@ -1,6 +1,7 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
3
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
5
 
5
6
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletDuelUI.cs RENAMED
@@ -1,8 +1,9 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
3
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
5
 
5
- namespace TaleWorlds.MountAndBlade.GauntletUI
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
7
  {
7
8
  [OverrideView(typeof(MissionMultiplayerDuelUI))]
8
9
  public class MissionGauntletDuelUI : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletEndOfBattle.cs RENAMED
@@ -1,7 +1,8 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
3
4
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
5
6
  {
6
7
  [OverrideView(typeof(MultiplayerEndOfBattleUIHandler))]
7
8
  public class MissionGauntletEndOfBattle : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletEndOfRoundUIHandler.cs ADDED
@@ -0,0 +1,16 @@
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
+
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
+ {
7
+ [OverrideView(typeof(MultiplayerEndOfRoundUIHandler))]
8
+ public class MissionGauntletEndOfRoundUIHandler : MissionView
9
+ {
10
+ public override extern void OnMissionScreenInitialize();
11
+
12
+ public override extern void OnMissionScreenFinalize();
13
+
14
+ public extern MissionGauntletEndOfRoundUIHandler();
15
+ }
16
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletKillNotificationUIHandler.cs RENAMED
@@ -1,10 +1,11 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
- using TaleWorlds.MountAndBlade.View.Missions.Multiplayer;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
5
 
5
- namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
7
  {
7
- [OverrideView(typeof(MissionKillNotificationUIHandler))]
8
+ [OverrideView(typeof(MissionMultiplayerKillNotificationUIHandler))]
8
9
  public class MissionGauntletKillNotificationUIHandler : MissionView
9
10
  {
10
11
  public override extern void OnMissionScreenInitialize();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletLobbyUIHandler.cs DELETED
@@ -1,17 +0,0 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
-
4
- namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
5
- {
6
- [OverrideView(typeof(MissionLobbyUIHandler))]
7
- public class MissionGauntletLobbyUIHandler : MissionView
8
- {
9
- public extern MissionGauntletLobbyUIHandler();
10
-
11
- public override extern void OnMissionScreenInitialize();
12
-
13
- public override extern void OnMissionScreenFinalize();
14
-
15
- public override extern void OnMissionScreenTick(float dt);
16
- }
17
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerEscapeMenu.cs ADDED
@@ -0,0 +1,21 @@
1
+ using System.Collections.Generic;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
+ using TaleWorlds.MountAndBlade.ViewModelCollection.EscapeMenu;
5
+
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
7
+ {
8
+ [OverrideView(typeof(MissionMultiplayerEscapeMenu))]
9
+ public class MissionGauntletMultiplayerEscapeMenu : MissionGauntletEscapeMenuBase
10
+ {
11
+ public extern MissionGauntletMultiplayerEscapeMenu(string gameType);
12
+
13
+ public override extern void OnMissionScreenInitialize();
14
+
15
+ public override extern void OnMissionScreenTick(float dt);
16
+
17
+ public override extern bool OnEscape();
18
+
19
+ protected override extern List<EscapeMenuItemVM> GetEscapeMenuItems();
20
+ }
21
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerFFAView.cs ADDED
@@ -0,0 +1,16 @@
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
+
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
+ {
7
+ [OverrideView(typeof(MissionMultiplayerFreeForAllUIHandler))]
8
+ public class MissionGauntletMultiplayerFFAView : MissionView
9
+ {
10
+ public override extern void OnMissionScreenInitialize();
11
+
12
+ public override extern void OnMissionScreenFinalize();
13
+
14
+ public extern MissionGauntletMultiplayerFFAView();
15
+ }
16
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerHUDExtension.cs ADDED
@@ -0,0 +1,18 @@
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
+
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
+ {
7
+ [OverrideView(typeof(MissionMultiplayerHUDExtensionUIHandler))]
8
+ public class MissionGauntletMultiplayerHUDExtension : MissionView
9
+ {
10
+ public extern MissionGauntletMultiplayerHUDExtension();
11
+
12
+ public override extern void OnMissionScreenInitialize();
13
+
14
+ public override extern void OnMissionScreenFinalize();
15
+
16
+ public override extern void OnMissionScreenTick(float dt);
17
+ }
18
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerMarkerUIHandler.cs ADDED
@@ -0,0 +1,18 @@
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
4
+
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
6
+ {
7
+ [OverrideView(typeof(MissionMultiplayerMarkerUIHandler))]
8
+ public class MissionGauntletMultiplayerMarkerUIHandler : MissionView
9
+ {
10
+ public extern MissionGauntletMultiplayerMarkerUIHandler();
11
+
12
+ public override extern void OnMissionScreenInitialize();
13
+
14
+ public override extern void OnMissionScreenFinalize();
15
+
16
+ public override extern void OnMissionScreenTick(float dt);
17
+ }
18
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MultiplayerMissionOrderGauntletUIHandler.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerOrderUIHandler.cs} RENAMED
@@ -1,16 +1,17 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.MountAndBlade.ViewModelCollection;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
5
+ using TaleWorlds.MountAndBlade.ViewModelCollection.Order;
5
6
 
6
7
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
7
8
  {
8
9
  [OverrideView(typeof(MultiplayerMissionOrderUIHandler))]
9
- public class MultiplayerMissionOrderGauntletUIHandler : MissionView
10
+ public class MissionGauntletMultiplayerOrderUIHandler : MissionView
10
11
  {
11
12
  public CursorState cursorState { get; }
12
13
 
13
- public extern MultiplayerMissionOrderGauntletUIHandler();
14
+ public extern MissionGauntletMultiplayerOrderUIHandler();
14
15
 
15
16
  public override extern void AfterStart();
16
17
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletMultiplayerScoreboard.cs ADDED
@@ -0,0 +1,23 @@
1
+ using System;
2
+ using JetBrains.Annotations;
3
+ using TaleWorlds.MountAndBlade.View;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews;
5
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
6
+
7
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
8
+ {
9
+ [OverrideView(typeof(MissionScoreboardUIHandler))]
10
+ public class MissionGauntletMultiplayerScoreboard : MissionView
11
+ {
12
+ public Action<bool> OnScoreboardToggled;
13
+
14
+ [UsedImplicitly]
15
+ public extern MissionGauntletMultiplayerScoreboard(bool isSingleTeam);
16
+
17
+ public override extern void OnMissionScreenInitialize();
18
+
19
+ public override extern void OnMissionScreenFinalize();
20
+
21
+ public override extern void OnMissionTick(float dt);
22
+ }
23
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletPollingProgress.cs RENAMED
@@ -1,7 +1,8 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
3
4
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
5
6
  {
6
7
  [OverrideView(typeof(MultiplayerPollProgressUIHandler))]
7
8
  public class MissionGauntletPollingProgress : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer/MissionGauntletServerStatus.cs RENAMED
@@ -1,5 +1,6 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
3
4
 
4
5
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
5
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Multiplayer}/MissionGauntletTeamSelection.cs RENAMED
@@ -1,7 +1,8 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer;
3
4
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Multiplayer
5
6
  {
6
7
  [OverrideView(typeof(MultiplayerTeamSelectUIHandler))]
7
8
  public class MissionGauntletTeamSelection : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer}/MissionGauntletAgentLockVisualizerView.cs RENAMED
@@ -1,9 +1,10 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
2
3
 
3
- namespace TaleWorlds.MountAndBlade.GauntletUI.Mission
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
4
5
  {
5
6
  [OverrideView(typeof(MissionAgentLockVisualizerView))]
6
- public class MissionGauntletAgentLockVisualizerView : MissionGauntletSingleplayerBattleUIBase
7
+ public class MissionGauntletAgentLockVisualizerView : MissionGauntletBattleUIBase
7
8
  {
8
9
  protected override extern void OnCreateView();
9
10
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletBattleScore.cs ADDED
@@ -0,0 +1,29 @@
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
4
+ using TaleWorlds.MountAndBlade.ViewModelCollection.Scoreboard;
5
+
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
7
+ {
8
+ [OverrideView(typeof(MissionBattleScoreUIHandler))]
9
+ public class MissionGauntletBattleScore : MissionView
10
+ {
11
+ public ScoreboardBaseVM DataSource { get; }
12
+
13
+ public extern MissionGauntletBattleScore(ScoreboardBaseVM scoreboardVM);
14
+
15
+ public override extern void OnMissionScreenInitialize();
16
+
17
+ public override extern void OnMissionScreenFinalize();
18
+
19
+ public override extern bool OnEscape();
20
+
21
+ public override extern void EarlyStart();
22
+
23
+ public override extern void OnMissionScreenTick(float dt);
24
+
25
+ public override extern void OnPhotoModeActivated();
26
+
27
+ public override extern void OnPhotoModeDeactivated();
28
+ }
29
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer}/MissionGauntletFormationMarker.cs RENAMED
@@ -1,10 +1,10 @@
1
- using TaleWorlds.MountAndBlade.GauntletUI.Mission;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
5
5
  {
6
6
  [OverrideView(typeof(MissionFormationMarkerUIHandler))]
7
- public class MissionGauntletFormationMarker : MissionGauntletSingleplayerBattleUIBase
7
+ public class MissionGauntletFormationMarker : MissionGauntletBattleUIBase
8
8
  {
9
9
  protected override extern void OnCreateView();
10
10
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletKillNotificationSingleplayerUIHandler.cs RENAMED
@@ -1,11 +1,11 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
- using TaleWorlds.MountAndBlade.View.Missions.Singleplayer;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
4
4
 
5
5
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
6
6
  {
7
7
  [OverrideView(typeof(MissionSingleplayerKillNotificationUIHandler))]
8
- public class MissionGauntletKillNotificationSingleplayerUIHandler : MissionGauntletSingleplayerBattleUIBase
8
+ public class MissionGauntletKillNotificationSingleplayerUIHandler : MissionGauntletBattleUIBase
9
9
  {
10
10
  public override extern void OnMissionScreenInitialize();
11
11
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletLeaveView.cs RENAMED
@@ -1,5 +1,6 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
- using TaleWorlds.MountAndBlade.View.Missions.Singleplayer;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
3
4
 
4
5
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
5
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionOrderOfBattleGauntletUIHandler.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletOrderOfBattleUIHandler.cs} RENAMED
@@ -1,13 +1,14 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Order;
2
- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
3
4
  using TaleWorlds.MountAndBlade.ViewModelCollection.OrderOfBattle;
4
5
 
5
- namespace TaleWorlds.MountAndBlade.GauntletUI
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
6
7
  {
7
8
  [OverrideView(typeof(MissionOrderOfBattleUIHandler))]
8
- public class MissionOrderOfBattleGauntletUIHandler : MissionView
9
+ public class MissionGauntletOrderOfBattleUIHandler : MissionView
9
10
  {
10
- public extern MissionOrderOfBattleGauntletUIHandler(OrderOfBattleVM dataSource);
11
+ public extern MissionGauntletOrderOfBattleUIHandler(OrderOfBattleVM dataSource);
11
12
 
12
13
  public override extern void OnMissionScreenInitialize();
13
14
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletPhotoMode.cs RENAMED
@@ -1,5 +1,6 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
- using TaleWorlds.MountAndBlade.View.Missions.Singleplayer;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
3
4
 
4
5
  namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
5
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/GauntletMissionSingleplayerEscapeMenu.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletSingleplayerEscapeMenu.cs} RENAMED
@@ -1,14 +1,14 @@
1
1
  using System.Collections.Generic;
2
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.MountAndBlade.ViewModelCollection;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
4
+ using TaleWorlds.MountAndBlade.ViewModelCollection.EscapeMenu;
5
5
 
6
- namespace TaleWorlds.MountAndBlade.GauntletUI
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
7
7
  {
8
8
  [OverrideView(typeof(MissionSingleplayerEscapeMenu))]
9
- public class GauntletMissionSingleplayerEscapeMenu : GauntletMissionEscapeMenuBase
9
+ public class MissionGauntletSingleplayerEscapeMenu : MissionGauntletEscapeMenuBase
10
10
  {
11
- public extern GauntletMissionSingleplayerEscapeMenu(bool isIronmanMode);
11
+ public extern MissionGauntletSingleplayerEscapeMenu(bool isIronmanMode);
12
12
 
13
13
  public override extern void OnMissionScreenInitialize();
14
14
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI/MissionOrderGauntletUIHandler.cs → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletSingleplayerOrderUIHandler.cs} RENAMED
@@ -3,15 +3,15 @@ using System.Collections.Generic;
3
3
  using System.Runtime.CompilerServices;
4
4
  using TaleWorlds.Core;
5
5
  using TaleWorlds.Engine;
6
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Order;
7
6
  using TaleWorlds.MountAndBlade.View;
8
- using TaleWorlds.MountAndBlade.View.Missions;
9
- using TaleWorlds.MountAndBlade.ViewModelCollection;
7
+ using TaleWorlds.MountAndBlade.View.MissionViews;
8
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
9
+ using TaleWorlds.MountAndBlade.ViewModelCollection.Order;
10
10
 
11
- namespace TaleWorlds.MountAndBlade.GauntletUI
11
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
12
12
  {
13
13
  [OverrideView(typeof(MissionOrderUIHandler))]
14
- public class MissionOrderGauntletUIHandler : MissionView, ISiegeDeploymentView
14
+ public class MissionGauntletSingleplayerOrderUIHandler : MissionView, ISiegeDeploymentView
15
15
  {
16
16
  public bool IsSiegeDeployment { [CompilerGenerated]
17
17
  get; }
@@ -29,7 +29,7 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
29
29
  remove;
30
30
  }
31
31
 
32
- public extern MissionOrderGauntletUIHandler();
32
+ public extern MissionGauntletSingleplayerOrderUIHandler();
33
33
 
34
34
  public override extern void OnMissionScreenTick(float dt);
35
35
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Mission//Singleplayer/MissionGauntletSpectatorControl.cs ADDED
@@ -0,0 +1,18 @@
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
4
+
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Mission.Singleplayer
6
+ {
7
+ [OverrideView(typeof(MissionSpectatorControlView))]
8
+ public class MissionGauntletSpectatorControl : MissionView
9
+ {
10
+ public override extern void EarlyStart();
11
+
12
+ public override extern void OnMissionTick(float dt);
13
+
14
+ public override extern void OnMissionScreenFinalize();
15
+
16
+ public extern MissionGauntletSpectatorControl();
17
+ }
18
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerAdminInformationScreen.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.ScreenSystem;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Multiplayer
5
5
  {
6
6
  public class MultiplayerAdminInformationScreen : GlobalLayer
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerIntermissionScreen.cs RENAMED
@@ -1,10 +1,10 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.Engine.GauntletUI;
4
- using TaleWorlds.MountAndBlade.View.Screen;
4
+ using TaleWorlds.MountAndBlade.View.Screens;
5
5
  using TaleWorlds.ScreenSystem;
6
6
 
7
- namespace TaleWorlds.MountAndBlade.GauntletUI
7
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Multiplayer
8
8
  {
9
9
  [GameStateScreen(typeof(LobbyGameStateCustomGameClient))]
10
10
  public class MultiplayerIntermissionScreen : ScreenBase, IGameStateListener
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerLobbyGauntletScreen.cs RENAMED
@@ -5,12 +5,12 @@ using TaleWorlds.Engine.GauntletUI;
5
5
  using TaleWorlds.Library;
6
6
  using TaleWorlds.MountAndBlade.Diamond;
7
7
  using TaleWorlds.MountAndBlade.Diamond.Ranked;
8
- using TaleWorlds.MountAndBlade.View.Screen;
8
+ using TaleWorlds.MountAndBlade.View.Screens;
9
9
  using TaleWorlds.MountAndBlade.ViewModelCollection.Multiplayer.Lobby;
10
10
  using TaleWorlds.PlayerServices;
11
11
  using TaleWorlds.ScreenSystem;
12
12
 
13
- namespace TaleWorlds.MountAndBlade.GauntletUI
13
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Multiplayer
14
14
  {
15
15
  [GameStateScreen(typeof(LobbyState))]
16
16
  public class MultiplayerLobbyGauntletScreen : ScreenBase, IGameStateListener, ILobbyStateHandler
@@ -135,7 +135,7 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
135
135
 
136
136
  extern void ILobbyStateHandler.OnPlayerSuggestedToParty(PlayerId playerId, string playerName, PlayerId suggestingPlayerId, string suggestingPlayerName);
137
137
 
138
- extern void ILobbyStateHandler.OnNotificationReceived(LobbyNotification notification);
138
+ extern void ILobbyStateHandler.OnNotificationsReceived(LobbyNotification[] notifications);
139
139
 
140
140
  extern void ILobbyStateHandler.OnJoinCustomGameFailureResponse(CustomGameJoinResponse response);
141
141
 
@@ -145,6 +145,8 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
145
145
 
146
146
  extern void ILobbyStateHandler.OnFriendListUpdated();
147
147
 
148
+ extern void ILobbyStateHandler.OnPlayerNameUpdated(string playerName);
149
+
148
150
  extern void IGameStateListener.OnActivate();
149
151
 
150
152
  extern void IGameStateListener.OnDeactivate();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//Multiplayer}/MultiplayerReportPlayerScreen.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.ScreenSystem;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.Multiplayer
5
5
  {
6
6
  public class MultiplayerReportPlayerScreen : GlobalLayer
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//SceneNotification/GauntletSceneNotification.cs ADDED
@@ -0,0 +1,24 @@
1
+ using System.Runtime.CompilerServices;
2
+ using TaleWorlds.Core;
3
+ using TaleWorlds.ScreenSystem;
4
+
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.SceneNotification
6
+ {
7
+ public class GauntletSceneNotification : GlobalLayer
8
+ {
9
+ public static GauntletSceneNotification Current { [CompilerGenerated]
10
+ get; }
11
+
12
+ public bool IsActive { get; }
13
+
14
+ public static extern void Initialize();
15
+
16
+ protected override extern void OnTick(float dt);
17
+
18
+ public extern void OnFinalize();
19
+
20
+ public extern void RegisterContextProvider(ISceneNotificationContextProvider provider);
21
+
22
+ public extern bool RemoveContextProvider(ISceneNotificationContextProvider provider);
23
+ }
24
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//SceneNotification/NativeSceneNotificationContextProvider.cs ADDED
@@ -0,0 +1,11 @@
1
+ using TaleWorlds.Core;
2
+
3
+ namespace TaleWorlds.MountAndBlade.GauntletUI.SceneNotification
4
+ {
5
+ public class NativeSceneNotificationContextProvider : ISceneNotificationContextProvider
6
+ {
7
+ public extern bool IsContextAllowed(RelevantContextType relevantType);
8
+
9
+ public extern NativeSceneNotificationContextProvider();
10
+ }
11
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/BrightnessDemoTextureProvider.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.GauntletUI;
2
2
  using TaleWorlds.TwoDimension;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.TextureProviders
5
5
  {
6
6
  public class BrightnessDemoTextureProvider : TextureProvider
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/CharacterTableauTextureProvider.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.GauntletUI;
2
2
  using TaleWorlds.TwoDimension;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.TextureProviders
5
5
  {
6
6
  public class CharacterTableauTextureProvider : TextureProvider
7
7
  {
@@ -13,6 +13,8 @@ namespace TaleWorlds.MountAndBlade.GauntletUI
13
13
 
14
14
  public bool IsFemale { set; }
15
15
 
16
+ public int Race { set; }
17
+
16
18
  public bool IsEquipmentAnimActive { set; }
17
19
 
18
20
  public string EquipmentCode { set; }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/ImageIdentifierTextureProvider.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.GauntletUI;
2
2
  using TaleWorlds.TwoDimension;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.TextureProviders
5
5
  {
6
6
  public class ImageIdentifierTextureProvider : TextureProvider
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/ItemTableauTextureProvider.cs RENAMED
@@ -2,7 +2,7 @@ using TaleWorlds.Core;
2
2
  using TaleWorlds.GauntletUI;
3
3
  using TaleWorlds.TwoDimension;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.GauntletUI
5
+ namespace TaleWorlds.MountAndBlade.GauntletUI.TextureProviders
6
6
  {
7
7
  public class ItemTableauTextureProvider : TextureProvider
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/OnlineImageTextureProvider.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.GauntletUI;
2
2
  using TaleWorlds.TwoDimension;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.TextureProviders
5
5
  {
6
6
  public class OnlineImageTextureProvider : TextureProvider
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/SaveLoadHeroTableauTextureProvider.cs RENAMED
@@ -1,12 +1,14 @@
1
1
  using TaleWorlds.GauntletUI;
2
2
  using TaleWorlds.TwoDimension;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.GauntletUI
4
+ namespace TaleWorlds.MountAndBlade.GauntletUI.TextureProviders
5
5
  {
6
6
  public class SaveLoadHeroTableauTextureProvider : TextureProvider
7
7
  {
8
8
  public string HeroVisualCode { set; }
9
9
 
10
+ public bool IsVersionCompatible { get; }
11
+
10
12
  public bool CurrentlyRotating { set; }
11
13
 
12
14
  public extern SaveLoadHeroTableauTextureProvider();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI → new/Native/TaleWorlds.MountAndBlade.GauntletUI/TaleWorlds//MountAndBlade//GauntletUI//TextureProviders}/SceneTextureProvider.cs RENAMED
@@ -3,7 +3,7 @@ using TaleWorlds.Engine;
3
3
  using TaleWorlds.GauntletUI;
4
4
  using TaleWorlds.TwoDimension;
5
5
 
6
- namespace TaleWorlds.MountAndBlade.GauntletUI
6
+ namespace TaleWorlds.MountAndBlade.GauntletUI.TextureProviders
7
7
  {
8
8
  public class SceneTextureProvider : TextureProvider
9
9
  {