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  1. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI/MBFaceGeneratorScreen.cs +0 -13
  2. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionLobbyUIHandler.cs +0 -9
  3. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionMultiplayerDuelUI.cs +0 -9
  4. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionOptionsUIHandler.cs +0 -9
  5. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionScoreBoardUIHandler.cs +0 -9
  6. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Order/MissionOrderUIHandler.cs +0 -9
  7. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/BarterView.cs +0 -9
  8. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/BoardGameView.cs +0 -9
  9. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/MissionBattleScoreUIHandler.cs +0 -9
  10. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/StealthMissionUIHandler.cs +0 -9
  11. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/AgentVisuals.cs +10 -4
  12. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/BannerVisual.cs +2 -2
  13. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/BorderFlagEntityFactory.cs +1 -1
  14. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/DefaultView.cs +1 -1
  15. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/MountVisualCreator.cs +1 -3
  16. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/OverrideView.cs +1 -1
  17. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/PopupSceneEmissionHandler.cs +23 -0
  18. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/PopupSceneSkeletonAnimationScript.cs +38 -0
  19. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/PopupSceneSpawnPoint.cs +28 -4
  20. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/PreloadHelper.cs +1 -1
  21. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/ViewCreator.cs +6 -6
  22. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/ViewCreatorManager.cs +2 -1
  23. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/ViewSubModule.cs +3 -1
  24. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentContourControllerView.cs +1 -1
  25. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentLabelView.cs +1 -1
  26. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentStatusUIHandler.cs +1 -3
  27. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentStatusUIHandlerBase.cs +1 -1
  28. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionBoundaryCrossingView.cs +1 -3
  29. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionBoundaryWallView.cs +1 -1
  30. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionCameraFadeView.cs +1 -1
  31. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionCrosshair.cs +1 -1
  32. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionItemContourControllerView.cs +1 -1
  33. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentCheerBarkControllerView.cs +1 -1
  34. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentController.cs +1 -1
  35. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentEquipDropView.cs +1 -1
  36. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentEquipmentControllerView.cs +1 -1
  37. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentInteractionComponent.cs +1 -1
  38. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews/MissionOptionsUIHandler.cs +7 -0
  39. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionPlayerMovementFlagsChangeEvent.cs +1 -1
  40. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionView.cs +3 -6
  41. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/ReplayCaptureLogic.cs +1 -1
  42. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/ReplayMissionView.cs +1 -1
  43. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/SpectatorCameraView.cs +1 -1
  44. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionGameNotificationUIHandler.cs +1 -3
  45. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionLobbyEquipmentUIHandler.cs +1 -3
  46. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerDeathCardUIHandler.cs +1 -3
  47. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerDuelUI.cs +7 -0
  48. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerEscapeMenu.cs +1 -3
  49. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerFreeForAllUIHandler.cs +7 -0
  50. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerHUDExtensionUIHandler.cs +1 -3
  51. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerKillNotificationUIHandler.cs +11 -0
  52. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerMarkerUIHandler.cs +7 -0
  53. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer}/MissionMultiplayerPreloadView.cs +1 -3
  54. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerServerStatusUIHandler.cs +1 -3
  55. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionScoreboardUIHandler.cs +7 -0
  56. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerAdminPanelUIHandler.cs +1 -3
  57. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerCultureSelectUIHandler.cs +1 -3
  58. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerEndOfBattleUIHandler.cs +1 -3
  59. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerEndOfRoundUIHandler.cs +1 -3
  60. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerFactionBanVoteUIHandler.cs +1 -3
  61. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerMissionOrderUIHandler.cs +1 -3
  62. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer}/MultiplayerMissionViews.cs +1 -1
  63. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerPollProgressUIHandler.cs +1 -3
  64. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerTeamSelectUIHandler.cs +1 -3
  65. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Order}/OrderFlag.cs +2 -2
  66. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Order}/OrderTroopPlacer.cs +1 -1
  67. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/BallistaView.cs +1 -1
  68. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/BricoleView.cs +1 -1
  69. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/MangonelView.cs +1 -1
  70. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/RangedSiegeWeaponView.cs +2 -2
  71. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/RangedSiegeWeaponViewController.cs +1 -1
  72. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/TrebuchetView.cs +1 -1
  73. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/BarterView.cs +7 -0
  74. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/BoardGameView.cs +7 -0
  75. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/DeploymentMissionView.cs +2 -2
  76. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/DeploymentView.cs +1 -1
  77. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/FaceGeneratorMissionView.cs +1 -3
  78. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/FormationIndicatorMissionView.cs +2 -2
  79. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionAgentLockVisualizerView.cs +1 -1
  80. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/MissionBattleScoreUIHandler.cs +7 -0
  81. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionConversationView.cs +1 -3
  82. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionCustomBattlePreloadView.cs +1 -1
  83. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionDeploymentBoundaryMarker.cs +2 -2
  84. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionEntitySelectionUIHandler.cs +1 -1
  85. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionFormationMarkerUIHandler.cs +1 -1
  86. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionLeaveView.cs +1 -1
  87. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionMessageUIHandler.cs +1 -3
  88. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Order → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionOrderOfBattleUIHandler.cs +1 -3
  89. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/MissionOrderUIHandler.cs +7 -0
  90. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionScoreUIHandler.cs +1 -3
  91. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionSingleplayerEscapeMenu.cs +1 -3
  92. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionSingleplayerKillNotificationUIHandler.cs +1 -1
  93. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionSpectatorControlView.cs +1 -3
  94. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/OnPlayerDeploymentFinishDelegate.cs +4 -0
  95. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/PhotoModeView.cs +1 -1
  96. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/SiegeDeploymentVisualizationMissionView.cs +1 -1
  97. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/StealthMissionUIHandler.cs +7 -0
  98. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/TutorialMissionViews.cs +1 -1
  99. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicBattleMissionView.cs +1 -1
  100. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicComponentHolder.cs +2 -1
  101. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicMissionView.cs +3 -2
  102. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicSilencedMissionView.cs +1 -1
  103. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicTournamentMissionView.cs +1 -1
  104. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicBaseComponent.cs +1 -1
  105. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicMissionActionComponent.cs +1 -1
  106. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicMissionBattleComponent.cs +1 -1
  107. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicMissionPeacefulComponent.cs +1 -1
  108. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicPriority.cs +1 -1
  109. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions/MissionFlagMarkerUIHandler.cs +0 -7
  110. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions/OnPlayerDeploymentFinishDelegate.cs +0 -4
  111. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions//Multiplayer/MissionKillNotificationUIHandler.cs +0 -11
  112. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//SceneNotification/PopupSceneBanner.cs +9 -0
  113. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/BenchmarkScreen.cs +1 -1
  114. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/CreditsScreen.cs +1 -1
  115. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens/FaceGeneratorScreen.cs +13 -0
  116. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen/MBGameLoadingScreen.cs → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens/GameLoadingScreen.cs} +3 -3
  117. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/GameStateScreen.cs +1 -1
  118. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/GameStateScreenManager.cs +1 -1
  119. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/IFaceGeneratorScreen.cs +1 -1
  120. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/LobbyGameStateScreen.cs +1 -1
  121. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/MissionScreen.cs +7 -6
  122. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/OptionsScreen.cs +1 -1
  123. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/SceneEditorLayer.cs +1 -1
  124. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen/MBSceneEditorScreen.cs → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens/SceneEditorScreen.cs} +3 -3
  125. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/VideoPlaybackScreen.cs +1 -1
  126. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/VisualTestsScreen.cs +1 -1
  127. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens//Scripts}/MultiThreadedStressTestsScreen.cs +1 -1
  128. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/CharacterDebugSpawner.cs +1 -7
  129. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/CharacterSpawner.cs +2 -2
  130. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/HandMorphTest.cs +1 -1
  131. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/HandPose.cs +1 -1
  132. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts/MapColorGradeManager.cs +33 -0
  133. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneCameraPath.cs +22 -1
  134. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneSequence.cs +1 -1
  135. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneSwitchCameraSequence.cs +1 -1
  136. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneSwitchItemSequence.cs +1 -1
  137. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/BasicCharacterTableau.cs +3 -1
  138. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/BrightnessDemoTableau.cs +1 -1
  139. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/CharacterTableau.cs +3 -1
  140. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/ItemTableau.cs +1 -1
  141. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/NodeComparer.cs +1 -1
  142. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/SceneTableau.cs +2 -2
  143. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/TableauCacheManager.cs +3 -3
  144. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/ThumbnailCache.cs +1 -1
  145. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/ThumbnailCacheNode.cs +1 -1
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI/MBFaceGeneratorScreen.cs DELETED
@@ -1,13 +0,0 @@
1
- using System.Runtime.CompilerServices;
2
- using TaleWorlds.ScreenSystem;
3
-
4
- namespace TaleWorlds.MountAndBlade.LegacyGUI
5
- {
6
- public class MBFaceGeneratorScreen : ScreenBase, IFaceGeneratorScreen
7
- {
8
- public IFaceGeneratorHandler Handler { [CompilerGenerated]
9
- get; }
10
-
11
- public extern MBFaceGeneratorScreen();
12
- }
13
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionLobbyUIHandler.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
4
- {
5
- public class MissionLobbyUIHandler : MissionView
6
- {
7
- public extern MissionLobbyUIHandler();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionMultiplayerDuelUI.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
4
- {
5
- public class MissionMultiplayerDuelUI : MissionView
6
- {
7
- public extern MissionMultiplayerDuelUI();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionOptionsUIHandler.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
4
- {
5
- public class MissionOptionsUIHandler : MissionView
6
- {
7
- public extern MissionOptionsUIHandler();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Multiplayer/MissionScoreBoardUIHandler.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
4
- {
5
- public class MissionScoreBoardUIHandler : MissionView
6
- {
7
- public extern MissionScoreBoardUIHandler();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Order/MissionOrderUIHandler.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Order
4
- {
5
- public class MissionOrderUIHandler : MissionView
6
- {
7
- public extern MissionOrderUIHandler();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/BarterView.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
4
- {
5
- public class BarterView : MissionView
6
- {
7
- public extern BarterView();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/BoardGameView.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
4
- {
5
- public class BoardGameView : MissionView
6
- {
7
- public extern BoardGameView();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/MissionBattleScoreUIHandler.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
4
- {
5
- public class MissionBattleScoreUIHandler : MissionView
6
- {
7
- public extern MissionBattleScoreUIHandler();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Singleplayer/StealthMissionUIHandler.cs DELETED
@@ -1,9 +0,0 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
4
- {
5
- public class StealthMissionUIHandler : MissionView
6
- {
7
- public extern StealthMissionUIHandler();
8
- }
9
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/AgentVisuals.cs RENAMED
@@ -9,11 +9,17 @@ namespace TaleWorlds.MountAndBlade.View
9
9
  {
10
10
  public const float RandomGlossinessRange = 0.05f;
11
11
 
12
- public const float RandomClothingColorHueRange = 0.0046f;
12
+ public const float RandomClothingColor1HueRange = 4f;
13
13
 
14
- public const float RandomClothingColorSaturationRange = 0.021f;
14
+ public const float RandomClothingColor1SaturationRange = 0.2f;
15
15
 
16
- public const float RandomClothingColorBrighnessRange = 0.08f;
16
+ public const float RandomClothingColor1BrightnessRange = 0.2f;
17
+
18
+ public const float RandomClothingColor2HueRange = 8f;
19
+
20
+ public const float RandomClothingColor2SaturationRange = 0.5f;
21
+
22
+ public const float RandomClothingColor2BrightnessRange = 0.3f;
17
23
 
18
24
  public bool IsFemale { get; }
19
25
 
@@ -47,7 +53,7 @@ namespace TaleWorlds.MountAndBlade.View
47
53
 
48
54
  public extern Vec3 GetGlobalStableNeckPoint(bool isHumanoid);
49
55
 
50
- public extern void AddPrefabToAgentVisualBone(string prefabName, sbyte boneIndex);
56
+ public extern CompositeComponent AddPrefabToAgentVisualBone(string prefabName, sbyte boneIndex);
51
57
 
52
58
  public extern void SetAgentLodZeroOrMax(bool value);
53
59
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/BannerVisual.cs RENAMED
@@ -15,9 +15,9 @@ namespace TaleWorlds.MountAndBlade.View
15
15
 
16
16
  public extern void ValidateCreateTableauTextures();
17
17
 
18
- public extern Texture GetTableauTextureSmall(Action<Texture> setAction);
18
+ public extern Texture GetTableauTextureSmall(Action<Texture> setAction, bool isTableauOrNineGrid = true);
19
19
 
20
- public extern Texture GetTableauTextureLarge(Action<Texture> setAction);
20
+ public extern Texture GetTableauTextureLarge(Action<Texture> setAction, bool isTableauOrNineGrid = true);
21
21
 
22
22
  public static extern MatrixFrame GetMeshMatrix(ref Mesh mesh, float marginLeft, float marginTop, float width, float height, bool mirrored, float rotation, float deltaZ);
23
23
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/BorderFlagEntityFactory.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Engine;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View
4
4
  {
5
5
  public class BorderFlagEntityFactory : IEntityFactory
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/DefaultView.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using System;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View
4
4
  {
5
5
  public class DefaultView : Attribute
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/MountVisualCreator.cs RENAMED
@@ -4,7 +4,7 @@ using TaleWorlds.Engine;
4
4
 
5
5
  namespace TaleWorlds.MountAndBlade.View
6
6
  {
7
- public class MountVisualCreator
7
+ public static class MountVisualCreator
8
8
  {
9
9
  public static extern void SetMaterialProperties(ItemObject mountItem, MetaMesh mountMesh, MountCreationKey key, ref uint maneMeshMultiplier);
10
10
 
@@ -17,7 +17,5 @@ namespace TaleWorlds.MountAndBlade.View
17
17
  public static extern void AddMountMeshToEntity(GameEntity gameEntity, ItemObject mountItem, ItemObject harnessItem, string mountCreationKeyStr, Agent agent = null);
18
18
 
19
19
  public static extern void AddMountMeshToAgentVisual(MBAgentVisuals agentVisual, ItemObject mountItem, ItemObject harnessItem, string mountCreationKeyStr, Agent agent = null);
20
-
21
- public extern MountVisualCreator();
22
20
  }
23
21
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/OverrideView.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System;
2
2
  using System.Runtime.CompilerServices;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View
5
5
  {
6
6
  public class OverrideView : Attribute
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/PopupSceneEmissionHandler.cs ADDED
@@ -0,0 +1,23 @@
1
+ using TaleWorlds.Engine;
2
+
3
+ namespace TaleWorlds.MountAndBlade.View
4
+ {
5
+ public class PopupSceneEmissionHandler : ScriptComponentBehavior
6
+ {
7
+ public float startTime;
8
+
9
+ public float transitionTime;
10
+
11
+ protected override extern void OnInit();
12
+
13
+ protected override extern void OnEditorInit();
14
+
15
+ public override extern TickRequirement GetTickRequirement();
16
+
17
+ protected override extern void OnTick(float dt);
18
+
19
+ protected override extern void OnEditorTick(float dt);
20
+
21
+ public extern PopupSceneEmissionHandler();
22
+ }
23
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/PopupSceneSkeletonAnimationScript.cs ADDED
@@ -0,0 +1,38 @@
1
+ using TaleWorlds.Engine;
2
+ using TaleWorlds.Library;
3
+
4
+ namespace TaleWorlds.MountAndBlade.View
5
+ {
6
+ public class PopupSceneSkeletonAnimationScript : ScriptComponentBehavior
7
+ {
8
+ public string SkeletonName;
9
+
10
+ public int BoneIndex;
11
+
12
+ public Vec3 AttachmentOffset;
13
+
14
+ public string InitialAnimationClip;
15
+
16
+ public string PositiveAnimationClip;
17
+
18
+ public string NegativeAnimationClip;
19
+
20
+ public string InitialAnimationContinueClip;
21
+
22
+ public string PositiveAnimationContinueClip;
23
+
24
+ public string NegativeAnimationContinueClip;
25
+
26
+ protected override extern void OnInit();
27
+
28
+ public extern void Initialize();
29
+
30
+ public override extern TickRequirement GetTickRequirement();
31
+
32
+ protected override extern void OnTick(float dt);
33
+
34
+ public extern void SetState(int state);
35
+
36
+ public extern PopupSceneSkeletonAnimationScript();
37
+ }
38
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/PopupSceneSpawnPoint.cs RENAMED
@@ -1,20 +1,44 @@
1
+ using System.Runtime.CompilerServices;
2
+ using TaleWorlds.Core;
1
3
  using TaleWorlds.Engine;
4
+ using TaleWorlds.Library;
2
5
 
3
6
  namespace TaleWorlds.MountAndBlade.View
4
7
  {
5
8
  public class PopupSceneSpawnPoint : ScriptComponentBehavior
6
9
  {
7
- public string InitialState;
10
+ public string InitialAction;
8
11
 
9
- public string PositiveState;
12
+ public string NegativeAction;
10
13
 
11
- public string NegativeState;
14
+ public string InitialFaceAnimCode;
15
+
16
+ public string PositiveFaceAnimCode;
17
+
18
+ public string NegativeFaceAnimCode;
19
+
20
+ public string PositiveAction;
21
+
22
+ public string LeftHandWieldedItem;
12
23
 
13
24
  public string RightHandWieldedItem;
14
25
 
26
+ public string BannerTagToUseForAddedPrefab;
27
+
28
+ public bool StartWithRandomProgress;
29
+
30
+ public Vec3 AttachedPrefabOffset;
31
+
32
+ public string PrefabItem;
33
+
34
+ public HumanBone PrefabBone;
35
+
36
+ public CompositeComponent AddedPrefabComponent { [CompilerGenerated]
37
+ get; }
38
+
15
39
  protected override extern void OnInit();
16
40
 
17
- public extern void InitializeWithAgentVisuals(AgentVisuals visuals);
41
+ public extern void InitializeWithAgentVisuals(AgentVisuals humanVisuals, AgentVisuals mountVisuals = null);
18
42
 
19
43
  public extern void SetInitialState();
20
44
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/PreloadHelper.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Collections.Generic;
2
2
  using TaleWorlds.Core;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View
5
5
  {
6
6
  public class PreloadHelper
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/ViewCreator.cs RENAMED
@@ -1,10 +1,10 @@
1
1
  using TaleWorlds.Core;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
- using TaleWorlds.MountAndBlade.ViewModelCollection;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
4
3
  using TaleWorlds.MountAndBlade.ViewModelCollection.OrderOfBattle;
4
+ using TaleWorlds.MountAndBlade.ViewModelCollection.Scoreboard;
5
5
  using TaleWorlds.ScreenSystem;
6
6
 
7
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
7
+ namespace TaleWorlds.MountAndBlade.View
8
8
  {
9
9
  public static class ViewCreator
10
10
  {
@@ -40,8 +40,6 @@ namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
40
40
 
41
41
  public static extern MissionView CreatePollProgressUIHandler();
42
42
 
43
- public static extern MissionView CreateLobbyUIHandler();
44
-
45
43
  public static extern MissionView CreateMissionMultiplayerEscapeMenu(string gameType);
46
44
 
47
45
  public static extern MissionView CreateMissionKillNotificationUIHandler();
@@ -66,7 +64,7 @@ namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
66
64
 
67
65
  public static extern MissionView CreateMissionSpectatorControlView(Mission mission = null);
68
66
 
69
- public static extern MissionView CreateMissionBattleScoreUIHandler(Mission mission, ScoreboardVM dataSource);
67
+ public static extern MissionView CreateMissionBattleScoreUIHandler(Mission mission, ScoreboardBaseVM dataSource);
70
68
 
71
69
  public static extern MissionView CreateMissionBoundaryCrossingView();
72
70
 
@@ -84,6 +82,8 @@ namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
84
82
 
85
83
  public static extern MissionView CreateMissionMultiplayerDuelUI();
86
84
 
85
+ public static extern MissionView CreateMissionMultiplayerFFAView();
86
+
87
87
  public static extern MissionView CreateMissionFormationMarkerUIHandler(Mission mission = null);
88
88
 
89
89
  public static extern MissionView CreateMultiplayerEndOfBattleUIHandler();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View}/ViewCreatorManager.cs RENAMED
@@ -1,6 +1,7 @@
1
+ using TaleWorlds.MountAndBlade.View.MissionViews;
1
2
  using TaleWorlds.ScreenSystem;
2
3
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View
4
5
  {
5
6
  public static class ViewCreatorManager
6
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View/ViewSubModule.cs RENAMED
@@ -2,7 +2,7 @@ using System;
2
2
  using System.Collections.Generic;
3
3
  using TaleWorlds.Core;
4
4
  using TaleWorlds.Engine;
5
- using TaleWorlds.MountAndBlade.View.Screen;
5
+ using TaleWorlds.MountAndBlade.View.Screens;
6
6
 
7
7
  namespace TaleWorlds.MountAndBlade.View
8
8
  {
@@ -20,6 +20,8 @@ namespace TaleWorlds.MountAndBlade.View
20
20
 
21
21
  protected override extern void OnApplicationTick(float dt);
22
22
 
23
+ protected override extern void AfterAsyncTickTick(float dt);
24
+
23
25
  protected override extern void OnGameStart(Game game, IGameStarter gameStarterObject);
24
26
 
25
27
  public override extern void OnCampaignStart(Game game, object starterObject);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentContourControllerView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class MissionAgentContourControllerView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentLabelView.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Collections.Generic;
2
2
  using TaleWorlds.Core;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
5
5
  {
6
6
  public class MissionAgentLabelView : MissionView
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentStatusUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
4
2
  {
5
3
  public class MissionAgentStatusUIHandler : MissionAgentStatusUIHandlerBase
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionAgentStatusUIHandlerBase.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public abstract class MissionAgentStatusUIHandlerBase : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionBoundaryCrossingView.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
4
2
  {
5
3
  public class MissionBoundaryCrossingView : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionBoundaryWallView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class MissionBoundaryWallView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionCameraFadeView.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using System.Runtime.CompilerServices;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
4
4
  {
5
5
  [DefaultView]
6
6
  public class MissionCameraFadeView : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionCrosshair.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  [DefaultView]
4
4
  public class MissionCrosshair : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionItemContourControllerView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class MissionItemContourControllerView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentCheerBarkControllerView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class MissionMainAgentCheerBarkControllerView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentController.cs RENAMED
@@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.Library;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View.Missions
5
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
6
6
  {
7
7
  [DefaultView]
8
8
  public class MissionMainAgentController : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentEquipDropView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class MissionMainAgentEquipDropView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentEquipmentControllerView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class MissionMainAgentEquipmentControllerView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionMainAgentInteractionComponent.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using System.Runtime.CompilerServices;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
4
4
  {
5
5
  public class MissionMainAgentInteractionComponent
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews/MissionOptionsUIHandler.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
+ {
3
+ public class MissionOptionsUIHandler : MissionView
4
+ {
5
+ public extern MissionOptionsUIHandler();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionPlayerMovementFlagsChangeEvent.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Library.EventSystem;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
5
5
  {
6
6
  public class MissionPlayerMovementFlagsChangeEvent : EventBase
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/MissionView.cs RENAMED
@@ -1,9 +1,8 @@
1
1
  using TaleWorlds.Core;
2
2
  using TaleWorlds.InputSystem;
3
- using TaleWorlds.MountAndBlade.View.Screen;
4
- using TaleWorlds.ScreenSystem;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
5
4
 
6
- namespace TaleWorlds.MountAndBlade.View.Missions
5
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
7
6
  {
8
7
  public abstract class MissionView : MissionBehavior
9
8
  {
@@ -47,12 +46,10 @@ namespace TaleWorlds.MountAndBlade.View.Missions
47
46
 
48
47
  public virtual extern void OnConversationEnd();
49
48
 
50
- public virtual extern void OnDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan);
49
+ public virtual extern void OnInitialDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan);
51
50
 
52
51
  public sealed override extern void HandleOnCloseMission();
53
52
 
54
- public virtual extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
55
-
56
53
  public override extern void OnRemoveBehavior();
57
54
 
58
55
  protected extern MissionView();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/ReplayCaptureLogic.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class ReplayCaptureLogic : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/ReplayMissionView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class ReplayMissionView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}/SpectatorCameraView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews
2
2
  {
3
3
  public class SpectatorCameraView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionGameNotificationUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MissionGameNotificationUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionLobbyEquipmentUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MissionLobbyEquipmentUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerDeathCardUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MissionMultiplayerDeathCardUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerDuelUI.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
2
+ {
3
+ public class MissionMultiplayerDuelUI : MissionView
4
+ {
5
+ public extern MissionMultiplayerDuelUI();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerEscapeMenu.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MissionMultiplayerEscapeMenu : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerFreeForAllUIHandler.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
2
+ {
3
+ public class MissionMultiplayerFreeForAllUIHandler : MissionView
4
+ {
5
+ public extern MissionMultiplayerFreeForAllUIHandler();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerHUDExtensionUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MissionMultiplayerHUDExtensionUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerKillNotificationUIHandler.cs ADDED
@@ -0,0 +1,11 @@
1
+ using TaleWorlds.Core;
2
+
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
+ {
5
+ public class MissionMultiplayerKillNotificationUIHandler : MissionView
6
+ {
7
+ public override extern void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow);
8
+
9
+ public extern MissionMultiplayerKillNotificationUIHandler();
10
+ }
11
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionMultiplayerMarkerUIHandler.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
2
+ {
3
+ public class MissionMultiplayerMarkerUIHandler : MissionView
4
+ {
5
+ public extern MissionMultiplayerMarkerUIHandler();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer}/MissionMultiplayerPreloadView.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MissionMultiplayerPreloadView : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MissionMultiplayerServerStatusUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MissionMultiplayerServerStatusUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer/MissionScoreboardUIHandler.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
2
+ {
3
+ public class MissionScoreboardUIHandler : MissionView
4
+ {
5
+ public extern MissionScoreboardUIHandler();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerAdminPanelUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerAdminPanelUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerCultureSelectUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerCultureSelectUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerEndOfBattleUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerEndOfBattleUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerEndOfRoundUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerEndOfRoundUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerFactionBanVoteUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerFactionBanVoteUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerMissionOrderUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerMissionOrderUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Multiplayer}/MultiplayerMissionViews.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
2
2
  {
3
3
  [ViewCreatorModule]
4
4
  public class MultiplayerMissionViews
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerPollProgressUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerPollProgressUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Multiplayer/MultiplayerTeamSelectUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Multiplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Multiplayer
4
2
  {
5
3
  public class MultiplayerTeamSelectUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Order}/OrderFlag.cs RENAMED
@@ -1,9 +1,9 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Engine;
3
3
  using TaleWorlds.Library;
4
- using TaleWorlds.MountAndBlade.View.Screen;
4
+ using TaleWorlds.MountAndBlade.View.Screens;
5
5
 
6
- namespace TaleWorlds.MountAndBlade.View.Missions
6
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Order
7
7
  {
8
8
  public class OrderFlag
9
9
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Order}/OrderTroopPlacer.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using System;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Order
4
4
  {
5
5
  public class OrderTroopPlacer : MissionView
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/BallistaView.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Engine;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.SiegeWeapon
4
4
  {
5
5
  public class BallistaView : RangedSiegeWeaponView
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/BricoleView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.SiegeWeapon
2
2
  {
3
3
  public class BricoleView : RangedSiegeWeaponView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/MangonelView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.SiegeWeapon
2
2
  {
3
3
  public class MangonelView : RangedSiegeWeaponView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/RangedSiegeWeaponView.cs RENAMED
@@ -1,8 +1,8 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Engine;
3
- using TaleWorlds.MountAndBlade.View.Screen;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon
5
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.SiegeWeapon
6
6
  {
7
7
  public class RangedSiegeWeaponView : UsableMissionObjectComponent
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/RangedSiegeWeaponViewController.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.SiegeWeapon
2
2
  {
3
3
  [DefaultView]
4
4
  public class RangedSiegeWeaponViewController : MissionView
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//SiegeWeapon/TrebuchetView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.SiegeWeapon
2
2
  {
3
3
  public class TrebuchetView : RangedSiegeWeaponView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/BarterView.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
+ {
3
+ public class BarterView : MissionView
4
+ {
5
+ public extern BarterView();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/BoardGameView.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
+ {
3
+ public class BoardGameView : MissionView
4
+ {
5
+ public extern BoardGameView();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/DeploymentMissionView.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Core;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
4
  {
5
5
  public class DeploymentMissionView : MissionView
6
6
  {
@@ -8,7 +8,7 @@ namespace TaleWorlds.MountAndBlade.View.Missions
8
8
 
9
9
  public override extern void AfterStart();
10
10
 
11
- public override extern void OnDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan);
11
+ public override extern void OnInitialDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan);
12
12
 
13
13
  public extern void OnPlayerDeploymentFinish();
14
14
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/DeploymentView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
2
  {
3
3
  public class DeploymentView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/FaceGeneratorMissionView.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
2
  {
5
3
  public class FaceGeneratorMissionView : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/FormationIndicatorMissionView.cs RENAMED
@@ -1,8 +1,8 @@
1
1
  using TaleWorlds.Engine;
2
2
  using TaleWorlds.Library;
3
- using TaleWorlds.MountAndBlade.View.Screen;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View.Missions
5
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
6
6
  {
7
7
  public class FormationIndicatorMissionView : MissionView
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionAgentLockVisualizerView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
2
  {
3
3
  public class MissionAgentLockVisualizerView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/MissionBattleScoreUIHandler.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
+ {
3
+ public class MissionBattleScoreUIHandler : MissionView
4
+ {
5
+ public extern MissionBattleScoreUIHandler();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionConversationView.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
2
  {
5
3
  public class MissionConversationView : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionCustomBattlePreloadView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
2
  {
3
3
  public class MissionCustomBattlePreloadView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionDeploymentBoundaryMarker.cs RENAMED
@@ -3,7 +3,7 @@ using TaleWorlds.Core;
3
3
  using TaleWorlds.Engine;
4
4
  using TaleWorlds.Library;
5
5
 
6
- namespace TaleWorlds.MountAndBlade.View.Missions
6
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
7
7
  {
8
8
  public class MissionDeploymentBoundaryMarker : MissionView
9
9
  {
@@ -25,7 +25,7 @@ namespace TaleWorlds.MountAndBlade.View.Missions
25
25
 
26
26
  public override extern void AfterStart();
27
27
 
28
- public override extern void OnDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan);
28
+ public override extern void OnInitialDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan);
29
29
 
30
30
  public override extern void OnRemoveBehavior();
31
31
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionEntitySelectionUIHandler.cs RENAMED
@@ -2,7 +2,7 @@ using System;
2
2
  using System.Diagnostics;
3
3
  using TaleWorlds.Engine;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View.Missions
5
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
6
6
  {
7
7
  public class MissionEntitySelectionUIHandler : MissionView
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionFormationMarkerUIHandler.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
2
  {
3
3
  public class MissionFormationMarkerUIHandler : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionLeaveView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
2
  {
3
3
  public class MissionLeaveView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionMessageUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
2
  {
5
3
  public class MissionMessageUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions//Order → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionOrderOfBattleUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Order
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
2
  {
5
3
  public class MissionOrderOfBattleUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/MissionOrderUIHandler.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
+ {
3
+ public class MissionOrderUIHandler : MissionView
4
+ {
5
+ public extern MissionOrderUIHandler();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionScoreUIHandler.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
2
  {
5
3
  public class MissionScoreUIHandler : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionSingleplayerEscapeMenu.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
2
  {
5
3
  public class MissionSingleplayerEscapeMenu : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/MissionSingleplayerKillNotificationUIHandler.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Core;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions.Singleplayer
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
4
  {
5
5
  public class MissionSingleplayerKillNotificationUIHandler : MissionView
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/MissionSpectatorControlView.cs RENAMED
@@ -1,6 +1,4 @@
1
- using TaleWorlds.MountAndBlade.View.Missions;
2
-
3
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
4
2
  {
5
3
  public class MissionSpectatorControlView : MissionView
6
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/OnPlayerDeploymentFinishDelegate.cs ADDED
@@ -0,0 +1,4 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
+ {
3
+ public delegate void OnPlayerDeploymentFinishDelegate();
4
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/PhotoModeView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
2
  {
3
3
  public class PhotoModeView : MissionView
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer}/SiegeDeploymentVisualizationMissionView.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Collections.Generic;
2
2
  using TaleWorlds.Library;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
5
5
  {
6
6
  public class SiegeDeploymentVisualizationMissionView : MissionView
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Singleplayer/StealthMissionUIHandler.cs ADDED
@@ -0,0 +1,7 @@
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
+ {
3
+ public class StealthMissionUIHandler : MissionView
4
+ {
5
+ public extern StealthMissionUIHandler();
6
+ }
7
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews}//Singleplayer/TutorialMissionViews.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
2
2
  {
3
3
  [ViewCreatorModule]
4
4
  public class TutorialMissionViews
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicBattleMissionView.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Core;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound
4
4
  {
5
5
  public class MusicBattleMissionView : MissionView, IMusicHandler
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicComponentHolder.cs RENAMED
@@ -2,8 +2,9 @@ using System.Collections.Generic;
2
2
  using System.Runtime.CompilerServices;
3
3
  using TaleWorlds.Core;
4
4
  using TaleWorlds.Engine;
5
+ using TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components;
5
6
 
6
- namespace TaleWorlds.MountAndBlade.View.Missions
7
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound
7
8
  {
8
9
  public class MusicComponentHolder
9
10
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicMissionView.cs RENAMED
@@ -1,8 +1,9 @@
1
1
  using TaleWorlds.Core;
2
2
  using TaleWorlds.Engine;
3
3
  using TaleWorlds.Engine.Options;
4
+ using TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components;
4
5
 
5
- namespace TaleWorlds.MountAndBlade.View.Missions
6
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound
6
7
  {
7
8
  public class MusicMissionView : MissionView
8
9
  {
@@ -16,7 +17,7 @@ namespace TaleWorlds.MountAndBlade.View.Missions
16
17
 
17
18
  public override extern void OnMissionScreenTick(float dt);
18
19
 
19
- public override extern void OnAgentHit(Agent affectedAgent, Agent affectorAgent, int damage, in MissionWeapon attackerWeapon);
20
+ public override extern void OnAgentHit(Agent affectedAgent, Agent affectorAgent, in MissionWeapon attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData);
20
21
 
21
22
  public override extern void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow);
22
23
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicSilencedMissionView.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound
2
2
  {
3
3
  public class MusicSilencedMissionView : MissionView, IMusicHandler
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound}/MusicTournamentMissionView.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Core;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Missions
3
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound
4
4
  {
5
5
  public class MusicTournamentMissionView : MissionView, IMusicHandler
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicBaseComponent.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.Core;
2
2
  using TaleWorlds.Engine;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components
5
5
  {
6
6
  public abstract class MusicBaseComponent
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicMissionActionComponent.cs RENAMED
@@ -3,7 +3,7 @@ using System.Collections.Generic;
3
3
  using System.Runtime.CompilerServices;
4
4
  using TaleWorlds.Core;
5
5
 
6
- namespace TaleWorlds.MountAndBlade.View.Missions
6
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components
7
7
  {
8
8
  public abstract class MusicMissionActionComponent : MusicBaseComponent
9
9
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicMissionBattleComponent.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.Core;
2
2
  using TaleWorlds.Engine;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components
5
5
  {
6
6
  public class MusicMissionBattleComponent : MusicMissionActionComponent
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicMissionPeacefulComponent.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Collections.Generic;
2
2
  using System.Runtime.CompilerServices;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Missions
4
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components
5
5
  {
6
6
  public abstract class MusicMissionPeacefulComponent : MusicBaseComponent
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//MissionViews//Sound//Components}/MusicPriority.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
1
+ namespace TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components
2
2
  {
3
3
  public enum MusicPriority
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions/MissionFlagMarkerUIHandler.cs DELETED
@@ -1,7 +0,0 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
2
- {
3
- public class MissionFlagMarkerUIHandler : MissionView
4
- {
5
- public extern MissionFlagMarkerUIHandler();
6
- }
7
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions/OnPlayerDeploymentFinishDelegate.cs DELETED
@@ -1,4 +0,0 @@
1
- namespace TaleWorlds.MountAndBlade.View.Missions
2
- {
3
- public delegate void OnPlayerDeploymentFinishDelegate();
4
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Missions//Multiplayer/MissionKillNotificationUIHandler.cs DELETED
@@ -1,11 +0,0 @@
1
- using TaleWorlds.Core;
2
-
3
- namespace TaleWorlds.MountAndBlade.View.Missions.Multiplayer
4
- {
5
- public class MissionKillNotificationUIHandler : MissionView
6
- {
7
- public override extern void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow);
8
-
9
- public extern MissionKillNotificationUIHandler();
10
- }
11
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//SceneNotification/PopupSceneBanner.cs ADDED
@@ -0,0 +1,9 @@
1
+ using TaleWorlds.Engine;
2
+
3
+ namespace TaleWorlds.MountAndBlade.View.SceneNotification
4
+ {
5
+ public class PopupSceneBanner : ScriptComponentBehavior
6
+ {
7
+ public extern PopupSceneBanner();
8
+ }
9
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/BenchmarkScreen.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.ScreenSystem;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View
3
+ namespace TaleWorlds.MountAndBlade.View.Screens
4
4
  {
5
5
  public class BenchmarkScreen : ScreenBase
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/CreditsScreen.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.ScreenSystem;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Screen
3
+ namespace TaleWorlds.MountAndBlade.View.Screens
4
4
  {
5
5
  public class CreditsScreen : ScreenBase
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens/FaceGeneratorScreen.cs ADDED
@@ -0,0 +1,13 @@
1
+ using System.Runtime.CompilerServices;
2
+ using TaleWorlds.ScreenSystem;
3
+
4
+ namespace TaleWorlds.MountAndBlade.View.Screens
5
+ {
6
+ public class FaceGeneratorScreen : ScreenBase, IFaceGeneratorScreen
7
+ {
8
+ public IFaceGeneratorHandler Handler { [CompilerGenerated]
9
+ get; }
10
+
11
+ public extern FaceGeneratorScreen();
12
+ }
13
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen/MBGameLoadingScreen.cs → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens/GameLoadingScreen.cs} RENAMED
@@ -1,12 +1,12 @@
1
1
  using TaleWorlds.Core;
2
2
  using TaleWorlds.ScreenSystem;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Screen
4
+ namespace TaleWorlds.MountAndBlade.View.Screens
5
5
  {
6
6
  [GameStateScreen(typeof(GameLoadingState))]
7
- public class MBGameLoadingScreen : ScreenBase, IGameStateListener
7
+ public class GameLoadingScreen : ScreenBase, IGameStateListener
8
8
  {
9
- public extern MBGameLoadingScreen(GameLoadingState gameLoadingState);
9
+ public extern GameLoadingScreen(GameLoadingState gameLoadingState);
10
10
 
11
11
  protected override extern void OnActivate();
12
12
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/GameStateScreen.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System;
2
2
  using System.Runtime.CompilerServices;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Screen
4
+ namespace TaleWorlds.MountAndBlade.View.Screens
5
5
  {
6
6
  [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
7
7
  public class GameStateScreen : Attribute
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/GameStateScreenManager.cs RENAMED
@@ -2,7 +2,7 @@ using System.Reflection;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.ScreenSystem;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View.Screen
5
+ namespace TaleWorlds.MountAndBlade.View.Screens
6
6
  {
7
7
  public class GameStateScreenManager : IGameStateManagerListener
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//LegacyGUI → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/IFaceGeneratorScreen.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.LegacyGUI
1
+ namespace TaleWorlds.MountAndBlade.View.Screens
2
2
  {
3
3
  public interface IFaceGeneratorScreen
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/LobbyGameStateScreen.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.Core;
2
2
  using TaleWorlds.ScreenSystem;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Screen
4
+ namespace TaleWorlds.MountAndBlade.View.Screens
5
5
  {
6
6
  [GameStateScreen(typeof(LobbyGameStateMatchmakerClient))]
7
7
  [GameStateScreen(typeof(LobbyGameStatePlayerBasedCustomServer))]
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/MissionScreen.cs RENAMED
@@ -6,11 +6,12 @@ using TaleWorlds.Engine;
6
6
  using TaleWorlds.Engine.Screens;
7
7
  using TaleWorlds.InputSystem;
8
8
  using TaleWorlds.Library;
9
- using TaleWorlds.MountAndBlade.View.Missions;
9
+ using TaleWorlds.MountAndBlade.View.MissionViews;
10
+ using TaleWorlds.MountAndBlade.View.MissionViews.Order;
10
11
  using TaleWorlds.MountAndBlade.ViewModelCollection;
11
12
  using TaleWorlds.ScreenSystem;
12
13
 
13
- namespace TaleWorlds.MountAndBlade.View.Screen
14
+ namespace TaleWorlds.MountAndBlade.View.Screens
14
15
  {
15
16
  [GameStateScreen(typeof(MissionState))]
16
17
  public class MissionScreen : ScreenBase, IMissionSystemHandler, IGameStateListener, IMissionScreen, IMissionListener
@@ -19,6 +20,8 @@ namespace TaleWorlds.MountAndBlade.View.Screen
19
20
 
20
21
  public delegate List<Agent> GatherCustomAgentListToSpectateDelegate(Agent forcedAgentToInclude);
21
22
 
23
+ public const int LoadingScreenFramesLeftInitial = 15;
24
+
22
25
  public Func<BasicCharacterObject> GetSpectatedCharacter;
23
26
 
24
27
  public const float MinCameraAddedDistance = 0.7f;
@@ -173,7 +176,7 @@ namespace TaleWorlds.MountAndBlade.View.Screen
173
176
 
174
177
  public extern void ScreenPointToWorldRay(Vec2 screenPoint, out Vec3 rayBegin, out Vec3 rayEnd);
175
178
 
176
- public extern bool GetProjectedMousePositionOnGround(out Vec3 groundPosition, out Vec3 groundNormal, bool checkOccludedSurface = false);
179
+ public extern bool GetProjectedMousePositionOnGround(out Vec3 groundPosition, out Vec3 groundNormal, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface);
177
180
 
178
181
  public extern void CancelQuickPositionOrder();
179
182
 
@@ -239,8 +242,6 @@ namespace TaleWorlds.MountAndBlade.View.Screen
239
242
 
240
243
  extern void IMissionListener.OnResetMission();
241
244
 
242
- extern void IMissionListener.OnDeploymentPlanMade(BattleSideEnum battleSide, bool isFirstPlan);
243
-
244
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes type);
245
+ extern void IMissionListener.OnInitialDeploymentPlanMade(BattleSideEnum battleSide, bool isFirstPlan);
245
246
  }
246
247
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/OptionsScreen.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.ScreenSystem;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Screen
3
+ namespace TaleWorlds.MountAndBlade.View.Screens
4
4
  {
5
5
  public class OptionsScreen : ScreenBase
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/SceneEditorLayer.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.ScreenSystem;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View.Screen
3
+ namespace TaleWorlds.MountAndBlade.View.Screens
4
4
  {
5
5
  public class SceneEditorLayer : ScreenLayer
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen/MBSceneEditorScreen.cs → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens/SceneEditorScreen.cs} RENAMED
@@ -1,12 +1,12 @@
1
1
  using TaleWorlds.Core;
2
2
  using TaleWorlds.ScreenSystem;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View.Screen
4
+ namespace TaleWorlds.MountAndBlade.View.Screens
5
5
  {
6
6
  [GameStateScreen(typeof(EditorState))]
7
- public class MBSceneEditorScreen : ScreenBase, IGameStateListener
7
+ public class SceneEditorScreen : ScreenBase, IGameStateListener
8
8
  {
9
- public extern MBSceneEditorScreen(EditorState editorState);
9
+ public extern SceneEditorScreen(EditorState editorState);
10
10
 
11
11
  protected override extern void OnInitialize();
12
12
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screen → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/VideoPlaybackScreen.cs RENAMED
@@ -2,7 +2,7 @@ using TaleWorlds.Core;
2
2
  using TaleWorlds.Engine;
3
3
  using TaleWorlds.ScreenSystem;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View.Screen
5
+ namespace TaleWorlds.MountAndBlade.View.Screens
6
6
  {
7
7
  public class VideoPlaybackScreen : ScreenBase, IGameStateListener
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens}/VisualTestsScreen.cs RENAMED
@@ -5,7 +5,7 @@ using TaleWorlds.Engine.Options;
5
5
  using TaleWorlds.Library;
6
6
  using TaleWorlds.ScreenSystem;
7
7
 
8
- namespace TaleWorlds.MountAndBlade.View
8
+ namespace TaleWorlds.MountAndBlade.View.Screens
9
9
  {
10
10
  public class VisualTestsScreen : ScreenBase
11
11
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Screens//Scripts}/MultiThreadedStressTestsScreen.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.Engine;
2
2
  using TaleWorlds.ScreenSystem;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View
4
+ namespace TaleWorlds.MountAndBlade.View.Screens.Scripts
5
5
  {
6
6
  public class MultiThreadedStressTestsScreen : ScreenBase
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/CharacterDebugSpawner.cs RENAMED
@@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.Engine;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View
5
+ namespace TaleWorlds.MountAndBlade.View.Scripts
6
6
  {
7
7
  public class CharacterDebugSpawner : ScriptComponentBehavior
8
8
  {
@@ -10,8 +10,6 @@ namespace TaleWorlds.MountAndBlade.View
10
10
 
11
11
  public string LordName;
12
12
 
13
- public string ActionSet;
14
-
15
13
  public bool IsWeaponWielded;
16
14
 
17
15
  public uint ClothColor1 { [CompilerGenerated]
@@ -28,8 +26,6 @@ namespace TaleWorlds.MountAndBlade.View
28
26
 
29
27
  protected override extern void OnRemoved(int removeReason);
30
28
 
31
- public extern void SetCreateFaceImmediately(bool value);
32
-
33
29
  protected override extern void OnEditorVariableChanged(string variableName);
34
30
 
35
31
  public extern void SetClothColors(uint color1, uint color2);
@@ -42,8 +38,6 @@ namespace TaleWorlds.MountAndBlade.View
42
38
 
43
39
  public extern void WieldWeapon(CharacterCode characterCode);
44
40
 
45
- public extern void SpawnMount(CharacterCode characterCode);
46
-
47
41
  public extern CharacterDebugSpawner();
48
42
  }
49
43
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/CharacterSpawner.cs RENAMED
@@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.Engine;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View
5
+ namespace TaleWorlds.MountAndBlade.View.Scripts
6
6
  {
7
7
  public class CharacterSpawner : ScriptComponentBehavior
8
8
  {
@@ -12,7 +12,7 @@ namespace TaleWorlds.MountAndBlade.View
12
12
 
13
13
  public string LordName;
14
14
 
15
- public string ActionSet;
15
+ public string ActionSetSuffix;
16
16
 
17
17
  public string PoseActionForHorse;
18
18
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/HandMorphTest.cs RENAMED
@@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.Engine;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View
5
+ namespace TaleWorlds.MountAndBlade.View.Scripts
6
6
  {
7
7
  public class HandMorphTest : ScriptComponentBehavior
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/HandPose.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Engine;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View
3
+ namespace TaleWorlds.MountAndBlade.View.Scripts
4
4
  {
5
5
  public class HandPose : ScriptComponentBehavior
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts/MapColorGradeManager.cs ADDED
@@ -0,0 +1,33 @@
1
+ using TaleWorlds.Engine;
2
+
3
+ namespace TaleWorlds.MountAndBlade.View.Scripts
4
+ {
5
+ public class MapColorGradeManager : ScriptComponentBehavior
6
+ {
7
+ public bool ColorGradeEnabled;
8
+
9
+ public bool AtmosphereSimulationEnabled;
10
+
11
+ public float TimeOfDay;
12
+
13
+ public float SeasonTimeFactor;
14
+
15
+ protected override extern void OnInit();
16
+
17
+ protected override extern void OnEditorInit();
18
+
19
+ public override extern TickRequirement GetTickRequirement();
20
+
21
+ protected override extern void OnTick(float dt);
22
+
23
+ protected override extern void OnEditorTick(float dt);
24
+
25
+ protected override extern void OnEditorVariableChanged(string variableName);
26
+
27
+ public extern void ApplyAtmosphere(bool forceLoadTextures);
28
+
29
+ public extern void ApplyColorGrade(float dt);
30
+
31
+ public extern MapColorGradeManager();
32
+ }
33
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneCameraPath.cs RENAMED
@@ -1,6 +1,7 @@
1
1
  using TaleWorlds.Engine;
2
+ using TaleWorlds.Library;
2
3
 
3
- namespace TaleWorlds.MountAndBlade.View
4
+ namespace TaleWorlds.MountAndBlade.View.Scripts
4
5
  {
5
6
  public class PopupSceneCameraPath : ScriptComponentBehavior
6
7
  {
@@ -16,6 +17,8 @@ namespace TaleWorlds.MountAndBlade.View
16
17
  {
17
18
  public Path path;
18
19
 
20
+ public string animationName;
21
+
19
22
  public float totalDistance;
20
23
 
21
24
  public float startTime;
@@ -35,8 +38,16 @@ namespace TaleWorlds.MountAndBlade.View
35
38
 
36
39
  public string LookAtEntity;
37
40
 
41
+ public string SkeletonName;
42
+
43
+ public int BoneIndex;
44
+
45
+ public Vec3 AttachmentOffset;
46
+
38
47
  public string InitialPath;
39
48
 
49
+ public string InitialAnimationClip;
50
+
40
51
  public string InitialSound;
41
52
 
42
53
  public float InitialPathStartTime;
@@ -45,8 +56,12 @@ namespace TaleWorlds.MountAndBlade.View
45
56
 
46
57
  public InterpolationType InitialInterpolation;
47
58
 
59
+ public bool InitialFadeOut;
60
+
48
61
  public string PositivePath;
49
62
 
63
+ public string PositiveAnimationClip;
64
+
50
65
  public string PositiveSound;
51
66
 
52
67
  public float PositivePathStartTime;
@@ -59,6 +74,8 @@ namespace TaleWorlds.MountAndBlade.View
59
74
 
60
75
  public string NegativePath;
61
76
 
77
+ public string NegativeAnimationClip;
78
+
62
79
  public string NegativeSound;
63
80
 
64
81
  public float NegativePathStartTime;
@@ -77,6 +94,8 @@ namespace TaleWorlds.MountAndBlade.View
77
94
 
78
95
  protected override extern void OnInit();
79
96
 
97
+ protected override extern void OnEditorInit();
98
+
80
99
  public extern void Initialize();
81
100
 
82
101
  public extern void SetInitialState();
@@ -85,6 +104,8 @@ namespace TaleWorlds.MountAndBlade.View
85
104
 
86
105
  public extern void SetNegativeState();
87
106
 
107
+ public extern void SetIsReady(bool isReady);
108
+
88
109
  public extern float GetCameraFade();
89
110
 
90
111
  public extern void Destroy();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneSequence.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Engine;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View
3
+ namespace TaleWorlds.MountAndBlade.View.Scripts
4
4
  {
5
5
  public class PopupSceneSequence : ScriptComponentBehavior
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneSwitchCameraSequence.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View
1
+ namespace TaleWorlds.MountAndBlade.View.Scripts
2
2
  {
3
3
  public class PopupSceneSwitchCameraSequence : PopupSceneSequence
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Scripts}/PopupSceneSwitchItemSequence.cs RENAMED
@@ -1,4 +1,4 @@
1
- namespace TaleWorlds.MountAndBlade.View
1
+ namespace TaleWorlds.MountAndBlade.View.Scripts
2
2
  {
3
3
  public class PopupSceneSwitchItemSequence : PopupSceneSequence
4
4
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/BasicCharacterTableau.cs RENAMED
@@ -1,13 +1,15 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Engine;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View
4
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
5
5
  {
6
6
  public class BasicCharacterTableau
7
7
  {
8
8
  public Texture Texture { [CompilerGenerated]
9
9
  get; }
10
10
 
11
+ public bool IsVersionCompatible { get; }
12
+
11
13
  public extern BasicCharacterTableau();
12
14
 
13
15
  public extern void OnTick(float dt);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/BrightnessDemoTableau.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Engine;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View
4
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
5
5
  {
6
6
  public class BrightnessDemoTableau
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/CharacterTableau.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Engine;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View
4
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
5
5
  {
6
6
  public class CharacterTableau
7
7
  {
@@ -24,6 +24,8 @@ namespace TaleWorlds.MountAndBlade.View
24
24
 
25
25
  public extern void SetIsFemale(bool isFemale);
26
26
 
27
+ public extern void SetRace(int race);
28
+
27
29
  public extern void SetIdleAction(string idleAction);
28
30
 
29
31
  public extern void SetEquipmentCode(string equipmentCode);
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/ItemTableau.cs RENAMED
@@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.Engine;
4
4
 
5
- namespace TaleWorlds.MountAndBlade.View
5
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
6
6
  {
7
7
  public class ItemTableau
8
8
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/NodeComparer.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using System.Collections.Generic;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View
3
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
4
4
  {
5
5
  public class NodeComparer : IComparer<ThumbnailCacheNode>
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/SceneTableau.cs RENAMED
@@ -1,11 +1,11 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Engine;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View
4
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
5
5
  {
6
6
  public class SceneTableau
7
7
  {
8
- public Texture Texture { [CompilerGenerated]
8
+ public Texture _texture { [CompilerGenerated]
9
9
  get; }
10
10
 
11
11
  public bool? IsReady { get; }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/TableauCacheManager.cs RENAMED
@@ -5,7 +5,7 @@ using TaleWorlds.Engine;
5
5
  using TaleWorlds.Library;
6
6
  using TaleWorlds.PlayerServices.Avatar;
7
7
 
8
- namespace TaleWorlds.MountAndBlade.View
8
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
9
9
  {
10
10
  public class TableauCacheManager
11
11
  {
@@ -41,7 +41,7 @@ namespace TaleWorlds.MountAndBlade.View
41
41
 
42
42
  public extern void OnImguiProfilerTick();
43
43
 
44
- public extern Texture CreateAvatarTexture(byte[] avatarBytes, uint width, uint height, ImageType imageType);
44
+ public extern Texture CreateAvatarTexture(string avatarID, byte[] avatarBytes, uint width, uint height, ImageType imageType);
45
45
 
46
46
  public extern void BeginCreateItemTexture(ItemObject itemObject, string additionalArgs, Action<Texture> setAction);
47
47
 
@@ -49,7 +49,7 @@ namespace TaleWorlds.MountAndBlade.View
49
49
 
50
50
  public extern void BeginCreateCharacterTexture(CharacterCode characterCode, Action<Texture> setAction, bool isBig);
51
51
 
52
- public extern Texture BeginCreateBannerTexture(BannerCode bannerCode, Action<Texture> setAction, bool isTableau = false, bool isLarge = false);
52
+ public extern Texture BeginCreateBannerTexture(BannerCode bannerCode, Action<Texture> setAction, bool isTableauOrNineGrid = false, bool isLarge = false);
53
53
 
54
54
  public extern void Tick();
55
55
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/ThumbnailCache.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Engine;
3
3
 
4
- namespace TaleWorlds.MountAndBlade.View
4
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
5
5
  {
6
6
  public class ThumbnailCache
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View → new/Native/TaleWorlds.MountAndBlade.View/TaleWorlds//MountAndBlade//View//Tableaus}/ThumbnailCacheNode.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.Engine;
2
2
 
3
- namespace TaleWorlds.MountAndBlade.View
3
+ namespace TaleWorlds.MountAndBlade.View.Tableaus
4
4
  {
5
5
  public class ThumbnailCacheNode
6
6
  {