Diff to HTML by rtfpessoa

Files changed (61) hide show
  1. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/BattleSimulationGauntletView.cs +0 -21
  2. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/CraftingGauntletScreen.cs +1 -1
  3. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletBarberScreen.cs +1 -4
  4. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletCharacterDeveloperScreen.cs +1 -1
  5. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletClanScreen.cs +1 -1
  6. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletEducationScreen.cs +1 -3
  7. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletEncyclopediaScreenManager.cs +0 -19
  8. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/InventoryGauntletScreen.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletInventoryScreen.cs} +8 -3
  9. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletKingdomScreen.cs +1 -1
  10. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletPartyScreen.cs +1 -3
  11. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletQuestsScreen.cs +1 -1
  12. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/SaveLoadGauntletScreen.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletSaveLoadScreen.cs} +3 -3
  13. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletSceneNotification.cs +0 -15
  14. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletSceneNotificationLayer.cs +0 -15
  15. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/SandBoxGauntletUISubModule.cs +2 -0
  16. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/SandboxSceneNotificationContextProvider.cs +11 -0
  17. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//BannerEditor}/BannerEditorView.cs +1 -1
  18. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/MBBannerEditorGauntletScreen.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//BannerEditor/GauntletBannerEditorScreen.cs} +4 -6
  19. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationBannerEditorView.cs +0 -2
  20. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationClanNamingStageView.cs +0 -2
  21. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationCultureStageView.cs +0 -2
  22. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationFaceGeneratorView.cs +0 -2
  23. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationGenericStageView.cs +3 -2
  24. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationOptionsStageView.cs +3 -2
  25. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationReviewStageView.cs +3 -2
  26. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia}/EncyclopediaData.cs +2 -2
  27. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia}/EncyclopediaListViewDataController.cs +2 -2
  28. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia}/EncyclopediaPageChangedEvent.cs +1 -1
  29. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia/GauntletMapEncyclopediaView.cs +19 -0
  30. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBarGlobalLayer.cs +0 -2
  31. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBar.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBarView.cs} +4 -4
  32. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBasicView.cs +1 -1
  33. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBattleSimulationView.cs +18 -0
  34. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapCampaignOptions.cs +0 -20
  35. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapCampaignOptionsView.cs +17 -0
  36. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapConversation.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapConversationView.cs} +4 -7
  37. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEscapeMenu.cs +0 -26
  38. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEscapeMenuView.cs +23 -0
  39. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEventVisuals.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEventVisualsView.cs} +4 -4
  40. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapPartyNameplate.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapMobilePartyTrackerView.cs} +6 -8
  41. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapNotification.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapNotificationView.cs} +4 -7
  42. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletMapOverlay.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapOverlayView.cs} +6 -6
  43. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapMobilePartyTracker.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapPartyNameplateView.cs} +6 -6
  44. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapReadyView.cs +17 -0
  45. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSave.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSaveView.cs} +3 -3
  46. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSettlementNameplate.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSettlementNameplateView.cs} +4 -4
  47. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSiegeOverlay.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSiegeOverlayView.cs} +4 -4
  48. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntlerMenuBackground.cs +2 -2
  49. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuBase.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuBaseView.cs} +6 -7
  50. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuOverlayBase.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuOverlayBaseView.cs} +4 -7
  51. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletMenuRecruitVolunteers.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuRecruitVolunteersView.cs} +5 -5
  52. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTournamentLeaderboard.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTournamentLeaderboardView.cs} +4 -4
  53. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTownManagement.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTownManagementView.cs} +4 -4
  54. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTroopSelection.cs +0 -20
  55. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTroopSelectionView.cs +20 -0
  56. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletArenaPracticeFightView.cs +2 -1
  57. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletBarterView.cs +3 -2
  58. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/BoardGameGauntletView.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletBoardGameView.cs} +5 -4
  59. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletConversationView.cs +6 -5
  60. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/MissionGauntletNameMarker.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletNameMarkerView.cs} +5 -4
  61. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletTournamentView.cs +2 -1
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/BattleSimulationGauntletView.cs DELETED
@@ -1,21 +0,0 @@
1
- using SandBox.View.Map;
2
- using TaleWorlds.CampaignSystem;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.ScreenSystem;
5
-
6
- namespace SandBox.GauntletUI
7
- {
8
- [OverrideView(typeof(BattleSimulationMapView))]
9
- public class BattleSimulationGauntletView : MapView
10
- {
11
- public extern BattleSimulationGauntletView(BattleSimulation battleSimulation);
12
-
13
- protected override extern void CreateLayout();
14
-
15
- protected override extern void OnFinalize();
16
-
17
- protected override extern void OnFrameTick(float dt);
18
-
19
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
20
- }
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- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/CraftingGauntletScreen.cs RENAMED
@@ -2,7 +2,7 @@ using System.Collections.Generic;
2
2
  using TaleWorlds.CampaignSystem.GameState;
3
3
  using TaleWorlds.Core;
4
4
  using TaleWorlds.Library;
5
- using TaleWorlds.MountAndBlade.View.Screen;
5
+ using TaleWorlds.MountAndBlade.View.Screens;
6
6
  using TaleWorlds.ScreenSystem;
7
7
 
8
8
  namespace SandBox.GauntletUI
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletBarberScreen.cs RENAMED
@@ -1,8 +1,7 @@
1
1
  using TaleWorlds.CampaignSystem.GameState;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.MountAndBlade;
4
- using TaleWorlds.MountAndBlade.LegacyGUI;
5
- using TaleWorlds.MountAndBlade.View.Screen;
4
+ using TaleWorlds.MountAndBlade.View.Screens;
6
5
  using TaleWorlds.ScreenSystem;
7
6
 
8
7
  namespace SandBox.GauntletUI
@@ -26,8 +25,6 @@ namespace SandBox.GauntletUI
26
25
 
27
26
  protected override extern void OnDeactivate();
28
27
 
29
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
30
-
31
28
  extern void IGameStateListener.OnActivate();
32
29
 
33
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  extern void IGameStateListener.OnDeactivate();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletCharacterDeveloperScreen.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using SandBox.View;
2
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  using TaleWorlds.CampaignSystem.GameState;
3
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  using TaleWorlds.Core;
4
- using TaleWorlds.MountAndBlade.View.Screen;
4
+ using TaleWorlds.MountAndBlade.View.Screens;
5
5
  using TaleWorlds.ScreenSystem;
6
6
 
7
7
  namespace SandBox.GauntletUI
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletClanScreen.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.CampaignSystem.GameState;
2
2
  using TaleWorlds.Core;
3
- using TaleWorlds.MountAndBlade.View.Screen;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
4
4
  using TaleWorlds.ScreenSystem;
5
5
 
6
6
  namespace SandBox.GauntletUI
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletEducationScreen.cs RENAMED
@@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.CampaignSystem.GameState;
3
3
  using TaleWorlds.Core;
4
4
  using TaleWorlds.Engine.Screens;
5
- using TaleWorlds.MountAndBlade.View.Screen;
5
+ using TaleWorlds.MountAndBlade.View.Screens;
6
6
  using TaleWorlds.ScreenSystem;
7
7
 
8
8
  namespace SandBox.GauntletUI
@@ -24,7 +24,5 @@ namespace SandBox.GauntletUI
24
24
  extern void IGameStateListener.OnFinalize();
25
25
 
26
26
  extern void IGameStateListener.OnInitialize();
27
-
28
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
29
27
  }
30
28
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletEncyclopediaScreenManager.cs DELETED
@@ -1,19 +0,0 @@
1
- using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
-
4
- namespace SandBox.GauntletUI
5
- {
6
- [OverrideView(typeof(EncyclopediaScreenManager))]
7
- public class GauntletEncyclopediaScreenManager : EncyclopediaScreenManager
8
- {
9
- public EncyclopediaListViewDataController ListViewDataController;
10
-
11
- protected override extern void CreateLayout();
12
-
13
- protected override extern void OnFinalize();
14
-
15
- public override extern void CloseEncyclopedia();
16
-
17
- public extern GauntletEncyclopediaScreenManager();
18
- }
19
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/InventoryGauntletScreen.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletInventoryScreen.cs} RENAMED
@@ -1,18 +1,20 @@
1
+ using System.Collections.Generic;
1
2
  using SandBox.View;
2
3
  using TaleWorlds.CampaignSystem.GameState;
3
4
  using TaleWorlds.CampaignSystem.Inventory;
4
5
  using TaleWorlds.Core;
5
- using TaleWorlds.MountAndBlade.View.Screen;
6
+ using TaleWorlds.Library;
7
+ using TaleWorlds.MountAndBlade.View.Screens;
6
8
  using TaleWorlds.ScreenSystem;
7
9
 
8
10
  namespace SandBox.GauntletUI
9
11
  {
10
12
  [GameStateScreen(typeof(InventoryState))]
11
- public class InventoryGauntletScreen : ScreenBase, IInventoryStateHandler, IGameStateListener, IChangeableScreen
13
+ public class GauntletInventoryScreen : ScreenBase, IInventoryStateHandler, IGameStateListener, IChangeableScreen
12
14
  {
13
15
  protected override extern void OnFrameTick(float dt);
14
16
 
15
- public extern InventoryGauntletScreen(InventoryState inventoryState);
17
+ public extern GauntletInventoryScreen(InventoryState inventoryState);
16
18
 
17
19
  protected override extern void OnInitialize();
18
20
 
@@ -57,5 +59,8 @@ namespace SandBox.GauntletUI
57
59
  extern void IChangeableScreen.ApplyChanges();
58
60
 
59
61
  extern void IChangeableScreen.ResetChanges();
62
+
63
+ [CommandLineArgumentFunction("set_inventory_search_enabled", "ui")]
64
+ public static extern string SetInventorySearchEnabled(List<string> args);
60
65
  }
61
66
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletKingdomScreen.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.CampaignSystem.GameState;
2
2
  using TaleWorlds.Core;
3
- using TaleWorlds.MountAndBlade.View.Screen;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
4
4
  using TaleWorlds.ScreenSystem;
5
5
 
6
6
  namespace SandBox.GauntletUI
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletPartyScreen.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using SandBox.View;
2
2
  using TaleWorlds.CampaignSystem.GameState;
3
3
  using TaleWorlds.Core;
4
- using TaleWorlds.MountAndBlade.View.Screen;
4
+ using TaleWorlds.MountAndBlade.View.Screens;
5
5
  using TaleWorlds.ScreenSystem;
6
6
 
7
7
  namespace SandBox.GauntletUI
@@ -21,8 +21,6 @@ namespace SandBox.GauntletUI
21
21
 
22
22
  extern void IGameStateListener.OnFinalize();
23
23
 
24
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
25
-
26
24
  extern bool IChangeableScreen.AnyUnsavedChanges();
27
25
 
28
26
  extern bool IChangeableScreen.CanChangesBeApplied();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletQuestsScreen.cs RENAMED
@@ -1,6 +1,6 @@
1
1
  using TaleWorlds.CampaignSystem.GameState;
2
2
  using TaleWorlds.Core;
3
- using TaleWorlds.MountAndBlade.View.Screen;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
4
4
  using TaleWorlds.ScreenSystem;
5
5
 
6
6
  namespace SandBox.GauntletUI
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/SaveLoadGauntletScreen.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletSaveLoadScreen.cs} RENAMED
@@ -1,13 +1,13 @@
1
1
  using SandBox.View;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
  using TaleWorlds.ScreenSystem;
4
4
 
5
5
  namespace SandBox.GauntletUI
6
6
  {
7
7
  [OverrideView(typeof(SaveLoadScreen))]
8
- public class SaveLoadGauntletScreen : ScreenBase
8
+ public class GauntletSaveLoadScreen : ScreenBase
9
9
  {
10
- public extern SaveLoadGauntletScreen(bool isSaving);
10
+ public extern GauntletSaveLoadScreen(bool isSaving);
11
11
 
12
12
  protected override extern void OnInitialize();
13
13
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletSceneNotification.cs DELETED
@@ -1,15 +0,0 @@
1
- using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
-
4
- namespace SandBox.GauntletUI
5
- {
6
- [OverrideView(typeof(SceneNotification))]
7
- public class GauntletSceneNotification : MapView
8
- {
9
- protected override extern void CreateLayout();
10
-
11
- protected override extern void OnFinalize();
12
-
13
- public extern GauntletSceneNotification();
14
- }
15
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletSceneNotificationLayer.cs DELETED
@@ -1,15 +0,0 @@
1
- using TaleWorlds.ScreenSystem;
2
-
3
- namespace SandBox.GauntletUI
4
- {
5
- public class GauntletSceneNotificationLayer : GlobalLayer
6
- {
7
- public extern void Initialize();
8
-
9
- protected override extern void OnTick(float dt);
10
-
11
- public extern void OnFinalize();
12
-
13
- public extern GauntletSceneNotificationLayer();
14
- }
15
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/SandBoxGauntletUISubModule.cs RENAMED
@@ -13,6 +13,8 @@ namespace SandBox.GauntletUI
13
13
 
14
14
  public override extern void BeginGameStart(Game game);
15
15
 
16
+ protected override extern void OnBeforeInitialModuleScreenSetAsRoot();
17
+
16
18
  protected override extern void OnGameStart(Game game, IGameStarter gameStarterObject);
17
19
  }
18
20
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/SandboxSceneNotificationContextProvider.cs ADDED
@@ -0,0 +1,11 @@
1
+ using TaleWorlds.Core;
2
+
3
+ namespace SandBox.GauntletUI
4
+ {
5
+ public class SandboxSceneNotificationContextProvider : ISceneNotificationContextProvider
6
+ {
7
+ public extern bool IsContextAllowed(RelevantContextType relevantType);
8
+
9
+ public extern SandboxSceneNotificationContextProvider();
10
+ }
11
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//BannerEditor}/BannerEditorView.cs RENAMED
@@ -6,7 +6,7 @@ using TaleWorlds.Engine.GauntletUI;
6
6
  using TaleWorlds.Engine.Screens;
7
7
  using TaleWorlds.Localization;
8
8
 
9
- namespace SandBox.GauntletUI
9
+ namespace SandBox.GauntletUI.BannerEditor
10
10
  {
11
11
  public class BannerEditorView
12
12
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/MBBannerEditorGauntletScreen.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//BannerEditor/GauntletBannerEditorScreen.cs} RENAMED
@@ -1,14 +1,14 @@
1
1
  using TaleWorlds.CampaignSystem.GameState;
2
2
  using TaleWorlds.Core;
3
- using TaleWorlds.MountAndBlade.View.Screen;
3
+ using TaleWorlds.MountAndBlade.View.Screens;
4
4
  using TaleWorlds.ScreenSystem;
5
5
 
6
- namespace SandBox.GauntletUI
6
+ namespace SandBox.GauntletUI.BannerEditor
7
7
  {
8
8
  [GameStateScreen(typeof(BannerEditorState))]
9
- public class MBBannerEditorGauntletScreen : ScreenBase, IGameStateListener
9
+ public class GauntletBannerEditorScreen : ScreenBase, IGameStateListener
10
10
  {
11
- public extern MBBannerEditorGauntletScreen(BannerEditorState bannerEditorState);
11
+ public extern GauntletBannerEditorScreen(BannerEditorState bannerEditorState);
12
12
 
13
13
  protected override extern void OnFrameTick(float dt);
14
14
 
@@ -24,8 +24,6 @@ namespace SandBox.GauntletUI
24
24
 
25
25
  protected override extern void OnDeactivate();
26
26
 
27
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
28
-
29
27
  extern void IGameStateListener.OnActivate();
30
28
 
31
29
  extern void IGameStateListener.OnDeactivate();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationBannerEditorView.cs RENAMED
@@ -15,8 +15,6 @@ namespace SandBox.GauntletUI.CharacterCreation
15
15
 
16
16
  public extern CharacterCreationBannerEditorView(BasicCharacterObject character, Banner banner, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh = null, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction = null, ControlCharacterCreationStageReturnInt getTotalStageCountAction = null, ControlCharacterCreationStageReturnInt getFurthestIndexAction = null, ControlCharacterCreationStageWithInt goToIndexAction = null);
17
17
 
18
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
19
-
20
18
  public override extern IEnumerable<ScreenLayer> GetLayers();
21
19
 
22
20
  public override extern void PreviousStage();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationClanNamingStageView.cs RENAMED
@@ -29,8 +29,6 @@ namespace SandBox.GauntletUI.CharacterCreation
29
29
 
30
30
  protected override extern void OnFinalize();
31
31
 
32
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
33
-
34
32
  public override extern void LoadEscapeMenuMovie();
35
33
 
36
34
  public override extern void ReleaseEscapeMenuMovie();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationCultureStageView.cs RENAMED
@@ -24,8 +24,6 @@ namespace SandBox.GauntletUI.CharacterCreation
24
24
 
25
25
  public override extern IEnumerable<ScreenLayer> GetLayers();
26
26
 
27
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
28
-
29
27
  public override extern void LoadEscapeMenuMovie();
30
28
 
31
29
  public override extern void ReleaseEscapeMenuMovie();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationFaceGeneratorView.cs RENAMED
@@ -26,8 +26,6 @@ namespace SandBox.GauntletUI.CharacterCreation
26
26
 
27
27
  public override extern void GoToIndex(int index);
28
28
 
29
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
30
-
31
29
  public override extern void LoadEscapeMenuMovie();
32
30
 
33
31
  public override extern void ReleaseEscapeMenuMovie();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationGenericStageView.cs RENAMED
@@ -3,6 +3,7 @@ using System.Runtime.CompilerServices;
3
3
  using SandBox.View.CharacterCreation;
4
4
  using TaleWorlds.CampaignSystem.CharacterCreationContent;
5
5
  using TaleWorlds.Core.ViewModelCollection;
6
+ using TaleWorlds.Engine;
6
7
  using TaleWorlds.Engine.Screens;
7
8
  using TaleWorlds.Localization;
8
9
  using TaleWorlds.ScreenSystem;
@@ -21,6 +22,8 @@ namespace SandBox.GauntletUI.CharacterCreation
21
22
 
22
23
  public extern CharacterCreationGenericStageView(CharacterCreation characterCreation, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction);
23
24
 
25
+ public override extern void SetGenericScene(Scene scene);
26
+
24
27
  public override extern void Tick(float dt);
25
28
 
26
29
  public override extern void NextStage();
@@ -33,8 +36,6 @@ namespace SandBox.GauntletUI.CharacterCreation
33
36
 
34
37
  public override extern IEnumerable<ScreenLayer> GetLayers();
35
38
 
36
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
37
-
38
39
  public override extern void LoadEscapeMenuMovie();
39
40
 
40
41
  public override extern void ReleaseEscapeMenuMovie();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationOptionsStageView.cs RENAMED
@@ -3,6 +3,7 @@ using System.Runtime.CompilerServices;
3
3
  using SandBox.View.CharacterCreation;
4
4
  using TaleWorlds.CampaignSystem.CharacterCreationContent;
5
5
  using TaleWorlds.Core.ViewModelCollection;
6
+ using TaleWorlds.Engine;
6
7
  using TaleWorlds.Engine.Screens;
7
8
  using TaleWorlds.Localization;
8
9
  using TaleWorlds.ScreenSystem;
@@ -21,6 +22,8 @@ namespace SandBox.GauntletUI.CharacterCreation
21
22
 
22
23
  public extern CharacterCreationOptionsStageView(CharacterCreation characterCreation, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage refreshAction, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction);
23
24
 
25
+ public override extern void SetGenericScene(Scene scene);
26
+
24
27
  public override extern void Tick(float dt);
25
28
 
26
29
  protected override extern void OnFinalize();
@@ -33,8 +36,6 @@ namespace SandBox.GauntletUI.CharacterCreation
33
36
 
34
37
  public override extern void PreviousStage();
35
38
 
36
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
37
-
38
39
  public override extern void LoadEscapeMenuMovie();
39
40
 
40
41
  public override extern void ReleaseEscapeMenuMovie();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//CharacterCreation/CharacterCreationReviewStageView.cs RENAMED
@@ -3,6 +3,7 @@ using System.Runtime.CompilerServices;
3
3
  using SandBox.View.CharacterCreation;
4
4
  using TaleWorlds.CampaignSystem.CharacterCreationContent;
5
5
  using TaleWorlds.Core.ViewModelCollection;
6
+ using TaleWorlds.Engine;
6
7
  using TaleWorlds.Engine.Screens;
7
8
  using TaleWorlds.Localization;
8
9
  using TaleWorlds.ScreenSystem;
@@ -21,6 +22,8 @@ namespace SandBox.GauntletUI.CharacterCreation
21
22
 
22
23
  public extern CharacterCreationReviewStageView(CharacterCreation characterCreation, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction);
23
24
 
25
+ public override extern void SetGenericScene(Scene scene);
26
+
24
27
  public override extern void Tick(float dt);
25
28
 
26
29
  public override extern void NextStage();
@@ -33,8 +36,6 @@ namespace SandBox.GauntletUI.CharacterCreation
33
36
 
34
37
  public override extern IEnumerable<ScreenLayer> GetLayers();
35
38
 
36
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
37
-
38
39
  public override extern void LoadEscapeMenuMovie();
39
40
 
40
41
  public override extern void ReleaseEscapeMenuMovie();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia}/EncyclopediaData.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia;
2
2
  using TaleWorlds.ScreenSystem;
3
3
 
4
- namespace SandBox.GauntletUI
4
+ namespace SandBox.GauntletUI.Encyclopedia
5
5
  {
6
6
  public class EncyclopediaData
7
7
  {
@@ -23,7 +23,7 @@ namespace SandBox.GauntletUI
23
23
  Concept
24
24
  }
25
25
 
26
- public extern EncyclopediaData(GauntletEncyclopediaScreenManager manager, ScreenBase screen, EncyclopediaHomeVM homeDatasource, EncyclopediaNavigatorVM navigatorDatasource);
26
+ public extern EncyclopediaData(GauntletMapEncyclopediaView manager, ScreenBase screen, EncyclopediaHomeVM homeDatasource, EncyclopediaNavigatorVM navigatorDatasource);
27
27
 
28
28
  public extern void OnFinalize();
29
29
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia}/EncyclopediaListViewDataController.cs RENAMED
@@ -1,6 +1,6 @@
1
- using TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.EncyclopediaList;
1
+ using TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.List;
2
2
 
3
- namespace SandBox.GauntletUI
3
+ namespace SandBox.GauntletUI.Encyclopedia
4
4
  {
5
5
  public class EncyclopediaListViewDataController
6
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia}/EncyclopediaPageChangedEvent.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using TaleWorlds.Library.EventSystem;
3
3
 
4
- namespace SandBox.GauntletUI
4
+ namespace SandBox.GauntletUI.Encyclopedia
5
5
  {
6
6
  public class EncyclopediaPageChangedEvent : EventBase
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Encyclopedia/GauntletMapEncyclopediaView.cs ADDED
@@ -0,0 +1,19 @@
1
+ using SandBox.View.Map;
2
+ using TaleWorlds.MountAndBlade.View;
3
+
4
+ namespace SandBox.GauntletUI.Encyclopedia
5
+ {
6
+ [OverrideView(typeof(MapEncyclopediaView))]
7
+ public class GauntletMapEncyclopediaView : MapEncyclopediaView
8
+ {
9
+ public EncyclopediaListViewDataController ListViewDataController;
10
+
11
+ protected override extern void CreateLayout();
12
+
13
+ protected override extern void OnFinalize();
14
+
15
+ public override extern void CloseEncyclopedia();
16
+
17
+ public extern GauntletMapEncyclopediaView();
18
+ }
19
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBarGlobalLayer.cs RENAMED
@@ -13,8 +13,6 @@ namespace SandBox.GauntletUI.Map
13
13
 
14
14
  protected override extern void OnTick(float dt);
15
15
 
16
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
17
-
18
16
  public extern GauntletMapBarGlobalLayer();
19
17
  }
20
18
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBar.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBarView.cs} RENAMED
@@ -1,10 +1,10 @@
1
1
  using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Map
5
5
  {
6
- [OverrideView(typeof(MapBar))]
7
- public class GauntletMapBar : MapView
6
+ [OverrideView(typeof(MapBarView))]
7
+ public class GauntletMapBarView : MapView
8
8
  {
9
9
  protected override extern void CreateLayout();
10
10
 
@@ -18,6 +18,6 @@ namespace SandBox.GauntletUI.Map
18
18
 
19
19
  protected override extern void OnMapConversationOver();
20
20
 
21
- public extern GauntletMapBar();
21
+ public extern GauntletMapBarView();
22
22
  }
23
23
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBasicView.cs RENAMED
@@ -1,7 +1,7 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using SandBox.View.Map;
3
3
  using TaleWorlds.Engine.GauntletUI;
4
- using TaleWorlds.MountAndBlade.View.Missions;
4
+ using TaleWorlds.MountAndBlade.View;
5
5
 
6
6
  namespace SandBox.GauntletUI.Map
7
7
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapBattleSimulationView.cs ADDED
@@ -0,0 +1,18 @@
1
+ using SandBox.View.Map;
2
+ using TaleWorlds.CampaignSystem;
3
+ using TaleWorlds.MountAndBlade.View;
4
+
5
+ namespace SandBox.GauntletUI.Map
6
+ {
7
+ [OverrideView(typeof(BattleSimulationMapView))]
8
+ public class GauntletMapBattleSimulationView : MapView
9
+ {
10
+ public extern GauntletMapBattleSimulationView(BattleSimulation battleSimulation);
11
+
12
+ protected override extern void CreateLayout();
13
+
14
+ protected override extern void OnFinalize();
15
+
16
+ protected override extern void OnFrameTick(float dt);
17
+ }
18
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapCampaignOptions.cs DELETED
@@ -1,20 +0,0 @@
1
- using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
3
- using TaleWorlds.ScreenSystem;
4
-
5
- namespace SandBox.GauntletUI.Map
6
- {
7
- [OverrideView(typeof(MapCampaignOptions))]
8
- public class GauntletMapCampaignOptions : MapView
9
- {
10
- protected override extern void CreateLayout();
11
-
12
- protected override extern void OnIdleTick(float dt);
13
-
14
- protected override extern void OnFinalize();
15
-
16
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
17
-
18
- public extern GauntletMapCampaignOptions();
19
- }
20
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapCampaignOptionsView.cs ADDED
@@ -0,0 +1,17 @@
1
+ using SandBox.View.Map;
2
+ using TaleWorlds.MountAndBlade.View;
3
+
4
+ namespace SandBox.GauntletUI.Map
5
+ {
6
+ [OverrideView(typeof(MapCampaignOptionsView))]
7
+ public class GauntletMapCampaignOptionsView : MapView
8
+ {
9
+ protected override extern void CreateLayout();
10
+
11
+ protected override extern void OnIdleTick(float dt);
12
+
13
+ protected override extern void OnFinalize();
14
+
15
+ public extern GauntletMapCampaignOptionsView();
16
+ }
17
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapConversation.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapConversationView.cs} RENAMED
@@ -1,14 +1,13 @@
1
1
  using SandBox.View.Map;
2
2
  using TaleWorlds.CampaignSystem.Conversation;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.ScreenSystem;
3
+ using TaleWorlds.MountAndBlade.View;
5
4
 
6
5
  namespace SandBox.GauntletUI.Map
7
6
  {
8
- [OverrideView(typeof(MapConversation))]
9
- public class GauntletMapConversation : MapView, IConversationStateHandler
7
+ [OverrideView(typeof(MapConversationView))]
8
+ public class GauntletMapConversationView : MapView, IConversationStateHandler
10
9
  {
11
- public extern GauntletMapConversation(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData);
10
+ public extern GauntletMapConversationView(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData);
12
11
 
13
12
  protected override extern void CreateLayout();
14
13
 
@@ -35,7 +34,5 @@ namespace SandBox.GauntletUI.Map
35
34
  extern void IConversationStateHandler.OnConversationContinue();
36
35
 
37
36
  extern void IConversationStateHandler.ExecuteConversationContinue();
38
-
39
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
40
37
  }
41
38
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEscapeMenu.cs DELETED
@@ -1,26 +0,0 @@
1
- using System.Collections.Generic;
2
- using SandBox.View.Map;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.MountAndBlade.ViewModelCollection;
5
- using TaleWorlds.ScreenSystem;
6
-
7
- namespace SandBox.GauntletUI.Map
8
- {
9
- [OverrideView(typeof(MapEscapeMenu))]
10
- public class GauntletMapEscapeMenu : MapView
11
- {
12
- public extern GauntletMapEscapeMenu(List<EscapeMenuItemVM> items);
13
-
14
- protected override extern void CreateLayout();
15
-
16
- protected override extern void OnFrameTick(float dt);
17
-
18
- protected override extern void OnIdleTick(float dt);
19
-
20
- protected override extern bool IsEscaped();
21
-
22
- protected override extern void OnFinalize();
23
-
24
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
25
- }
26
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEscapeMenuView.cs ADDED
@@ -0,0 +1,23 @@
1
+ using System.Collections.Generic;
2
+ using SandBox.View.Map;
3
+ using TaleWorlds.MountAndBlade.View;
4
+ using TaleWorlds.MountAndBlade.ViewModelCollection.EscapeMenu;
5
+
6
+ namespace SandBox.GauntletUI.Map
7
+ {
8
+ [OverrideView(typeof(MapEscapeMenuView))]
9
+ public class GauntletMapEscapeMenuView : MapView
10
+ {
11
+ public extern GauntletMapEscapeMenuView(List<EscapeMenuItemVM> items);
12
+
13
+ protected override extern void CreateLayout();
14
+
15
+ protected override extern void OnFrameTick(float dt);
16
+
17
+ protected override extern void OnIdleTick(float dt);
18
+
19
+ protected override extern bool IsEscaped();
20
+
21
+ protected override extern void OnFinalize();
22
+ }
23
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEventVisuals.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapEventVisualsView.cs} RENAMED
@@ -1,10 +1,10 @@
1
1
  using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Map
5
5
  {
6
- [OverrideView(typeof(MapEventVisuals))]
7
- public class GauntletMapEventVisuals : MapView, IGauntletMapEventVisualHandler
6
+ [OverrideView(typeof(MapEventVisualsView))]
7
+ public class GauntletMapEventVisualsView : MapView, IGauntletMapEventVisualHandler
8
8
  {
9
9
  protected override extern void CreateLayout();
10
10
 
@@ -20,6 +20,6 @@ namespace SandBox.GauntletUI.Map
20
20
 
21
21
  extern void IGauntletMapEventVisualHandler.OnEventVisibilityChanged(GauntletMapEventVisual visibilityChangedEvent);
22
22
 
23
- public extern GauntletMapEventVisuals();
23
+ public extern GauntletMapEventVisualsView();
24
24
  }
25
25
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapPartyNameplate.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapMobilePartyTrackerView.cs} RENAMED
@@ -1,21 +1,19 @@
1
1
  using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Map
5
5
  {
6
- [OverrideView(typeof(MapPartyNameplate))]
7
- public class GauntletMapPartyNameplate : MapView
6
+ [OverrideView(typeof(MapMobilePartyTrackerView))]
7
+ public class GauntletMapMobilePartyTrackerView : MapView
8
8
  {
9
9
  protected override extern void CreateLayout();
10
10
 
11
- protected override extern void OnMapScreenUpdate(float dt);
12
-
13
- protected override extern void OnMenuModeTick(float dt);
14
-
15
11
  protected override extern void OnResume();
16
12
 
13
+ protected override extern void OnMapScreenUpdate(float dt);
14
+
17
15
  protected override extern void OnFinalize();
18
16
 
19
- public extern GauntletMapPartyNameplate();
17
+ public extern GauntletMapMobilePartyTrackerView();
20
18
  }
21
19
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapNotification.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapNotificationView.cs} RENAMED
@@ -1,14 +1,13 @@
1
1
  using System;
2
2
  using SandBox.View.Map;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.ScreenSystem;
3
+ using TaleWorlds.MountAndBlade.View;
5
4
 
6
5
  namespace SandBox.GauntletUI.Map
7
6
  {
8
- [OverrideView(typeof(MapNotification))]
9
- public class GauntletMapNotification : MapNotification
7
+ [OverrideView(typeof(MapNotificationView))]
8
+ public class GauntletMapNotificationView : MapNotificationView
10
9
  {
11
- public extern GauntletMapNotification();
10
+ public extern GauntletMapNotificationView();
12
11
 
13
12
  protected override extern void CreateLayout();
14
13
 
@@ -21,7 +20,5 @@ namespace SandBox.GauntletUI.Map
21
20
  protected override extern void OnMenuModeTick(float dt);
22
21
 
23
22
  public override extern void ResetNotifications();
24
-
25
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
26
23
  }
27
24
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletMapOverlay.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapOverlayView.cs} RENAMED
@@ -1,14 +1,14 @@
1
1
  using SandBox.View.Map;
2
2
  using TaleWorlds.CampaignSystem.Overlay;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.MountAndBlade.ViewModelCollection.GameMenu;
3
+ using TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay;
4
+ using TaleWorlds.MountAndBlade.View;
5
5
 
6
- namespace SandBox.GauntletUI
6
+ namespace SandBox.GauntletUI.Map
7
7
  {
8
- [OverrideView(typeof(MapOverlay))]
9
- public class GauntletMapOverlay : MapView
8
+ [OverrideView(typeof(MapOverlayView))]
9
+ public class GauntletMapOverlayView : MapView
10
10
  {
11
- public extern GauntletMapOverlay(MapOverlayType type);
11
+ public extern GauntletMapOverlayView(MapOverlayType type);
12
12
 
13
13
  protected override extern void CreateLayout();
14
14
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapMobilePartyTracker.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapPartyNameplateView.cs} RENAMED
@@ -1,19 +1,19 @@
1
1
  using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Map
5
5
  {
6
- [OverrideView(typeof(MapMobilePartyTracker))]
7
- public class GauntletMapMobilePartyTracker : MapView
6
+ [OverrideView(typeof(MapPartyNameplateView))]
7
+ public class GauntletMapPartyNameplateView : MapView
8
8
  {
9
9
  protected override extern void CreateLayout();
10
10
 
11
- protected override extern void OnResume();
12
-
13
11
  protected override extern void OnMapScreenUpdate(float dt);
14
12
 
13
+ protected override extern void OnResume();
14
+
15
15
  protected override extern void OnFinalize();
16
16
 
17
- public extern GauntletMapMobilePartyTracker();
17
+ public extern GauntletMapPartyNameplateView();
18
18
  }
19
19
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapReadyView.cs ADDED
@@ -0,0 +1,17 @@
1
+ using SandBox.View.Map;
2
+ using TaleWorlds.MountAndBlade.View;
3
+
4
+ namespace SandBox.GauntletUI.Map
5
+ {
6
+ [OverrideView(typeof(MapReadyView))]
7
+ public class GauntletMapReadyView : MapReadyView
8
+ {
9
+ protected override extern void CreateLayout();
10
+
11
+ protected override extern void OnFinalize();
12
+
13
+ public override extern void SetIsMapSceneReady(bool isReady);
14
+
15
+ public extern GauntletMapReadyView();
16
+ }
17
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSave.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSaveView.cs} RENAMED
@@ -1,15 +1,15 @@
1
1
  using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Map
5
5
  {
6
6
  [OverrideView(typeof(MapSaveView))]
7
- public class GauntletMapSave : MapView
7
+ public class GauntletMapSaveView : MapView
8
8
  {
9
9
  protected override extern void CreateLayout();
10
10
 
11
11
  protected override extern void OnFinalize();
12
12
 
13
- public extern GauntletMapSave();
13
+ public extern GauntletMapSaveView();
14
14
  }
15
15
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSettlementNameplate.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSettlementNameplateView.cs} RENAMED
@@ -1,10 +1,10 @@
1
1
  using SandBox.View.Map;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Map
5
5
  {
6
- [OverrideView(typeof(MapSettlementNameplate))]
7
- public class GauntletMapSettlementNameplate : MapView, IGauntletMapEventVisualHandler
6
+ [OverrideView(typeof(MapSettlementNameplateView))]
7
+ public class GauntletMapSettlementNameplateView : MapView, IGauntletMapEventVisualHandler
8
8
  {
9
9
  protected override extern void CreateLayout();
10
10
 
@@ -22,6 +22,6 @@ namespace SandBox.GauntletUI.Map
22
22
 
23
23
  extern void IGauntletMapEventVisualHandler.OnEventVisibilityChanged(GauntletMapEventVisual visibilityChangedEvent);
24
24
 
25
- public extern GauntletMapSettlementNameplate();
25
+ public extern GauntletMapSettlementNameplateView();
26
26
  }
27
27
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSiegeOverlay.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Map/GauntletMapSiegeOverlayView.cs} RENAMED
@@ -1,13 +1,13 @@
1
1
  using SandBox.View.Map;
2
2
  using TaleWorlds.Library;
3
- using TaleWorlds.MountAndBlade.View.Missions;
3
+ using TaleWorlds.MountAndBlade.View;
4
4
 
5
5
  namespace SandBox.GauntletUI.Map
6
6
  {
7
- [OverrideView(typeof(MapSiegeOverlay))]
8
- public class GauntletMapSiegeOverlay : MapView
7
+ [OverrideView(typeof(MapSiegeOverlayView))]
8
+ public class GauntletMapSiegeOverlayView : MapView
9
9
  {
10
- public extern GauntletMapSiegeOverlay();
10
+ public extern GauntletMapSiegeOverlayView();
11
11
 
12
12
  protected override extern void CreateLayout();
13
13
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntlerMenuBackground.cs RENAMED
@@ -1,9 +1,9 @@
1
1
  using SandBox.View.Menu;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Menu
5
5
  {
6
- [OverrideView(typeof(MenuBackground))]
6
+ [OverrideView(typeof(MenuBackgroundView))]
7
7
  public class GauntlerMenuBackground : MenuView
8
8
  {
9
9
  protected override extern void OnInitialize();
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuBase.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuBaseView.cs} RENAMED
@@ -2,13 +2,12 @@ using System.Runtime.CompilerServices;
2
2
  using SandBox.View.Menu;
3
3
  using TaleWorlds.CampaignSystem.GameState;
4
4
  using TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu;
5
- using TaleWorlds.MountAndBlade.View.Missions;
6
- using TaleWorlds.ScreenSystem;
5
+ using TaleWorlds.MountAndBlade.View;
7
6
 
8
7
  namespace SandBox.GauntletUI.Menu
9
8
  {
10
- [OverrideView(typeof(MenuBase))]
11
- public class GauntletMenuBase : MenuView
9
+ [OverrideView(typeof(MenuBaseView))]
10
+ public class GauntletMenuBaseView : MenuView
12
11
  {
13
12
  public GameMenuVM GameMenuDataSource { [CompilerGenerated]
14
13
  get; }
@@ -17,6 +16,8 @@ namespace SandBox.GauntletUI.Menu
17
16
 
18
17
  protected override extern void OnActivate();
19
18
 
19
+ protected override extern void OnResume();
20
+
20
21
  protected override extern void OnFinalize();
21
22
 
22
23
  protected override extern void OnFrameTick(float dt);
@@ -29,8 +30,6 @@ namespace SandBox.GauntletUI.Menu
29
30
 
30
31
  protected override extern void OnBackgroundMeshNameSet(string name);
31
32
 
32
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
33
-
34
- public extern GauntletMenuBase();
33
+ public extern GauntletMenuBaseView();
35
34
  }
36
35
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuOverlayBase.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuOverlayBaseView.cs} RENAMED
@@ -1,12 +1,11 @@
1
1
  using SandBox.View.Menu;
2
2
  using TaleWorlds.CampaignSystem.Overlay;
3
- using TaleWorlds.MountAndBlade.View.Missions;
4
- using TaleWorlds.ScreenSystem;
3
+ using TaleWorlds.MountAndBlade.View;
5
4
 
6
5
  namespace SandBox.GauntletUI.Menu
7
6
  {
8
- [OverrideView(typeof(MenuOverlayBase))]
9
- public class GauntletMenuOverlayBase : MenuView
7
+ [OverrideView(typeof(MenuOverlayBaseView))]
8
+ public class GauntletMenuOverlayBaseView : MenuView
10
9
  {
11
10
  protected override extern void OnInitialize();
12
11
 
@@ -20,8 +19,6 @@ namespace SandBox.GauntletUI.Menu
20
19
 
21
20
  protected override extern void OnFinalize();
22
21
 
23
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
24
-
25
- public extern GauntletMenuOverlayBase();
22
+ public extern GauntletMenuOverlayBaseView();
26
23
  }
27
24
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/GauntletMenuRecruitVolunteers.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuRecruitVolunteersView.cs} RENAMED
@@ -1,10 +1,10 @@
1
1
  using SandBox.View.Menu;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
- namespace SandBox.GauntletUI
4
+ namespace SandBox.GauntletUI.Menu
5
5
  {
6
- [OverrideView(typeof(MenuRecruitVolunteers))]
7
- public class GauntletMenuRecruitVolunteers : MenuView
6
+ [OverrideView(typeof(MenuRecruitVolunteersView))]
7
+ public class GauntletMenuRecruitVolunteersView : MenuView
8
8
  {
9
9
  public override bool ShouldUpdateMenuAfterRemoved { get; }
10
10
 
@@ -14,6 +14,6 @@ namespace SandBox.GauntletUI
14
14
 
15
15
  protected override extern void OnFrameTick(float dt);
16
16
 
17
- public extern GauntletMenuRecruitVolunteers();
17
+ public extern GauntletMenuRecruitVolunteersView();
18
18
  }
19
19
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTournamentLeaderboard.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTournamentLeaderboardView.cs} RENAMED
@@ -1,10 +1,10 @@
1
1
  using SandBox.View.Menu;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Menu
5
5
  {
6
- [OverrideView(typeof(MenuTournamentLeaderboard))]
7
- public class GauntletMenuTournamentLeaderboard : MenuView
6
+ [OverrideView(typeof(MenuTournamentLeaderboardView))]
7
+ public class GauntletMenuTournamentLeaderboardView : MenuView
8
8
  {
9
9
  protected override extern void OnInitialize();
10
10
 
@@ -12,6 +12,6 @@ namespace SandBox.GauntletUI.Menu
12
12
 
13
13
  protected override extern void OnFrameTick(float dt);
14
14
 
15
- public extern GauntletMenuTournamentLeaderboard();
15
+ public extern GauntletMenuTournamentLeaderboardView();
16
16
  }
17
17
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTownManagement.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTownManagementView.cs} RENAMED
@@ -1,10 +1,10 @@
1
1
  using SandBox.View.Menu;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
3
 
4
4
  namespace SandBox.GauntletUI.Menu
5
5
  {
6
- [OverrideView(typeof(MenuTownManagement))]
7
- public class GauntletMenuTownManagement : MenuView
6
+ [OverrideView(typeof(MenuTownManagementView))]
7
+ public class GauntletMenuTownManagementView : MenuView
8
8
  {
9
9
  protected override extern void OnInitialize();
10
10
 
@@ -12,6 +12,6 @@ namespace SandBox.GauntletUI.Menu
12
12
 
13
13
  protected override extern void OnFrameTick(float dt);
14
14
 
15
- public extern GauntletMenuTownManagement();
15
+ public extern GauntletMenuTownManagementView();
16
16
  }
17
17
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTroopSelection.cs DELETED
@@ -1,20 +0,0 @@
1
- using System;
2
- using SandBox.View.Menu;
3
- using TaleWorlds.CampaignSystem;
4
- using TaleWorlds.CampaignSystem.Roster;
5
- using TaleWorlds.MountAndBlade.View.Missions;
6
-
7
- namespace SandBox.GauntletUI.Menu
8
- {
9
- [OverrideView(typeof(MenuTroopSelection))]
10
- public class GauntletMenuTroopSelection : MenuView
11
- {
12
- public extern GauntletMenuTroopSelection(TroopRoster fullRoster, TroopRoster initialSelections, Func<CharacterObject, bool> changeChangeStatusOfTroop, Action<TroopRoster> onDone, int maxSelectableTroopCount);
13
-
14
- protected override extern void OnInitialize();
15
-
16
- protected override extern void OnFinalize();
17
-
18
- protected override extern void OnFrameTick(float dt);
19
- }
20
- }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Menu/GauntletMenuTroopSelectionView.cs ADDED
@@ -0,0 +1,20 @@
1
+ using System;
2
+ using SandBox.View.Menu;
3
+ using TaleWorlds.CampaignSystem;
4
+ using TaleWorlds.CampaignSystem.Roster;
5
+ using TaleWorlds.MountAndBlade.View;
6
+
7
+ namespace SandBox.GauntletUI.Menu
8
+ {
9
+ [OverrideView(typeof(MenuTroopSelectionView))]
10
+ public class GauntletMenuTroopSelectionView : MenuView
11
+ {
12
+ public extern GauntletMenuTroopSelectionView(TroopRoster fullRoster, TroopRoster initialSelections, Func<CharacterObject, bool> changeChangeStatusOfTroop, Action<TroopRoster> onDone, int maxSelectableTroopCount);
13
+
14
+ protected override extern void OnInitialize();
15
+
16
+ protected override extern void OnFinalize();
17
+
18
+ protected override extern void OnFrameTick(float dt);
19
+ }
20
+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletArenaPracticeFightView.cs RENAMED
@@ -1,5 +1,6 @@
1
1
  using SandBox.View.Missions;
2
- using TaleWorlds.MountAndBlade.View.Missions;
2
+ using TaleWorlds.MountAndBlade.View;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
4
 
4
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  namespace SandBox.GauntletUI.Missions
5
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletBarterView.cs RENAMED
@@ -1,5 +1,6 @@
1
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer;
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- using TaleWorlds.MountAndBlade.View.Missions;
1
+ using TaleWorlds.MountAndBlade.View;
2
+ using TaleWorlds.MountAndBlade.View.MissionViews;
3
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
3
4
 
4
5
  namespace SandBox.GauntletUI.Missions
5
6
  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/BoardGameGauntletView.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletBoardGameView.cs} RENAMED
@@ -1,14 +1,15 @@
1
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  using System.Runtime.CompilerServices;
2
2
  using SandBox.BoardGames.MissionLogics;
3
3
  using TaleWorlds.Engine;
4
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer;
5
4
  using TaleWorlds.MountAndBlade.Source.Missions.Handlers;
6
- using TaleWorlds.MountAndBlade.View.Missions;
5
+ using TaleWorlds.MountAndBlade.View;
6
+ using TaleWorlds.MountAndBlade.View.MissionViews;
7
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
7
8
 
8
9
  namespace SandBox.GauntletUI.Missions
9
10
  {
10
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  [OverrideView(typeof(BoardGameView))]
11
- public class BoardGameGauntletView : MissionView, IBoardGameHandler
12
+ public class MissionGauntletBoardGameView : MissionView, IBoardGameHandler
12
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  {
13
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  public MissionBoardGameLogic _missionBoardGameHandler { [CompilerGenerated]
14
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  get; }
@@ -16,7 +17,7 @@ namespace SandBox.GauntletUI.Missions
16
17
  public Camera Camera { [CompilerGenerated]
17
18
  get; }
18
19
 
19
- public extern BoardGameGauntletView();
20
+ public extern MissionGauntletBoardGameView();
20
21
 
21
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  public override extern void OnMissionScreenInitialize();
22
23
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletConversationView.cs RENAMED
@@ -1,9 +1,10 @@
1
1
  using System.Runtime.CompilerServices;
2
2
  using SandBox.Conversation.MissionLogics;
3
3
  using TaleWorlds.CampaignSystem.Conversation;
4
- using TaleWorlds.MountAndBlade.LegacyGUI.Missions.Singleplayer;
5
- using TaleWorlds.MountAndBlade.View.Missions;
6
- using TaleWorlds.ScreenSystem;
4
+ using TaleWorlds.Core;
5
+ using TaleWorlds.MountAndBlade.View;
6
+ using TaleWorlds.MountAndBlade.View.MissionViews;
7
+ using TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer;
7
8
 
8
9
  namespace SandBox.GauntletUI.Missions
9
10
  {
@@ -25,6 +26,8 @@ namespace SandBox.GauntletUI.Missions
25
26
 
26
27
  extern void IConversationStateHandler.OnConversationInstall();
27
28
 
29
+ public override extern void OnMissionModeChange(MissionMode oldMissionMode, bool atStart);
30
+
28
31
  extern void IConversationStateHandler.OnConversationUninstall();
29
32
 
30
33
  extern void IConversationStateHandler.OnConversationActivate();
@@ -34,7 +37,5 @@ namespace SandBox.GauntletUI.Missions
34
37
  extern void IConversationStateHandler.OnConversationContinue();
35
38
 
36
39
  extern void IConversationStateHandler.ExecuteConversationContinue();
37
-
38
- public override extern bool OnGamepadNavigation(CursorAreas currentCursorArea, GamepadNavigationTypes movementType);
39
40
  }
40
41
  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/SandBox/SandBox.GauntletUI/SandBox//GauntletUI/MissionGauntletNameMarker.cs → new/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletNameMarkerView.cs} RENAMED
@@ -3,14 +3,15 @@ using SandBox.ViewModelCollection;
3
3
  using TaleWorlds.Core;
4
4
  using TaleWorlds.Library;
5
5
  using TaleWorlds.MountAndBlade;
6
- using TaleWorlds.MountAndBlade.View.Missions;
6
+ using TaleWorlds.MountAndBlade.View;
7
+ using TaleWorlds.MountAndBlade.View.MissionViews;
7
8
 
8
- namespace SandBox.GauntletUI
9
+ namespace SandBox.GauntletUI.Missions
9
10
  {
10
11
  [OverrideView(typeof(MissionNameMarkerUIHandler))]
11
- public class MissionGauntletNameMarker : MissionView
12
+ public class MissionGauntletNameMarkerView : MissionView
12
13
  {
13
- public extern MissionGauntletNameMarker();
14
+ public extern MissionGauntletNameMarkerView();
14
15
 
15
16
  public override extern void OnMissionScreenInitialize();
16
17
 
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/SandBox/SandBox.GauntletUI/SandBox//GauntletUI//Missions/MissionGauntletTournamentView.cs RENAMED
@@ -1,7 +1,8 @@
1
1
  using SandBox.View.Missions.Tournaments;
2
2
  using TaleWorlds.Core;
3
3
  using TaleWorlds.MountAndBlade;
4
- using TaleWorlds.MountAndBlade.View.Missions;
4
+ using TaleWorlds.MountAndBlade.View;
5
+ using TaleWorlds.MountAndBlade.View.MissionViews;
5
6
 
6
7
  namespace SandBox.GauntletUI.Missions
7
8
  {