Diff to HTML by rtfpessoa

Files changed (11) hide show
  1. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Missions/TrainingFieldObjectiveGauntletView.cs → new/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Missions/MissionGauntletTrainingFieldObjectiveView.cs} +5 -4
  2. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/ArmyCohesionStep2Tutorial.cs +1 -1
  3. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/BuyingFoodStep2Tutorial.cs +1 -1
  4. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/CivilianEquipmentTutorial.cs +1 -1
  5. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/CreateArmyStep2Tutorial.cs +1 -1
  6. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/MovementInMissionTutorial.cs +1 -1
  7. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/SeeMarkersInMissionTutorial.cs +1 -1
  8. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TakingPrisonersTutorial.cs +1 -1
  9. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TrackSettlementInEncyclopediaTutorial.cs +1 -1
  10. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TutorialHelper.cs +1 -1
  11. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TutorialItemBase.cs +6 -3
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Missions/TrainingFieldObjectiveGauntletView.cs → new/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Missions/MissionGauntletTrainingFieldObjectiveView.cs} RENAMED
@@ -1,12 +1,13 @@
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  using StoryMode.View.Missions;
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- using TaleWorlds.MountAndBlade.View.Missions;
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+ using TaleWorlds.MountAndBlade.View;
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+ using TaleWorlds.MountAndBlade.View.MissionViews;
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  namespace StoryMode.GauntletUI.Missions
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  {
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- [OverrideView(typeof(TrainingFieldObjectiveView))]
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- public class TrainingFieldObjectiveGauntletView : MissionView
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+ [OverrideView(typeof(MissionTrainingFieldObjectiveView))]
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+ public class MissionGauntletTrainingFieldObjectiveView : MissionView
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  {
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- public extern TrainingFieldObjectiveGauntletView();
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+ public extern MissionGauntletTrainingFieldObjectiveView();
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  public override extern void OnMissionScreenInitialize();
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home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/ArmyCohesionStep2Tutorial.cs RENAMED
@@ -1,4 +1,4 @@
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- using TaleWorlds.CampaignSystem.ViewModelCollection;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.ArmyManagement;
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  using TaleWorlds.Core;
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  namespace StoryMode.GauntletUI.Tutorial
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/BuyingFoodStep2Tutorial.cs RENAMED
@@ -1,4 +1,4 @@
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- using TaleWorlds.CampaignSystem.ViewModelCollection;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.Inventory;
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  using TaleWorlds.Core;
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  namespace StoryMode.GauntletUI.Tutorial
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/CivilianEquipmentTutorial.cs RENAMED
@@ -1,4 +1,4 @@
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- using TaleWorlds.CampaignSystem.ViewModelCollection;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.Inventory;
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  using TaleWorlds.Core;
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  namespace StoryMode.GauntletUI.Tutorial
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/CreateArmyStep2Tutorial.cs RENAMED
@@ -1,4 +1,4 @@
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- using TaleWorlds.CampaignSystem.ViewModelCollection;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.ArmyManagement;
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  using TaleWorlds.Core;
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  namespace StoryMode.GauntletUI.Tutorial
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/MovementInMissionTutorial.cs RENAMED
@@ -1,5 +1,5 @@
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  using TaleWorlds.Core;
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- using TaleWorlds.MountAndBlade.View.Missions;
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+ using TaleWorlds.MountAndBlade.View.MissionViews;
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  namespace StoryMode.GauntletUI.Tutorial
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  {
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/SeeMarkersInMissionTutorial.cs RENAMED
@@ -1,4 +1,4 @@
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- using SandBox.ViewModelCollection;
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+ using SandBox.ViewModelCollection.Missions.NameMarker;
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  using TaleWorlds.Core;
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  namespace StoryMode.GauntletUI.Tutorial
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TakingPrisonersTutorial.cs RENAMED
@@ -1,4 +1,4 @@
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- using TaleWorlds.CampaignSystem.ViewModelCollection;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.Party;
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  using TaleWorlds.Core;
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  namespace StoryMode.GauntletUI.Tutorial
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TrackSettlementInEncyclopediaTutorial.cs RENAMED
@@ -1,4 +1,4 @@
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- using TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.Pages;
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  using TaleWorlds.Core;
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  namespace StoryMode.GauntletUI.Tutorial
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TutorialHelper.cs RENAMED
@@ -1,6 +1,6 @@
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  using System;
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  using System.Collections.Generic;
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- using SandBox.GauntletUI;
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+ using SandBox.GauntletUI.Encyclopedia;
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  using TaleWorlds.CampaignSystem.Settlements.Locations;
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  using TaleWorlds.Core;
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home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode.GauntletUI/StoryMode//GauntletUI//Tutorial/TutorialItemBase.cs RENAMED
@@ -1,17 +1,20 @@
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  using System.Runtime.CompilerServices;
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  using SandBox.View.Map;
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- using SandBox.ViewModelCollection;
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  using SandBox.ViewModelCollection.MapSiege;
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+ using SandBox.ViewModelCollection.Missions.NameMarker;
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  using StoryMode.ViewModelCollection.Tutorial;
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  using TaleWorlds.CampaignSystem;
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  using TaleWorlds.CampaignSystem.GameMenus;
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  using TaleWorlds.CampaignSystem.Inventory;
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  using TaleWorlds.CampaignSystem.ViewModelCollection;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.ArmyManagement;
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  using TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper;
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  using TaleWorlds.CampaignSystem.ViewModelCollection.CharacterDeveloper.PerkSelection;
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- using TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.Pages;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.Inventory;
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+ using TaleWorlds.CampaignSystem.ViewModelCollection.Party;
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  using TaleWorlds.Core;
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- using TaleWorlds.MountAndBlade.View.Missions;
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+ using TaleWorlds.MountAndBlade.View.MissionViews;
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  namespace StoryMode.GauntletUI.Tutorial
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  {