Diff to HTML by rtfpessoa

Files changed (9) hide show
  1. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/Microsoft//CodeAnalysis/EmbeddedAttribute.cs +12 -0
  2. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode/StoryModeGameManager.cs +2 -4
  3. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//Extensions/Extensions.cs +2 -0
  4. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//GameComponents/StoryModeAgentDecideKilledOrUnconsciousModel.cs +1 -1
  5. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/StoryMode//GameComponents/StoryModeCutsceneSelectionModel.cs +13 -0
  6. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/StoryMode//GameComponents/StoryModeTroopSupplierProbabilityModel.cs +14 -0
  7. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//Missions/TrainingFieldMissionController.cs +1 -1
  8. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//StoryModeObjects/StoryModeHeroes.cs +0 -2
  9. home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/System//Runtime//CompilerServices/IsReadOnlyAttribute.cs +11 -0
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/Microsoft//CodeAnalysis/EmbeddedAttribute.cs ADDED
@@ -0,0 +1,12 @@
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+ using System;
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+ using System.Runtime.CompilerServices;
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+
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+ namespace Microsoft.CodeAnalysis
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+ {
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+ [CompilerGenerated]
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+ [Embedded]
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+ internal sealed class EmbeddedAttribute : Attribute
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+ {
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+ public extern EmbeddedAttribute();
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+ }
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+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode/StoryModeGameManager.cs RENAMED
@@ -5,12 +5,10 @@ namespace StoryMode
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  {
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  public class StoryModeGameManager : SandBoxGameManager
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  {
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- public extern StoryModeGameManager();
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-
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- public extern StoryModeGameManager(int seed);
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-
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  protected override extern void DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep);
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  public override extern void OnLoadFinished();
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+
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+ public extern StoryModeGameManager();
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  }
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  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//Extensions/Extensions.cs RENAMED
@@ -5,5 +5,7 @@ namespace StoryMode.Extensions
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  public static class Extensions
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  {
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  public static extern bool IsTrainingField(this Settlement settlement);
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+
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+ public static extern TrainingField TrainingField(this Settlement settlement);
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  }
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  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//GameComponents/StoryModeAgentDecideKilledOrUnconsciousModel.cs RENAMED
@@ -4,7 +4,7 @@ using TaleWorlds.MountAndBlade;
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  namespace StoryMode.GameComponents
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  {
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- public class StoryModeAgentDecideKilledOrUnconsciousModel : DefaultAgentDecideKilledOrUnconsciousModel
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+ public class StoryModeAgentDecideKilledOrUnconsciousModel : SandboxAgentDecideKilledOrUnconsciousModel
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  {
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  public override extern float GetAgentStateProbability(Agent affectorAgent, Agent effectedAgent, DamageTypes damageType, out float useSurgeryProbability);
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home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/StoryMode//GameComponents/StoryModeCutsceneSelectionModel.cs ADDED
@@ -0,0 +1,13 @@
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+ using TaleWorlds.CampaignSystem;
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+ using TaleWorlds.CampaignSystem.GameComponents;
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+ using TaleWorlds.Core;
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+
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+ namespace StoryMode.GameComponents
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+ {
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+ public class StoryModeCutsceneSelectionModel : DefaultCutsceneSelectionModel
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+ {
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+ public override extern SceneNotificationData GetKingdomDestroyedSceneNotification(Kingdom kingdom);
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+
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+ public extern StoryModeCutsceneSelectionModel();
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+ }
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+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/StoryMode//GameComponents/StoryModeTroopSupplierProbabilityModel.cs ADDED
@@ -0,0 +1,14 @@
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+ using System.Collections.Generic;
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+ using TaleWorlds.CampaignSystem.GameComponents;
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+ using TaleWorlds.CampaignSystem.MapEvents;
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+ using TaleWorlds.CampaignSystem.Roster;
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+
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+ namespace StoryMode.GameComponents
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+ {
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+ public class StoryModeTroopSupplierProbabilityModel : DefaultTroopSupplierProbabilityModel
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+ {
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+ public override extern Dictionary<FlattenedTroopRosterElement, float> GetTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization(MapEventParty battleParty, FlattenedTroopRoster priorityTroops, bool includePlayers, int sizeOfSide);
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+
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+ public extern StoryModeTroopSupplierProbabilityModel();
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+ }
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+ }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//Missions/TrainingFieldMissionController.cs RENAMED
@@ -93,7 +93,7 @@ namespace StoryMode.Missions
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  public override extern void OnAgentShootMissile(Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex = -1);
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- public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, float damage, float damagedHp, float movementSpeedDamageModifier, float hitDistance, AgentAttackType attackType, float shotDifficulty, BoneBodyPartType victimHitBodyPart);
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+ public override extern void OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty);
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  public extern TrainingFieldMissionController();
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  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/{old → new}/StoryMode/StoryMode/StoryMode//StoryModeObjects/StoryModeHeroes.cs RENAMED
@@ -21,7 +21,5 @@ namespace StoryMode.StoryModeObjects
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  public static Hero RadagosHencman { get; }
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  public static Clan RadiersClan { get; }
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-
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- public extern void UpdateStoryModeHeroDeathProbabilities();
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  }
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  }
home/runner/work/Bannerlord.ReferenceAssemblies.Diff/Bannerlord.ReferenceAssemblies.Diff/temp/new/StoryMode/StoryMode/System//Runtime//CompilerServices/IsReadOnlyAttribute.cs ADDED
@@ -0,0 +1,11 @@
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+ using Microsoft.CodeAnalysis;
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+
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+ namespace System.Runtime.CompilerServices
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+ {
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+ [CompilerGenerated]
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+ [Microsoft.CodeAnalysis.Embedded]
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+ internal sealed class IsReadOnlyAttribute : Attribute
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+ {
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+ public extern IsReadOnlyAttribute();
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+ }
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+ }